So I'm almost to level 21 (need about 5K) and just wanted to post some updates, most are probably sounding like a broken record.
- The way XP works, along with the individual loot containers really makes Partying up so much more rewarding than solo. In addition to being able to go to higher CR areas (which gives you slightly better chances at scoring some nice loot), you gain RP XP, are able to down mobs more quickly, have less risk of losing XP to being fugued and if you form relationships with those players/characters there is at least some chance IC they will pass on a piece of good loot they can't use over to your character. Grouping is not always an option, but for me it is still far and away preferable to solo. Faster XP, less risk and MORE FUN!
- An odd occurrence, but I have had two scenarios where I was with one other person and they died. Both times I planned to raise them, but they respawned before I finished killing the mobs we were facing. Sent tells with no response, but is this an issue of lack of patience? Being upset or embarrassed they got fugued? I don't know the answer and there are likely as many answers as players since all are different, but just an odd thing to do when you have a party member with you.
- I have been to every area up to CR 20 except for Yuan-Ti Hills (UMD wards and dispel spam make me not really want to try at level 20 on a low will save/mediocre Fortitude and Reflex PC), Ulcaster (haven't been able to get in, probably need a group), and Durlags (want protection from petrification, haven't bothered to get it). Up to this point, even in Nashkel Mines Feint is viable (modified bluff is 39, 41 w/ heroism). While my PC does have stealth, his stealth is relatively low what with mithril chainmail and a tower shield so HiPS is mostly a defensive measure (and likely only to work to stop attacks so I can swig healing or dodge a dispel). Obviously this may still change as I get in to epics, but I even went to Reaching Woods (CR23) and Feint was working there as well at least sometimes. Thus far I am of the opinion that Feint is viable, but you can't expect to be a top end sneak AND a Feinter. Nothing wrong with this IMO, but will report as I begin moving to epics in the coming weeks/months.
- Nashkel Mines is still one of my favorite dungeons to explore with an appropriate level PC. Pretty good number of chests, difficult, but manageable enemies, dispels are annoying, but they should be. Headed there for the first time this weekend and other than one time on the first level where I walked in to the chest room which had 3 of the Rune Mages (or whatever the ones that throw dispels and elemental spells at you), a guard dog, and a dwarven defender... Needless to say that was a very difficult encounter that included me running, hiding, invisibility, more buffing (and more dispeling

) and a victory that was quite enjoyable. These mines are very tough for a sneak attack damage based character with UMD and low saves due to the various casters, the rock beasts (Oh how awful those are for CR appropriate characters that don't have epic precision yet) and also have some pretty potent traps for non-rogues. If a couple of the chests, such as the DC36 one and maybe one or two others were not bashable Nashkel Mines might be the most likely current high CR dungeon that encourages having a party. I didn't make it to the fight with the Fire Demon as I had to log off to do family stuff, but wasn't planning to even attempt the Pit Fiend anyway so no big deal there. Was a fun romp with some difficult, fun challenges. Nice to finally have a long CR appropriate dungeon to go in again. Was really missing that from level 12-19.
- Related to the above, I really hope area builders are chomping at the bit for the server split to give us lots of new area's to explore... I know we don't have many active one's right now (maybe only 1?), but perhaps if/when the server split occurs we'll have others come back or join the team with an interest in what they can do to add to the lore, challenge and interest in various regions that we have.
- Just a funny note that I keep forgetting that the fear affect from wild animals is not protected against by Protection from Evil (which is of course accurate since it is not a magical effect, nor is it coming from an evil creature, but still I always forget). I have started RP'ing my character as having an odd fear of Bears and Tigers and such because his stupidly low Will save means that basically any time a wild animal with the fear ability spawns he is at some point going to make a run for it, usually causing a difficult battle if he is able to recover from the fear without getting killed. Today in the Troll claws a Bear feared me and chased me in to a group of a Fell Troll and 3 other trolls. I was luckily able to recover (that 2K XP hit would have sucked), but the battle did cost me a healing pot and a couple other of my "Oh @#$!" items that I keep for such occasions when a trip to the fugue seems likely. Anyway, fun little stuff like this is something I enjoy integrating to the RP on my characters. Of course if I actually remembered this weakness I could use Shield Charge, Blinding Strike, Shield Slam, HiPS/Ghost Step as ways to stun/kill such enemies quickly and thus never worry about them activating their roar or whatever it is that causes the fear, but oh well, I kind of like when it happens as it tells a story of it's own and allows the environment to help give my character a little quirk he wouldn't otherwise have.
- Thank you to Endelyon as Blinding Strike and Shield Charge bug is no longer an issue. So nice to have that bug fixed as it really did mean that in general I had to pick one or the other to use in a given area. Has vastly improved a fairly important aspect of my disabler/sneak attacker concept.
- Speaking of the above, I definitely don't think it is accurate for anyone to say that 'Thug-type' or 'sword and board' rogue's aren't viable. Mine is actually stronger than I expected up to level 20. In addition, all things being equal I believe he'd be stronger WITHOUT Assassin in the build. Ghost Step would give a limited number of uses per day to help avoid dispels or get out of situations. Something like R13/F4/GFK10/BG3 would probably be a better overall mix to be honest, would reach BAB26 for a 6th attack and (more importantly) not be nearly so reliant on utilizing potions of heroism (though they are so cheap I don't really mind much). Blackguard would add a lot here as well since the effective +2 DC to blinding strike and shield slam would be huge since I utilize those way more than I ever use HiPS. Anyway, there are loads of other PRCs that can help with building a sword and board style (non-HiPS focused) sneak attack character, most notably of course would be Bodyguard 3 and Wilderness Stalker, but whirling dervish would be a good pick as well.
Ok, that is all for now. Happy gaming everyone, hope you all have a great week!