Snarfy wrote:Actually, it doesn't make more sense to create an alt to blatantly metagame and violate the server rules with(as opposed to inventing a new identity with whatever RCR mechanic you're proposing), because any player who metagames in this fashion is going to be instantly called out by any number of players within said guilds(any with a modicum of decency and a sense of fair play at least, which I'll wager is everyone in almost any long-standing quality guild), and then both Joes, and the metagaming player, will be banned. How's that for negative outcomes and impossible to beat disguises? ...
There is no rule that forbids people from playing multiple characters. There is no rule that forbids in character interactions with the enemies of an another character. There is no rule that forbids a player from just sitting at the FAI campfire. There is no rule that forbids the use of in character information acquired by listening and talking to blabbermouth guild leaders, in character.
Hence, in the previous Harper example: you can create a character that is running from debtors. It is a valid and rather reasonable reason for starting the adventuring life. Then you just role-play the character, have him dart up on the first chance to earn some gold, you have him roll that dice for a little gamble at the FAI campfire. '
How about a game of dice everyone?' You are not hiding the fact that gold interests this particular character, you are not hiding the fact that he has flaws that others could abuse, you are just role-playing a flawed character. No one in their right minds should trust such an individial, but this is where human psychology kicks in. This character with his many flaws becomes a familiar sight, and what is familiar, begets trust. This character will get involved, and eventually he will be asked to join a guild, and often the guild leaders become blabbermouths way before that.
Thus a character has acquired in character knowledge in character, and if an outside party approaches as a result of the character's constant in character actions, should the player behind the screen suddenly stop playing in character? Should the player start metagaming because he knows the affliation of this outside party, out of character?
Can you explain what is unlawful about passing forward the information gained in character by the character that gained it?
As for accusations of the player letting his other guild know there is a character of his with some knowdlege to share, well, do you have any way of proving it? Or are you just pointing fingers out of being a sore loser? Consistent role-play of a character is easy to prove with a few gigabytes of screenshots.
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Sigh, this is why I do not bother with the guilds in game. I mean, the moment I roll an 'elf' and show up at FAI, a horde of them will just materialise and start chanting: 'ONE OF US, ONE OF US! JOIN OUR SECRET MEETINGS AND CLUB!' They would even help clear a dungeon in the name of Bhaal, and... actually they already have...
Sigh, just a long sigh...