ARHicks00 wrote:
As it stands:
- Anointed Knight/Warrior of Darkness have less feats that encourage you to go to 10 and very low Spell Resistance.
Anointed Knight/Warrior of Darkness can be taken for 4 levels to get elemental damage to finish trolls. This is a common sight with builds. They can be taken up to 6 levels for additional feat, or more for the potential extra epic feats. I do not think they get spell resistance on this server. Wouldn't mind if they got the 20 spell resistance they get in PnP. It would be handy when running through low level areas with caster mobs that spam magic missile.
ARHicks00 wrote:- Pure Fighter doesn't get Tumble and if you don't build defensively, you can't do up level content
Erm... Tower Shield combined Improved Combat Expertise brings their AC to around 50 without that big of a feat investment. The AC could be higher with feats.
10 (Base)
+ 4 (Natural Armor Amulet)
+ 4 (Armor Enchantment Bracers)
+ 4 (Deflection Enchantment Item)
+ 4 (Dodge Enchantment Boots)
+ 4 (Shield Enchantment Shield)
+ 1 (Tumble)
+ 8 (Regular Full Plate)
+ 1 (Maximum Dexterity Bonus of REgular Full Plate)
+ 4 (Tower Shield)
+ 6 (Combat Expertise)
= 50
You can get Mithral Full Plate or spend feats for +2 AC. Luck of Heroes is another +1 AC. Armor Skin yet another +1 AC. There is fighter 18 feat for +1 AC as well. There are shield feats for +1 AC.
So yes, you can build for something defensive if you want to.
But generally speaking Epic Weapon Specialization, strength modifier of 10, and Melee Weapon Mastery is something like +18 damage to whatever your weapon does.
If you need to tank, you can.
ARHicks00 wrote:- Pure Barbarian sort of the same
Any Barbarian 20 build will do fine. That includes Barbarian 30 that gets more uses of rage, more DR, and those extra epic feats. There is nothing wrong with Barbarian 30, and in a way the faster Rage Progression does make it easier to level than something that has to follow the 3 by 20 rule.
ARHicks00 wrote:- Pure Rogue as I pointed out earlier, does bad in the beginning until get HIPS. Does better later on, but gets worst as mobs get stronger and have more HP. They were created more to deal with people one on one. Also they can be shutdown by non-critical enemies unless you get to epic level for Precision strike.
Pure rogue does not get HiPS, they do get the custom HitS... Anyhow, with HitS I think you can pull off a pure Rogue. You basically get to spend those Rogue Special abilities pre-epic on anything you need or think you need. Now, while the number of epic bonus feats is limited, just two at 24 and 28... You can afford to grab extra Sneak Attack Dice. Also, ranged rogues are best rogues. Distance creates safety, and half-elfs come with sneak attack range low-light vision. (Unless you use visual mod that changes it.)
ARHicks00 wrote:- Pure Ranger is in the same boat.
I got a pure ranger. A wisdom based Zen Archery one. It was actually one of the most pleasant characters I have had palyed in a long time and I got one to level 30. Buffed up animal companion to tank and ranged damage is the king maker, and the speed it slays those trolls...
ARHicks00 wrote:- Weapon Master gets shut down by non-critical or very HP/AC enemies. Also it terrible against multiple enemies with HP unless you mix with Frenzy Berserk.
I have never liked Weapon Master, too many feats and that critical hit immunity reduces the PRC to +1 AB. However, it is a bread and butter PRC and you just need to take 7 levels of it... And it does raise your damage output against anything that is not immune to critical hits. Fighter/Dwarven Defender/Weapon Masters are a thing on this server.
ARHicks00 wrote:- Frenzy Berserker is the only viable class because it does heavy damage quick.
Frenzied Berserk is a strong class to add any build that wishes to use Power Attack. The Supreme Cleave is also quite wonderful ability. But sometimes you need to tank out and the extra damage might not help you as much as Improved Combat Expertise for +6 AC.
These days high strength builds can make use of a Northlander Hewing feat. Thus Frenzied Berserker is no longer the only path to high damage per hit. Northlander Hewing can be taken by anyone.
ARHicks00 wrote:- Pure Monk is similar to the Rogue minus the HIPS and having problems with non-critical enemies. Circle kick cause Monk to switch targets and can make a round last too long while his enemies have moved onto the next round.
Pure Monks get spell resistance, and it is a very strong defensive ability. Pure monks can get Intuitive Strike which allows them to for a wisdom based build, which opens up wisdom based abilities such as Blazing Aura, grants them more AC and AB, while boosting their actual monk abilities in general.
As for Circle Kick, you do not have to burn a feat on it. I advice against it, and yet some always want to take it. And If it is granted by an item, just ask a DM to remove the feat. Problem solved.
And you can actually make strength, dexterity, or wisdom based pure monks. They are all feasible. It is just that in the low levels you just have to buy those potions of Cat's Grace and Owl's Wisdom to get +4 AC. But once the ball starts rolling, the ball starts rolling.