Re: Warlock Invocation Updates
Posted: Wed Feb 14, 2018 12:09 am
Except that as far as I know it doesn't work this way in forgotten realms.Khazrak wrote: Or the Devil realizes, as others have pointed out, that the existence of this character in the world will cause more evil and inevitably bring more souls into the fold (perhaps by other teens willing to make the same deal).
Forgotten realms are exempt from standard dnd mechanics where mortal's soul end in specific plane based on their alignment, and instead the souls are handed over to gods after being juded in Fugue Plane. So, for a devil it is more reasonable to try to convince people from fugue, instead of waiting for some country bumpkin to maybe cause more evil in the world.
In FR it'll be more reasonable to kill the mortal on the spot and get guaranteed soul. If the newly found warlock will go and wipe out the whole village in which he/she was born, the souls would probably go to the Chauntea or someone like that.
It is not profitable. Sowing evil in the world would work great in greyhawk though.
Hellspawned Grace exists in lore, except that it is supposed to turn warlock into hellcat and not into hellhound. This one could be altered to use something to pose as hellcat model, though.Khazrak wrote:Warlocks already can turn into Hellhounds. The lore you're citing has already been broken. Let them turn into other creatures that suit their individual pacts, I say, and end it rightly. *pommel throw*
Uh, if you're good aligned, don't learn how to raise zombies and don't turn into devils or something? I don't recall any reason to think that entity that grants power has a say in what kind of powers the warlock will get. As I said - the entities are not gods, and invocations are not spells.Khazrak wrote:So, institute versions of the spell to let them turn into other nasty critters that better suit the other pacts.
There's a truckload of lore-friendly invocation which are not in the game and are relatively easy to implement (stuff like serpent tongue). If you want more variety, those can be implemented instead.Khazrak wrote:And finally, if the creation of new invocations made warlocks more interesting and fun to play without breaking game balance? I say go for it. We'll have to disagree there.
I've posted the list earlier.
I basically want a shred of respect to the lore and not "I want random powers for no reason".
And, of course, modifying EXISTING invocations and adding new forms will impact the game's "balance" and affect existing builds too...
P.S. Also this is getting tiresome and not going in any useful direction.