Re: The Crusader Paladin Kit Is Not Good Enough
Posted: Thu Oct 25, 2018 8:51 pm
Just because epic gear is sold in vendors does not make them "available". Not everyone has millions to buy such gear.
Regardless of that, as someone who tried playing a very similar build to yours, I personally think something other than raw numbers is wrong with your example @mrm3ntalist. To me at least, it felt like a regular fighter with a splash of AK than the holy warrior that a paladin is supposed to represent. Apart from a late SLA and a minor divine damage buff. I just couldn't identify myself as one through what my class abilities gave to me. Not only it forsook a big part of the divine essence of a holy man, the spells granted by their precious deities, it also did not take advantage of any abilities that tied to Charisma.
I think when discussing kits are good or bad, the lack of identity in relation to the base class also should be a parameter. In this case, I feel like the trade-offs push one out of the class fantasy rather than tweaking it to amplify aspects of it.
A good comparison is Hunter kit for Rangers, a similar loss of spellcasting is present in this case. Albeit many told me that losing that spellcasting not worth considering what I get from the kit when I played the kit, it felt I am still playing Ranger alright, just a different kind.
Regardless of that, as someone who tried playing a very similar build to yours, I personally think something other than raw numbers is wrong with your example @mrm3ntalist. To me at least, it felt like a regular fighter with a splash of AK than the holy warrior that a paladin is supposed to represent. Apart from a late SLA and a minor divine damage buff. I just couldn't identify myself as one through what my class abilities gave to me. Not only it forsook a big part of the divine essence of a holy man, the spells granted by their precious deities, it also did not take advantage of any abilities that tied to Charisma.
I think when discussing kits are good or bad, the lack of identity in relation to the base class also should be a parameter. In this case, I feel like the trade-offs push one out of the class fantasy rather than tweaking it to amplify aspects of it.
A good comparison is Hunter kit for Rangers, a similar loss of spellcasting is present in this case. Albeit many told me that losing that spellcasting not worth considering what I get from the kit when I played the kit, it felt I am still playing Ranger alright, just a different kind.