Shadow Dancer Suggestions

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Tanlaus
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Re: Shadow Dancer Suggestions

Unread post by Tanlaus »

Blackbird wrote: Wed Aug 19, 2020 12:48 pm Well, I guess that's what I mean, ultimately. I think it should be reduced to 2 minutes given it's the capstone and not a 4th-level ability that gets "better" as you put more levels into the class as in PnP and the fact that the age of the 5-minute cooldown is ancient history. I have a strange feeling most people wouldn't be in favor of bumping the cooldowns on everything else that's out there now up. :?
I’ve been beating the, “can we bring this in line with other classes please” drum for awhile now.

I love my shadow dancer. Favorite class to play for RP reasons... but over powered it is not 😀
chuck darwin
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Re: Shadow Dancer Suggestions

Unread post by chuck darwin »

firstly, hello all! my first fourm post.


i have played an SD with this ablity on another server years ago. and at the time the shadow walk / jump was given twice a day ( 2 times was so that if you jumped to a place, you had the option to jump back so you could avoid being stuck in a place that was never ment to have a player there. and avoid having to wait for a DM to get you unstuck. i found out the hard way.) . i think this should be implamented here, or a cool down timer for a couple of mins or so. perhaps even have them sapped of energy the more you jump. also a cool down timer on shadow daze for x mins.

also, perhaps i just havent found it, but it seems that once you summon your shadow you cannot unsummon it like you could with other summons. so a way to unsummon your shadow would be great.

anywAY my 2 cents worth!

BPB
Tanlaus
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Re: Shadow Dancer Suggestions

Unread post by Tanlaus »

chuck darwin wrote: Thu Sep 17, 2020 9:22 am firstly, hello all! my first fourm post.


i have played an SD with this ablity on another server years ago. and at the time the shadow walk / jump was given twice a day ( 2 times was so that if you jumped to a place, you had the option to jump back so you could avoid being stuck in a place that was never ment to have a player there. and avoid having to wait for a DM to get you unstuck. i found out the hard way.) . i think this should be implamented here, or a cool down timer for a couple of mins or so. perhaps even have them sapped of energy the more you jump. also a cool down timer on shadow daze for x mins.

also, perhaps i just havent found it, but it seems that once you summon your shadow you cannot unsummon it like you could with other summons. so a way to unsummon your shadow would be great.

anywAY my 2 cents worth!

BPB
Shadow Jump is implanted here. Currently it’s on a 5 minute cool down. You get it at SD level 10.

You can unsummon your shadow by right clicking your PC and deleting dismiss spells in the menu that pops up. Then select your shadow on that menu. You won’t be able to resummon it until you rest again though.
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MadSeer
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Re: Shadow Dancer Suggestions

Unread post by MadSeer »

I don't know if it was suggested, but what if it was split up in charges to work closer to PnP? Something like one 40ft jump charge every second level starting at level 4, and at level 10 you get a 160ft jump that uses 4 charges. It could be further split up so that at level 6 you also get an 80ft jump at the cost of 2 charges?

Just throwing that out there, I don't play a Shadowdancer or... anyone that teleports (at least not yet).
chuck darwin
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Re: Shadow Dancer Suggestions

Unread post by chuck darwin »

[/quote]

Shadow Jump is implanted here. Currently it’s on a 5 minute cool down. You get it at SD level 10.

You can unsummon your shadow by right clicking your PC and deleting dismiss spells in the menu that pops up. Then select your shadow on that menu. You won’t be able to resummon it until you rest again though.
[/quote]



thank you!
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Blackman D
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Re: Shadow Dancer Suggestions

Unread post by Blackman D »

MadSeer wrote: Fri Sep 18, 2020 12:23 pm I don't know if it was suggested, but what if it was split up in charges to work closer to PnP? Something like one 40ft jump charge every second level starting at level 4, and at level 10 you get a 160ft jump that uses 4 charges. It could be further split up so that at level 6 you also get an 80ft jump at the cost of 2 charges?

Just throwing that out there, I don't play a Shadowdancer or... anyone that teleports (at least not yet).
yes that was an original suggestion prior to its implementation, like i said, nothing was over looked with that one
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MadSeer
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Re: Shadow Dancer Suggestions

Unread post by MadSeer »

Even if nothing was overlooked back then, other similar abilities have since been implemented without that 5 minute cooldown. Like it was mentioned above, why shouldn't it be adjusted to be more in line with the rest?
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Xaltotun
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Re: Shadow Dancer Suggestions

Unread post by Xaltotun »

Yes, I can't see what the reason is for a 5 minute cool-down on the shadow jump feat. You can only jump in a straight line of sight, you can't jump over/through walls even if the tunnel does a 180 to turn back on itself, there are very few straight enough tunnels underground (where there are lots of shadows) for it to be of enough use (unlike above ground and where there are fewer shadows), and you need to get to level 10 to get it (a waste of 5 levels IMO). Hide in Shadows has a 5 second cool down and it is much more useful, and used, so I don't see the reasoning behind the 5 minutes cool down for Shadow Jump.
Tanlaus
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Re: Shadow Dancer Suggestions

Unread post by Tanlaus »

Xaltotun wrote: Sun Sep 27, 2020 10:18 am Yes, I can't see what the reason is for a 5 minute cool-down on the shadow jump feat. You can only jump in a straight line of sight, you can't jump over/through walls even if the tunnel does a 180 to turn back on itself, there are very few straight enough tunnels underground (where there are lots of shadows) for it to be of enough use (unlike above ground and where there are fewer shadows), and you need to get to level 10 to get it (a waste of 5 levels IMO). Hide in Shadows has a 5 second cool down and it is much more useful, and used, so I don't see the reasoning behind the 5 minutes cool down for Shadow Jump.
My initial thought on this, way back in the nether regions of this thread, is that there’s a monk prc thst gets a similar ability with half the timer. Be nice to bring SD in line with that.

It’s really most useful in a group situation, being able to cover the distance to a caster or ranger damage dealer quickly. When soloing you can just sneak up anyway.
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DaloLorn
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Re: Shadow Dancer Suggestions

Unread post by DaloLorn »

Tanlaus wrote: Sun Sep 27, 2020 12:15 pm
Xaltotun wrote: Sun Sep 27, 2020 10:18 am Yes, I can't see what the reason is for a 5 minute cool-down on the shadow jump feat. You can only jump in a straight line of sight, you can't jump over/through walls even if the tunnel does a 180 to turn back on itself, there are very few straight enough tunnels underground (where there are lots of shadows) for it to be of enough use (unlike above ground and where there are fewer shadows), and you need to get to level 10 to get it (a waste of 5 levels IMO). Hide in Shadows has a 5 second cool down and it is much more useful, and used, so I don't see the reasoning behind the 5 minutes cool down for Shadow Jump.
My initial thought on this, way back in the nether regions of this thread, is that there’s a monk prc thst gets a similar ability with half the timer. Be nice to bring SD in line with that.

It’s really most useful in a group situation, being able to cover the distance to a caster or ranger damage dealer quickly. When soloing you can just sneak up anyway.
Ki Step is not a PrC ability. It's a feat for anyone with Stunning Fist, and it just so happens that monks (with or without PrCs) get the most use out of it.
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Tanlaus
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Re: Shadow Dancer Suggestions

Unread post by Tanlaus »

DaloLorn wrote: Mon Sep 28, 2020 5:20 am
Tanlaus wrote: Sun Sep 27, 2020 12:15 pm
Xaltotun wrote: Sun Sep 27, 2020 10:18 am Yes, I can't see what the reason is for a 5 minute cool-down on the shadow jump feat. You can only jump in a straight line of sight, you can't jump over/through walls even if the tunnel does a 180 to turn back on itself, there are very few straight enough tunnels underground (where there are lots of shadows) for it to be of enough use (unlike above ground and where there are fewer shadows), and you need to get to level 10 to get it (a waste of 5 levels IMO). Hide in Shadows has a 5 second cool down and it is much more useful, and used, so I don't see the reasoning behind the 5 minutes cool down for Shadow Jump.
My initial thought on this, way back in the nether regions of this thread, is that there’s a monk prc thst gets a similar ability with half the timer. Be nice to bring SD in line with that.

It’s really most useful in a group situation, being able to cover the distance to a caster or ranger damage dealer quickly. When soloing you can just sneak up anyway.
Ki Step is not a PrC ability. It's a feat for anyone with Stunning Fist, and it just so happens that monks (with or without PrCs) get the most use out of it.
Ah my mistake. For some reason I thought it was PRC specific. Clearly I don’t play monks. Thanks for the clarification!
chuck darwin
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Re: Shadow Dancer Suggestions

Unread post by chuck darwin »

Hi all, thought i would Kick this thead up one more time. i had an idea i wanted throw past you all. my thought has to do with the SD's Summoned Shadow. i know they Jacked it up a bit to make it more useful all around... however..... i was wondering if it is possible to alow the SD to control the shadow much like a wizard can with his familure. i think the RP that could come out of it would be Grand!

anyhow... your thoughts.......... and GO!!!
Tanlaus
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Re: Shadow Dancer Suggestions

Unread post by Tanlaus »

chuck darwin wrote: Mon May 17, 2021 5:39 pm Hi all, thought i would Kick this thead up one more time. i had an idea i wanted throw past you all. my thought has to do with the SD's Summoned Shadow. i know they Jacked it up a bit to make it more useful all around... however..... i was wondering if it is possible to alow the SD to control the shadow much like a wizard can with his familure. i think the RP that could come out of it would be Grand!

anyhow... your thoughts.......... and GO!!!
You can totally control the shadow with the control henchman feat. Move it around, make it talk, etc...

I do it all the time. Along with using voice commands when I just need a quick general action. One of the reasons the shadow's hide skill was boosted is because it's still quite useful in epic levels, but not if you just let it charge everything in sight.
chuck darwin
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Re: Shadow Dancer Suggestions

Unread post by chuck darwin »

thank you very much! perfect!!!
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