mrm3ntalist wrote:It’s a great rule.
It is not a great rule.
If character want to go, it has a RP reason.
if my memory serves me right, the separation was imposed in the first place prior 2014, because the drow were too good at raiding areas near BG , and some of them didn't really like using PVP rules properly. Might as well be the right time to rethink it.
Basically, in the server development there is a very dangerous trend where somebody invents a problem, creates "solutioN" for the "problem", solution has bugs, and that cause problems to more people. So, it is as aaron said "punish the many for the irresponsibility of the few."
For example... the
"don't swap items while casting thing". Wasted quite a bit of time because of this.
People not getting xp while polymorphed - because of "no other side" script.
What else... wild shape my druid now damages me with positive damage. Then there were reports getting randomly fined by guards, etc.
Basically... any programmer knows that creating features produces bugs. In this case the "feature" is an attempt to fix a non-problem.
Basically, as a player I don't give a damn if somebody cheats. Catch them, ban them via cd key, assume they're dead. Done. I do give a damn when fixing a non-problem causes inconvenience for the players that weren't cheating/exploting/whatever to begin with. False positives shouldn't ever happen.
Now.
This is a RP server. Actions should have RP consequences. You went to the surface, you ran into paladin patrol you died. Whoops. Or you went to UD, ran into Drop patrol, you died. Also whoops. Possibly with a permastrike in both cases.
This is something I'd like to see, not a random brainless script making decision.
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Speaking of which, do you know what would be a good way to deter surface grinding, but allow combat xp?
Tweak dynamic spawn system to account for present of otherworlders and shut down spawns if they stay too long in one area.
Or make xp shutdown delayed. Like if a character spend too much time fighting in one area, their xp is zeroed until they go elsewhere, but only if they're "otherwolrders".
Either way would be much better than current solution. You'll still be able to explore the other side, but will have to move without "running around as headless chicken" thing.
I feel that there should be a possibility of exploring and getting rewards for it, because this is an RP server. I don't feel the same way about ability to grind, though.