Re: Reserve Feat "trick" for Blade/Deathsinger
Posted: Thu Jan 30, 2020 9:31 pm
I heard the stories of the blackguard who infiltrated orh and became the leader. So I think there's valid RP for that, yes.
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I heard the stories of the blackguard who infiltrated orh and became the leader. So I think there's valid RP for that, yes.
Well, by Valefort (Dev who made Bladesinger) and Chad (QC guinea pigMax Hatchet wrote: ↑Sun Feb 02, 2020 2:45 pm My impression is also that Bladesinger is quite underwhelming
I never got such a fancy title under my name...
Still got it bro...that is essentially the 'yard stick' build for a bladesinger. Anything you change from that is essentially going to likely make you less powerful, but as anyone can (or should be able to) see, you have a lot of room to make yourself 'less powerful' and still be more than capable of solo play. I played a rapier based W5/SB5/BS10/EK10 to get more damage per hit at the expense of CL. However, I wore epic gear so I was less reliant on buffs and focused utilizing spells for SOC and clouds. overall it is less powerful because you do more damage per hit, but less DC and less cloud damage, plus less spells. Doesn't mean the build is not valid, just that it is not the 'best' bladesinger build and that is fine. If you go deathsinger you can get a little more mileage by going W6/BM4 instead of W10 in the build, but even there you have to give up something (probably one weapon feat). Anyway, nicely done in terms of showing quickly why bladesinger is far from a weak or underwhelming PRC to build with. Kudos.Hammer_Song wrote: ↑Mon Feb 03, 2020 8:06 am Stats are on the build website, but basically this build will hit 41 AB with 6 APR, 30.5 damage per hit, 53 AC without combat expertise, dodge, or extra 1-weapon bonuses taken into account, DC's of 24 + spell level, CL 29 and a lot of spells due to high intelligence (8/8/8/7/7/7/7/6/6/6) without using any spell slot items. The build also gets an epic spell feat, I'd possibly go with Greater Ruin so I could cast it onto my weapon before hard fights - but the choice is ultimately the builders.
Not how I would build a DragonSlayer...
Even with 28 STR your DC on Shield Slam would be 10 + 15 (1/2 CL) + 9 = 34 against opponent Fortitude Save... Not bad considering you can activate Shield Slam once every 3 rounds! It is important to note this difference vs. something like Knockdown/IKD as it is a different calculation (DC Fort save vs. opposed STR check.