First of all, I want to express my gratitude to all who have taken the time to offer their piece of mind to this discussion. Having such a broad spectrum of players offer their thoughts on this matter really help in identifying the benefits and issues that may be inherent in its potential implementation. After all, if anything new is to be implemented on this server, it should do so under great scrutiny. Thats the best way to further quality content along. Secondly, I must apologize. As I am about to unleash an intolerably long wall of text upon you all. Brace yourselves!
Reply to Truthiness:
Truthiness wrote: ↑Mon Mar 11, 2019 10:55 pm
Intuition isn't about conscious control, it's not lining up shots consciously. It's basically your brain on auto-pilot. Crossbow sniper doesn't aid in stabilizing your weapon, it's based off of your ability to stabilize and precisely shoot, which would be more hand-eye coordination, aka dexterity. If you can think of a reason that someone who doesn't consciously control their shots would get a bonus to damage equal to someone who does, then I'm all ears. Maybe a lesser bonus to the crossbow sniper would work, .5 with weapon focus, 1 with master crossbow sniper, to represent the fact that the person isn't consciously controlling their shots, instead just using intuition to guide them (and if it's not just intuition, then there's no reason for it to change from dex to wis

).
Strangely enough, I agree on a lot of the points you are making. Although, not all of them. I agree that intuition is not about concious control. I also agree that the effects of crossbow sniper, the bonus damage, can stem from stability and precision. What I dont agree with is the end of your third sentence. That learning to stabilize your weapon and the benefits of it would fall exclusively into the category of hand-eye coordination and concious control. I would argue that stabilizing your weapon is a learned skill, like all other ranged feats. Just like you can learn to nock two arrows or bolts and shoot them simultaneously, whilst letting intuition guide their trajectory, I would argue that you can stabilize your weapon and reap the benefits of it in similar fashion.
I also agree that it is a good idea to implement this change in a scaled down version. Even if is not for the reasons you listed. I was not aware that elixirs would become such a staple, and that using owl's insight in combination would be allowed. Thus, being cautious and taking things slow is ideal.
Truthiness wrote: ↑Mon Mar 11, 2019 10:55 pm
As for builds, it took me 5 minutes to come up with a build that would hit for 70+ on manyshot, with 50+ AB and 50+ AC, with all the nice defenses that cleric buffs give and some epic-level saves. It hits for 80+ with owl's insight, too. Has plenty of spells and decent DCs. Cleric 26/monk 4. Not using any consumables, just a brooch of shielding. If it has consumables like greater heroism potions or IMA wands, it can reach even higher (especially with owl's insight, it could easily be at 60~ AB). With longterm buffs, it has 45+ AC and 40~ AB, which is solid enough to still do decent amounts of damage and survive, while still doing 70+ on manyshot. I imagine if I put in some time to it, I could come up with a much better build, probably using assassin. Hell, cleric 21/assassin 9 would be very powerful, and very hard to kill. (A dex version of it would be decent, a wis version of it would be amazing)
I created the build on NWN2DB:
http://nwn2db.com/build/?303886
The stats and calculations can be found in the build link above. Check the tab labelled notes. Here's a few other links for comparison:
Crossbow fighter:
http://nwn2db.com/build/?303887
DC cleric:
http://nwn2db.com/build/?303888
To summarize, your build has 10 less DC than a dedicated DC cleric. Your build also looses 4-8 AB (counting elixirs or not) and 30 damage per shot compared to the crossbow fighter. My point here is to prove that this change would make
hybrid builds that are clearly worse DC casters and crossbowman compared to their dedicated counterparts. Whereas the latter is solely for a short duration compared to consistent performance.
Truthiness wrote: ↑Mon Mar 11, 2019 10:55 pm
Fighter crossbowers have crappy saves, have to use consumables to buff them, and rely heavily on hips or consumables for defense. They do a bit more damage, yes. 85+, But not 100+ damage that you're talking about, unless they go for ranger 26/fighter 4 (which is around 97~ per manyshot with the epic crossbow, but only vs favored enemies), which would just be superior wisdom based (instead doing 109~ per shot with owl's insight elixirs or buffed by a druid, and fixing their lowest save along with giving them plenty of spells). If you're talking about 100+ with assassin death attack, then yes, but then they lose out on AB and saves even more, and only get that amazing damage on the first shot (or first two with haste). Wisdom based would fix their low will save as well.
Reflex save is the least important save out of the three. As there are very few spells that can instantly screw you over if you fail a reflex save, compared to fort or will.
I'll refer to the crossbow fighter build I posted earlier when discussing this section of your post. Crossbow fighters have high reflex saves, medium fortitude saves and low will saves. The build I posted has maxed UMD meaning it can compensate with scrolls if needed. For long term solutions they can mitigate the low will save through protection from alignment wands. Not too expensive either. In conclusion, you will find that the cleric build you detailed does not live up to the crossbow fighter builds in terms of ranged prowess.
You are also comparing ranger builds, more specifically the dex and wis version. What you will find is that you get some minor extra damage, more spells and some better will saves
at the expense of reflex, hide and move silently. A fair trade if you ask me, especially since you can get mind immunity from protection from alignment to mitigate the lacking will.
Truthiness wrote: ↑Mon Mar 11, 2019 10:55 pm
EDIT: I took the time and theorycrafted a cleric 21/assassin 9, wis based, and it's indeed very powerful. (Let's say of Silvanus for powerbuilding reasons) With the crossbow belt (Rapid Reload and Improved Crit, +3 Dex), and not using a crossbow with mighty, as that would more put it in the cleric's favor in terms of damage.
AC = 10 + 5 (Mithral Breastplate) + 5 (Dex) + 5 (Armor) + 5 (Deflect) + 5 (Natural) + 4 (Dodge) + 3 (Tumble) = 42 AC with longterm buffs (with hips) + 4 (Shield from Brooch of Shielding) + 3 (Recitation) + 1 (Haste) = 50 AC (-10 if you have stonebody up, but that pretty much makes you immune to everything)
AB with longterm buffs = 21 + 10 (Wis) + 4 (EB) + 1 (Weapon Focus) + 3 (Spells) = 39 AB (but with hips to deny dodge/dex, so it's more than enough)
AB with shortterm buffs = 30 + 10 (Wis) + 4 (EB) + 1 (Weapon Focus) + 8 (Spells) = 53 AB (+4 with Greater Heroism potion, + 4 with Owl's Insight elixir for a total of 61 AB, which is much higher than any dex build with assassin can reach alone)
Damage with longterm buffs = 1d10 + 15 (Wis) + 4 (EB) + 1d4 (epic crossbow) + 1d4 (bolts) = 59~ (71~ with Owl's Insight), which isn't too high, but that's without sneak dice, which puts it up to 94~ (106~ with Owl's Insight)
Damage with shortterm buffs = 1d10 + 15 (Wis) + 4 EB) + 1d4 (epic crossbow) + 1d4 (bolts) + 3 (divine favor) + 1 (prayer) = 67~ (79~ with Owl's Insight), with sneak dice it goes up to 102~ (114~ with Owl's Insight)
Now with Owl's Insight, it reaches almost the same damage as the highest damage crossbow builds out there (ranger 21/assassin 9 or fighter 12/EA 5/assassin 9/AK or WoD 4), while having MUCH greater saves and defenses, due to cleric spells and high wis. It can invest into sneak gear same as the ranger while still maintaining high AC due to spells. It's AB is far higher shortterm than either of those builds can do (Ranger 21/assassin 9 capping out at 53~ AB vs favored enemies with Haste and Greater Heroism up, and the fighter version with 55~ AB).
Overall, because of Owl's Insight existing and being available, it's better than any dex versions of the same build, and there would be more wis crossbow snipers than dex if it was added with full damage. I don't think it makes any sense conceptually, but if it is added, I agree with chambo on making it reduced damage, .5 for the normal crossbow sniper, 1 for master crossbow sniper (with weapon focus).
So, this build has been discussed earlier in the thread as well. Here's a link:
http://nwn2db.com/build/?303769. It couldn't afford to fill tumble, so you loose 2 AC compared to your calculations. You'll find that the build I posted has slightly higher AB, making it quite the accurate hipster with those flat-footed bonues. It still looses in terms of AB and damage. Saves is a fair point, but one could argue the importance of it in relation to hips. As you are able to interrupt most people casting spells with your first shots and able to cancel any targeting you with a well timed hide click.
Build comparison, by virtue of metaquad4:
http://nwn2db.com/build/?228728
Reply to Chad
chad878262 wrote: ↑Tue Mar 12, 2019 2:31 pm
rather than compare to EDM Cleric it's best to compare apples to apples. For example, today look at what a DEX based Ra21/A9 can do with Xbow Sniper vs. what a WIS based Ranger can do tomorrow should this be implemented. First off the immediate benefit is more spells (DEX for AB/AC/Damage vs. WIS For AB/Damage/more spell slots). As to AC, well 14 DEX and Mithral Chainmail is going to end up giving you 10 AC same as if you had 26 DEX (30 w/ Cats Grace) so you get more spells and assuming equal stat distribution (14 WIS, max DEX vs. 14 DEX, max WIS) you retain your AC, AB and Damage. It is a flat upgrade. Skillpoints are a non-issue since Ranger gets 6/level and Assassin 4/level and there is no difference in feats you'll take.
Have we had a compared EDM clerics yet? I dont think we have, or have I missed it?
I agree with most of what you've written here, except the last parts. There is still a trade-off in terms of what skills you will be boosting with your attribute choices. Going for dexterity naturally lends to hide and move silently, giving uncapped bonuses. For this you trade in more spells per day for less hide and move silently. The saves are less important here, for many the reasons I've detailed above. Will can always be negated by protection from alignment. Changing from dex to wisdom will lower your reflex, but it is not a large decrease, so it is a non-issue. While you are saying that it is a flat upgrade, I would argue that it is a fair trade-off.
chad878262 wrote: ↑Tue Mar 12, 2019 2:31 pm
So this would be a flat power-up, you aren't giving up anything, just gaining which I think is kind of the point some folks have been making in this thread. You talk about providing builds, but yours is only half done. No detail around class distribution, feat allocation, AC/AB/Damage calculations, etc. However, a Crossbow Sniper Cleric is a VERY dangerous thing. With that much WIS they are only ~3 DC worse in one spell school then a dedicated caster cleric so arguing their DCs are somehow rubbish by taking xbow feats is a false statement. Implosion DC will literally be 3 points different so 39 instead of 42 if you want to use 42 as your example of max. Taking elixirs in to account isn't pointless either because while they help caster clerics and xbow snipers equally for spell DCs the added benefit for the xbow sniper is long duration massive buff to AB, damage and spell DC vs. only spell DC for the caster. The whole negative about being a focused caster is the need to understand and manage spell economy. This idea of zen archery crossbow sniper basically is a way to build a focused caster (so long as WIS is the casting stat) that has the ultimate reserve feat. Instead of doing ~30 damage max with whatever your reserve feat is you are doing over 100 with more on a crit while still being able to unload massive DC on bosses.
Your first concerns have been remedied!
When it comes to difference in DC between dedicated DC casters and crossbow clerics I will refer you to the links above. They detail a 10 DC difference between these two builds. You can always switch the crossbow cleric to be better at casting, but that will only net you around 1-4 DC from feats. In essence, I think your analysis is wrong in this instance.
Elixirs will buff crossbow clerics more than DC casters, this is definitely true. Judging by the numbers in the links above I still see some very good reasons to pick a DC caster over the crossbow cleric, and vice versa. The typical crossbow cleric wont deal over 100 damage per shot, unless you multiclass into assassin. Their massive DC will usually lie around 33 and 35, which can then be buffed by elixirs for pretty good values. Still far from what a DC cleric will accomplish, though. Again I refer to the links above.
chad878262 wrote: ↑Tue Mar 12, 2019 2:31 pm
Not sure why this isn't more obvious, there would need to be a bit more mitigation than what has been discussed...Otherwise it is a clear powerup with nothing mitigating it.
We have discussed mitigation, and I've said that a 0,5 modifier to damage for the crossbow sniper feat and a 1,0 modifier for the crossbow sniper master feat is very reasonable. Doing any more than this, would in my opinion, make this change obsolete.