Questions/Concern regarding scaling of monsters & xp rewards

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Incarnate
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by Incarnate »

dedude wrote:If you are struggling in a certain area, just go to another area with a lower CR. The CR of the encounters on this server is designed for (balanced) groups. So as a guideline, solo players would aim for a CR 1-4 levels below. Forget what is "normal" in your PnP games.
Thats kind of difficult if you're only around the first few levels.

You see thats what I'm getting at, they should consider tweaking this part of the game so, it actually becomes viable to solo the areas without having to be many levels over the area and being many levels over is counter-productive to progression.

I'm under the impression that the creatures are stronger than their standard versions - with standard versions I'm talking about the Nwn2 game. So are they stronger, as in their CR being higher than what they are in the standard game?
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Diamore
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by Diamore »

I am always willing to help anyone new to the server get acquainted with areas and quests and have done so three times this last week with new players. I do this because my normal play time periods are mostly empty and I would like to encourage new players to find their footing on the server. I am happy to show you around as well, my login is my forum name.

That said, I have also just finished levelling my Commoner to level four. No items or coin granted by others and no partying as I created during a lull period while my normal companions were not about.

It took roughly 5 deaths and 3 and a half hours. I had only +1 robes, a basic spear and a basic crossbow when I deleted the character last night. I only realised I could use potions at level 3, somehow forgetting they don't require UMD... The server's low end areas are definitely able to be played solo with a very poorly constructed character and still level up at a reasonable rate.

The only difficulty I saw during this time was with Yellow boss enemies in CR 1 areas that I could only hit on 20s that accounted for all of my deaths. The Boss rat in the warehouse for example was unsuitably difficult for level 1 characters. I would suggest boss spawns in these low level areas be removed unless a party is present if at all possible.

That critique aside, the low level balance of the server is quite good. What is needed at low levels is clarity in quest givers to ensure players struggling with solo areas know how to quest to get their second level instead.
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dedude
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by dedude »

Most creatures here are custom.

The first 1-3 levels are pretty hard when you are new to the server. It helps knowing which low level quests you can do to get those first couple of levels. That said, there are a few areas that can be soloed at level 1, but it will always be extra dangerous when you have such a small HP pool that a single hit might kill you.

We have an ongoing project to improve the new player experience, but as with all things it will take time. First thing to come of this project is the street kid that offers a tour of the city.
NegInfinity
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by NegInfinity »

Incarnate wrote: Characters should still not be forced to having to party up to be able to adventure, but this is what it mechanically results to with how it is now, or one having to take great risks and spending a ton of resources in getting items and consumables that will help in this endavour.
You AREN'T forced to party. Study the areas, study items in shops, grab better gear from the market. There should be absolutely no issue getting from 1 to 20 with most classes. Past 20 things will get more complicated.

Worth mentioning that some people in the past managed to level up without ever fighitng anything. I think they got to level 12 or so. That can be done as well.
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aaron22
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by aaron22 »

NegInfinity wrote:Worth mentioning that some people in the past managed to level up without ever fighitng anything. I think they got to level 12 or so. That can be done as well.
i got a character all the way to 20 only killing about a half dozen mobs by that character. she is a pacifist and while others might kill mobs for me, my character actually did not. and very much of that was solo. 95%
Diamore wrote:The only difficulty I saw during this time was with Yellow boss enemies in CR 1 areas that I could only hit on 20s that accounted for all of my deaths. The Boss rat in the warehouse for example was unsuitably difficult for level 1 characters. I would suggest boss spawns in these low level areas be removed unless a party is present if at all possible.
i think they should stay. its an early lesson in running away.
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NegInfinity
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by NegInfinity »

aaron22 wrote: i got a character all the way to 20 only killing about a half dozen mobs by that character. she is a pacifist and while others might kill mobs for me, my character actually did not. and very much of that was solo. 95%
Might've missed this one. The one I knew was a lathandrite girl that kept collecting donations for the Orphange near FAI. Couldn't remember her name, but chat logs suggest that it was Brenda Duvene. You probably knew her.
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Diamore
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by Diamore »

aaron22 wrote: i think they should stay. its an early lesson in running away.
The Boss rat in the warehouse killed me while I was running away as it had increased move speed with multiple attacks of opportunity against a low AC 7 Hp character.

This would not be considered a learning moment. This situation was purely in the hands of the RNG once the creature spawned. This would nearly instantly kill any interest in respawning for some new players if what is easily the safest xp area on the server suddenly killed you regardless of your actions. I spoke to one such player who said as much in regards to their original attempts to start playing on the server.
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aaron22
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by aaron22 »

i can understand that Diamore. on Wed, down in the UD i was jumped at level 3 by a yellow displacer beast. i was out looking for a good place to level (im not too familiar with the UD). this for me was defiantly a learning moment. now if you are at a CR .5 area and get bashed by a yellow then that should certainly be a problem. the level up for the yellow might need to be addressed in areas under cr4.

edit: the yellow displacer beast was totally unhittable and insta kill damage for a level 3 cleric.
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aaron22
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by aaron22 »

edit:
Might've missed this one. The one I knew was a lathandrite girl that kept collecting donations for the Orphange near FAI. Couldn't remember her name, but chat logs suggest that it was Brenda Duvene. You probably knew her
character is Rue Lenore, she is a bard/SS/PM and was not off the map at all like my orcs are. she was a fun character to play, but I have had to put her away for now as she really needs a group to progress and players come and go.

ill get her back out someday. i love her story
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Sapper Woody
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by Sapper Woody »

My toon was level 4 before I ever joined a party, or did any campfire RP. The only difference was there were no boss spawns at that point. I did the town quests and the Eastern Farmlands quests to get to level 2. Then I went into the Graveyard and died. I then learned about the bandit caves from someone in passing RP, and went and got to level 3 in about thirty minutes or so.

After that, I went back to the Graveyard. I never went anywhere else until level about level 5, when my character joined Candlekeep.

This was the third day I was on the server.

Finding out what could kill me, and where I could go safely was part of the fun for me. The OP is complaining about the metagaming of "The monsters here are stronger", but also complained that there was no way to tell the monsters were stronger...
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MrPsion
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by MrPsion »

Best guideline to use is the amount of xp you are getting per kill. Higher it is, more careful you should be. If you're consistently getting 50 per spawn I encourage you to proceed as if the situation could go to hell at any moment.
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CormyrElite
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Re: Questions/Concern regarding scaling of monsters & xp rew

Unread post by CormyrElite »

Just a minute ago I was in Cloakwood, when immediately got spawn of 5 Tasloi Witch Doctors, 3 of them were bosses. Each of them used Sun Ray at me, and I died instantly.
Now I know how Alderaan feels.

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