Re: Master Alchemist and Expenses
Posted: Sun Mar 03, 2019 12:56 pm
				
				I think that this would probably be the best solution if we are concerned about messing up the player crafts economy. My only question would be what would we do about the cure series of potions? Should we just keep those to NPC's and keep divine alchemy to other effects and eventually potions of heal?Valefort wrote: ↑Sat Mar 02, 2019 12:13 pm The costs of the low level potions such as barkskin, MA, or shield potions could be kept as they are then we could raise the prices of the remaining potions sold by NPCs (such as heal) together with another cost raise on the wands as some are notoriously cheap.
That way new players and low level PCs don't take a hit and comparatively the elixirs become more competitive.