How to achieve a happy and content playerbase

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Hoihe
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Re: How to achieve a happy and content playerbase

Unread post by Hoihe »

edmaster wrote: Fri Oct 18, 2019 9:42 pm I think you're making mountains out of tiny pot holes Hoihe, I don't see the Grimdark Murderhobo happy folks on this server. Maybe we have different lenses, but i just do not see it at all....
Discord is full of it.

People complaining of "we need to force-retire PCs older than 2 years", people saying "RP where you don't have a chance of permadying is worthless" people calling slice of life RP "filler" and otherwise demeaning other preferences as lower quality.

People on discord complaining of someone refusing to permadie to vampiric feast/beheading.

A number of posts in this and the "why the lull" threads essentially boiling down to "I want to be able to kill/undo other PCs."

Certain staff members on BG discord voicing a preference for "hardcore pro-gamer" mechanics.

In a recent-ish DM event, players that went down were "carried away by the enemy", in spite of an orderly retreat and active attempts to pick up bodies (bodies that in fact bugged out).
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
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SoThereIWas
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Re: How to achieve a happy and content playerbase

Unread post by SoThereIWas »

edmaster wrote: Fri Oct 18, 2019 9:42 pm I think you're making mountains out of tiny pot holes Hoihe, I don't see the Grimdark Murderhobo happy folks on this server. Maybe we have different lenses, but i just do not see it at all....
Ed, i don't think you played here enough. And your not helping. Shhhhh. :p

They do exist and often i have come to find out it's often due to drama stuff. Not always but that's more often than not why others pride gets hurt when another may not take a perma death or perm damage inflicted they wished.

It's funny how a lot of servers actually have issues from conflict due to close to related reasons. There was talk even about how in Discord the house is divided between two groups from stances. At least that's what i gathered.
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Hoihe
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Re: How to achieve a happy and content playerbase

Unread post by Hoihe »

SoThereIWas wrote: Fri Oct 18, 2019 9:53 pm
edmaster wrote: Fri Oct 18, 2019 9:42 pm I think you're making mountains out of tiny pot holes Hoihe, I don't see the Grimdark Murderhobo happy folks on this server. Maybe we have different lenses, but i just do not see it at all....
Ed, i don't think you played here enough. And your not helping. Shhhhh. :p

They do exist and often i have come to find out it's often due to drama stuff. Not always but that's more often than not why others pride gets hurt when another may not take a perma death or perm damage inflicted they wished.

It's funny how a lot of servers actually have issues from conflict due to close to related reasons. There was talk even about how in Discord the house is divided between two groups from stances. At least that's what i gathered.

And due to the large amount of people who make such posts on forums, or comments on discord, one is very afraid of DMs that have been newly inducted to the staff.

There is a very, very, very high probability the new DMs are those people who consider any RP without the risk of utter and complete mutilation and destruction of the character to be "worthless." To consider slice of life RP "filler."
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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BDobolina
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Re: How to achieve a happy and content playerbase

Unread post by BDobolina »

When is the last time any of this happened to anyone?

This sort of sky is falling negativity is a real drag on some players (I am some players) who really just get tired of the persecution complex stuff on the forums and in discord.
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Hoihe
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Re: How to achieve a happy and content playerbase

Unread post by Hoihe »

BDobolina wrote: Fri Oct 18, 2019 10:09 pm When is the last time any of this happened to anyone?

This sort of sky is falling negativity is a real drag on some players (I am some players) who really just get tired of the persecution complex stuff on the forums and in discord.
Few weeks ago a DM had PCs who fell in his event be emoted as being dragged off, despite it being possible for players to pick up bodies. Said DM even went out of their way to commend the fact that corpse bug prevented players from picking some people up.


A few months ago a DM inflicted a number of players with a disease that healing magics couldn't fix, in fact, healing magics made them writhe in pain. The characters became near-unplayable due to pain and being blind.

Around 3 years ago a player was inflicted with a curse and the DM went MIA, leaving their character barely playable and kicked out of guilds thanks to a curse that should have been removed in 2 weeks tops. It was finally removed after an entire year and tons of petitioning.

Around 5-6 years ago we had a DM who: Outed an eilistraeen drow during a public trial, tried to permanently mutilate/scar them, tried to inflict permanent muscle tear for daring to roll nat 20 on Strength check. They cited it as "realism" and "heroes need to lose."

A few months ago there was an event to protect an elven village. It was permarisk. Playing a character focused on defence of elven people, it was ICly mandatory for my character to attend. Refer to the "Paladin guild continuously shat on ICly for refusing to engage with PVP monger russian guild" for why "you could just not attend" is just an illusion.

DM Golem has all his events carry a "Permarisk" under a very vague, and if it wasn't Golem for I do trust him somewhat, highly abusable "risky/dumb play." DM golem also handles a large number of devil war events, meaning participation in the metaplot carries a permarisk.

People on Discord have publicly shamed people for refusing to permadie from them beheading/vamp feasting their PC after pvp victory. Only saving grace was that they didn't outright name the person.

We had a player who publicly shamed the server for hosting people who refused to let his PvP char permanently mutilate their characters, calling them immature, childish and shitty roleplayers.

There is a constant commentary on BG discord attacking the quality of roleplay of those who dare keep a character longer than 2 years, who hate perma-mutiliation/death.

The latest "why the lull" thread had people asking for "hardcorism", commenting on "it is impossible to do anything" while playing evil PCs, quite obviously indicating the fact they can't just go and permakill people.

We've had a recent forum discussion where someone openly wanted the ability to have a toggle that means any interaction with their PC is consent to perma-mutiliation/death.
I really like both of those suggestions. Maybe as well if we had the option of a "permadeath" toggle or something similar to indicate that your character is willing to inflict permadeath on other characters (and also accept being permadeathed in turn). That way players who wont' accept permadeath will know not to antagonise the tagged characters to the point that they might become mortal enemies.
We have had people outright admit on public forums they talk shit behind people's backs who have characters older than a few years and hate permadeath/mutiliation.
[quote}"Beauty fades. That is why it is beautiful."

In my experience over the years there is a limited number of times someone can "die" before it just becomes stupid. Its no longer about story or experience its just pointless circles. Surely you know a lot of people sit in discord or skype or other chats and simply laugh and joke about how stupid some characters are simply because they are "immortal"

The same bad guys over and over who never die become a joke. The same good guys who sit there in there little cliques and talk about "the good old days" all the while flashing their ego around while people laugh at them.

The only people who like them or want to spend time with them are people the same as them. You cant miss someone who is always there, you cant truely enjoy a character when they are never gone, when its the same faces sitting by the fire day in and day out.

Nothing new will ever come along here if the old refuses to let go. Nobody likes the (hero) who come in and (#2) on them because "IM LORD COMMANDER OF SOME GUILD" or "I HAVE BILLIONS OF GOLD AND THE BEST GEAR ALWAYS"

How many times has your character changed race or sex or class? How many completely outrageous ways can you flog the same dead horse over and over in the years?

The reason the server is dying is because its the same little groups of people playing together it has always been. None of you WANT anything to change unless it goes your way.

I guess thats why some people are more favored than others.
[/quote]

As I responded back then, so shall I once more:" Are your friends IRL worth less if they don't die suddenly for no reason?"




Just because some people can live in blissful ignorance and "doesn't affect me don't care" doesn't mean the reality is what their blissful ignorance is.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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wangxiuming
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Re: How to achieve a happy and content playerbase

Unread post by wangxiuming »

I think far too much worry is being paid to random chatter on discord and the forums by random players. That some players have opinions that are more in favor of permadeath says nothing to whether the server is actually going in that direction. Everyone is entitled to their opinions and everyone has different ones. Unless an announcement is made that server policy is changing, I don't think it warrants another thread on this dead horse topic.
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Hoihe
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Re: How to achieve a happy and content playerbase

Unread post by Hoihe »

wangxiuming wrote: Fri Oct 18, 2019 11:15 pm I think far too much worry is being paid to random chatter on discord and the forums by random players. That some players have opinions that are more in favor of permadeath says nothing to whether the server is actually going in that direction. Everyone is entitled to their opinions and everyone has different ones. Unless an announcement is made that server policy is changing, I don't think it warrants another thread on this dead horse topic.
We have a number of new DMs. A number of old DMs and admins retired.

These new DMs could be these loud ones.

There is no safe-guard against them grimdarking it up.

And again, one of the staff has mentioned a great preference for grimdarking things up too.

And some of the new DMs' events already make me very worried.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
edmaster
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Re: How to achieve a happy and content playerbase

Unread post by edmaster »

That sky is still among the Clouds and i don't see it falling anytime soon.
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Hoihe
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Re: How to achieve a happy and content playerbase

Unread post by Hoihe »

Hoihe wrote: Fri Oct 18, 2019 10:21 pm
BDobolina wrote: Fri Oct 18, 2019 10:09 pm When is the last time any of this happened to anyone?

This sort of sky is falling negativity is a real drag on some players (I am some players) who really just get tired of the persecution complex stuff on the forums and in discord.
Few weeks ago a DM had PCs who fell in his event be emoted as being dragged off, despite it being possible for players to pick up bodies. Said DM even went out of their way to commend the fact that corpse bug prevented players from picking some people up.


A few months ago a DM inflicted a number of players with a disease that healing magics couldn't fix, in fact, healing magics made them writhe in pain. The characters became near-unplayable due to pain and being blind.

Around 3 years ago a player was inflicted with a curse and the DM went MIA, leaving their character barely playable and kicked out of guilds thanks to a curse that should have been removed in 2 weeks tops. It was finally removed after an entire year and tons of petitioning.

Around 5-6 years ago we had a DM who: Outed an eilistraeen drow during a public trial, tried to permanently mutilate/scar them, tried to inflict permanent muscle tear for daring to roll nat 20 on Strength check. They cited it as "realism" and "heroes need to lose."

A few months ago there was an event to protect an elven village. It was permarisk. Playing a character focused on defence of elven people, it was ICly mandatory for my character to attend. Refer to the "Paladin guild continuously (#2) on ICly for refusing to engage with PVP monger russian guild" for why "you could just not attend" is just an illusion.

DM Golem has all his events carry a "Permarisk" under a very vague, and if it wasn't Golem for I do trust him somewhat, highly abusable "risky/dumb play." DM golem also handles a large number of devil war events, meaning participation in the metaplot carries a permarisk.

People on Discord have publicly shamed people for refusing to permadie from them beheading/vamp feasting their PC after pvp victory. Only saving grace was that they didn't outright name the person.

We had a player who publicly shamed the server for hosting people who refused to let his PvP char permanently mutilate their characters, calling them immature, childish and (p00pie) roleplayers.

There is a constant commentary on BG discord attacking the quality of roleplay of those who dare keep a character longer than 2 years, who hate perma-mutiliation/death.

The latest "why the lull" thread had people asking for "hardcorism", commenting on "it is impossible to do anything" while playing evil PCs, quite obviously indicating the fact they can't just go and permakill people.

We've had a recent forum discussion where someone openly wanted the ability to have a toggle that means any interaction with their PC is consent to perma-mutiliation/death.
I really like both of those suggestions. Maybe as well if we had the option of a "permadeath" toggle or something similar to indicate that your character is willing to inflict permadeath on other characters (and also accept being permadeathed in turn). That way players who wont' accept permadeath will know not to antagonise the tagged characters to the point that they might become mortal enemies.
We have had people outright admit on public forums they talk (#2) behind people's backs who have characters older than a few years and hate permadeath/mutiliation.
[quote}"Beauty fades. That is why it is beautiful."

In my experience over the years there is a limited number of times someone can "die" before it just becomes stupid. Its no longer about story or experience its just pointless circles. Surely you know a lot of people sit in discord or skype or other chats and simply laugh and joke about how stupid some characters are simply because they are "immortal"

The same bad guys over and over who never die become a joke. The same good guys who sit there in there little cliques and talk about "the good old days" all the while flashing their ego around while people laugh at them.

The only people who like them or want to spend time with them are people the same as them. You cant miss someone who is always there, you cant truely enjoy a character when they are never gone, when its the same faces sitting by the fire day in and day out.

Nothing new will ever come along here if the old refuses to let go. Nobody likes the (hero) who come in and (#2) on them because "IM LORD COMMANDER OF SOME GUILD" or "I HAVE BILLIONS OF GOLD AND THE BEST GEAR ALWAYS"

How many times has your character changed race or sex or class? How many completely outrageous ways can you flog the same dead horse over and over in the years?

The reason the server is dying is because its the same little groups of people playing together it has always been. None of you WANT anything to change unless it goes your way.

I guess thats why some people are more favored than others.
As I responded back then, so shall I once more:" Are your friends IRL worth less if they don't die suddenly for no reason?"




Just because some people can live in blissful ignorance and "doesn't affect me don't care" doesn't mean the reality is what their blissful ignorance is.
[/quote]
edmaster wrote: Fri Oct 18, 2019 11:41 pm That sky is still among the Clouds and i don't see it falling anytime soon.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Maecius
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Re: How to achieve a happy and content playerbase

Unread post by Maecius »

I'm going to lock this thread.

This is clearly only an issue for one player: And that one player can contact me privately if they still have concerns. But there are currently no changes being discussed with regards to the existing permastrike system.
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