While located inside of the crypt, the adventurers are attacked by increasing numbers of skilled undead.
One of them falls, but they manage to grab their comrade and head to safety. By teleporting. Before they teleport away, adventuers notice a group of well-organized undead marching north.
Back at the safety of east farmlands campfire, they hurriedly discuss their options. One of them decides to investigate the situation separately, but they employ assistance of a friendly priest.
After discussion, they teleport to Soubar. They don't spend too much time inside the town, and instead immediately head out to ward themselves up. Outside, several of them spot suspicious group of masked crossbowmen standing near boarskyr bridge. The group watches them, expecting to be unseen.
One of adventurers confront them. With jokes , the brave adventurer approaches the group, and strikes up the conversation. The group is surpriised, and attempt estimate newcomer's strength. A tense dialogue follows. In the end, the crossbowmen leave, after having tossed a bottle of wine to the brave adventurers. The wine, however, was not a friendly gesture.
The group moves west, to trollclaws. The area as usual is full of trolls and looks barren, but the wind brings an unusual smelll to them - somewhere near shallow ford, there's smell of undeath and old and rusted weaponry. They head there.
There, they observe a medium sized group of undead crossing river and fighting trolls. A death knight, followed by archers. They dispatch trolls, cross the river, and while adventurers hurriedly discuss their strategies, they move towards them. One of the members of the group breaks off and approach undead. instead of attacking, the death knight speaks.
The grim knight engages in dialogue with the lone person, while another advneturers circles them around, unseen. The knight speaks of shackles of life, and glow seen from living things. The adventurer tries to mislead the knight, but it is to no avail. Finally the party decides to attack.
The knight grants their wish....
Yet the force of the undead ends up defeated. "Unfortunate" says the knight as he crumbles to dust.
The group finds a piece of paper the knight was studying and examines it. Then they attempt to find location from which the group came. For some time they walk around in circles, and offer newer and newer explanation.
But after all of this, they, once again, end up in fields of the dead.
Emerging from the pass leading out of troll claws, they find trail of destroyed bones and undead. Beyond it, they find a figure that doesn't speak... but nevertheless challenges them to combat.
The combat goes in figure's power, and the silent stranger leaves the area, slightly disappointed.