Make Ranger HiPS normal HiPS

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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Blackman D wrote: Mon Aug 03, 2020 7:33 pm well again, rangers were designed around the surface and in the case of drow/UD i think they made cavestalker (WoC or whoever) to be added to ranger so drow can play that class

it was brought up before but it probably would be better if it was a base class and not a PrC, i would still leave the two as they are or there would be no point in being two different versions :?

...Or just give them a normal HIPS instead of having two classes or having to cross-class into a PRC to do one simple thing, but that is just my opinion
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Re: Make Ranger HiPS normal HiPS

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ARHicks00 wrote: Tue Aug 04, 2020 9:44 am
Blackman D wrote: Mon Aug 03, 2020 7:33 pm well again, rangers were designed around the surface and in the case of drow/UD i think they made cavestalker (WoC or whoever) to be added to ranger so drow can play that class

it was brought up before but it probably would be better if it was a base class and not a PrC, i would still leave the two as they are or there would be no point in being two different versions :?



...Or just give them a normal HIPS instead of having two classes or having to cross-class into a PRC to do one simple thing, but that is just my opinion
Ranger gets lots of toys. Limited hips forces him to dilute his class which is good. I just don't think there should be two versions of rangers. Caves talker should be simple removed and rangers outdoor hips work even in caverns. Or cave stalker be just copy of ranger and base class selectable from start with identical feats as ranger.
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Re: Make Ranger HiPS normal HiPS

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ARHicks00 wrote: Tue Aug 04, 2020 9:44 am
Blackman D wrote: Mon Aug 03, 2020 7:33 pm well again, rangers were designed around the surface and in the case of drow/UD i think they made cavestalker (WoC or whoever) to be added to ranger so drow can play that class

it was brought up before but it probably would be better if it was a base class and not a PrC, i would still leave the two as they are or there would be no point in being two different versions :?

...Or just give them a normal HIPS instead of having two classes or having to cross-class into a PRC to do one simple thing, but that is just my opinion
Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17? :?
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Re: Make Ranger HiPS normal HiPS

Unread post by chad878262 »

Thaelis wrote: Sun Aug 16, 2020 7:51 am Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17?
This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Thaelis wrote: Sun Aug 16, 2020 7:51 am
ARHicks00 wrote: Tue Aug 04, 2020 9:44 am
Blackman D wrote: Mon Aug 03, 2020 7:33 pm well again, rangers were designed around the surface and in the case of drow/UD i think they made cavestalker (WoC or whoever) to be added to ranger so drow can play that class

it was brought up before but it probably would be better if it was a base class and not a PrC, i would still leave the two as they are or there would be no point in being two different versions :?

...Or just give them a normal HIPS instead of having two classes or having to cross-class into a PRC to do one simple thing, but that is just my opinion
Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17? :?
That suggestion doesn't make any sense and it creates the illusion we need to have more options when we can just simply have one option that does both. That's like saying I need a bug spray for flies and a bug spray for roaches, when you can just make an all in one bug spray to handle the problem of both. Cavestalker is a useless class because taking the class to get HIPS indoors is stupid when you can just take 3 levels of Shadow dancer to achieve the same thing except you get HIPS that works universally.

The suggestion you would made is completely unnecessary and there is no need for two different options when you can just make one option. Not to mention, Shadow dancer HIPS is far superior to both indoor and outdoors consider it does both.
chad878262 wrote: Sun Aug 16, 2020 8:02 am This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
Not a good suggestion considering Shadow dancer is far superior. What's stop players from just going that route and negating both outdoors/cave stalker HIPS altogether? I'm not saying the idea is stupid, but logically it doesn't make sense from both a roleplaying and mechanical standpoint. No matter, which HIPS you picked, the second option is no longer available so if you are a Orc ranger with an Indoors HIPS, when you go outside, you are not able to HIPS and vice versa if you get outside HIPS. No matter what option you went with, players would still pick Shadow dancer to make up for the lack of Outside or indoor HIPS.
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Re: Make Ranger HiPS normal HiPS

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ARHicks00 wrote: Thu Aug 27, 2020 2:01 am
chad878262 wrote: Sun Aug 16, 2020 8:02 am This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
Not a good suggestion considering Shadow dancer is far superior. What's stop players from just going that route and negating both outdoors/cave stalker HIPS altogether? I'm not saying the idea is stupid, but logically it doesn't make sense from both a roleplaying and mechanical standpoint. No matter, which HIPS you picked, the second option is no longer available so if you are a Orc ranger with an Indoors HIPS, when you go outside, you are not able to HIPS and vice versa if you get outside HIPS. No matter what option you went with, players would still pick Shadow dancer to make up for the lack of Outside or indoor HIPS.
Honestly, if its doable, I think its a great suggestion. The crux of this argument is that UD Rangers can't benefit from the HiPS surface rangers do. If you could create the choice, then it solves the problem. And if Rangers really aren't satisfied with it, take your 3 levels of SD and deal with it.
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Re: Make Ranger HiPS normal HiPS

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Shadowdancer has a req of 19 DEX. STR TWF rangers won’t achieve that min stat without suffering.

Cavestalker progresses spellcasting, animal companion, etc. Ranger 27 / Cavestalker 3 means you don’t need to spend a Feat slot on a Practised Spellcaster feat. So to say Cavestalker is useless just shows little understanding of the PrC (and it’s large benefits).
Last edited by Steve on Thu Aug 27, 2020 9:10 am, edited 1 time in total.

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Re: Make Ranger HiPS normal HiPS

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Cavestalker is also High BAB. Not spectacular when you only add a 3 level splash, but it also means you can take more levels of Cavestalker without hurting your AB scaling.
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Re: Make Ranger HiPS normal HiPS

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Cavestalker - races with darkvision and Ranger qualify with almost no investment (4 points in lore: dungeoneering is the only thing the Ranger would otherwise not take). For a 4 level dip you lose one epic feat (R29, which you will also lose with SD), one point of FE damage (because of the way NWN calculates FE Bonuses, and will also be lost for SD) and 8 skill points. In exchange you get +1 AC, a bonus feat (which can be an additional FE or Combat Expertise/Improved Combat Expertise), HiPS in natural caverns/indoor areas and +2 Listen.

Shadow Dancer - Requires taking two feats which are a flat tax and would never ever ever ever otherwise be taken by a Ranger (Dodge/Mobility) plus a third feat for full caster progression (practiced spell caster) as well as putting 5 (10) points in to a cross-class skill which you gain as a class skill for both PRCs (and thus would not put cross-class points in for CS). In addition SD requires 19 DEX (which would be left at 14 on any other Ranger) which is a huge drain on an already semi-MAD build (wants CON of 12 or 14 and WIS of 14 on top of DEX while needing INT for skills and still being a max STR build). For all of these requirements you gain full HiPS and Uncanny Dodge. Full HiPS is great and all if you know how to and need it for PvP, but for PvE there are very few areas where full HiPS would work, but Ranger and Cave Stalker HiPS would not. Finally, as stated you do lose 1 BAB as well.

PTWF Rangers want the following feats: Luck of Hero's, CE, ICE, Protective Ward, Extend Spell at a minimum while other strong feats exist that add a lot of power to a Rangers ability to have ~28 STR while PTWF such as Oversized Two Weapon Fighting or Northlander Hewing (not to mentions stronger defensive options like Steadfast Determination). However, if going for SD with a non-human/strongheart you actually have to give up one of those 5 feats listed that would otherwise be minimally desired for any PTWF Ranger build. So what you give up for Shadow Dancer for most people is not even CLOSE to worth it. A 4 feat differential (3 required feats plus a bonus CS feat that will either make you have the same number of FE's as a pure Ranger or give you an extra pre-epic feat if you use it for CE). End of the day Cave Stalker costs you 4 skill points and gives a whole lot for a 3 or 4 level dip. Shadow Dancer costs you 3 feats, 10 skill points, a huge stat cost, and 1 BAB. Saying that it is the clear choice is flat out wrong, and in fact I would never go Ranger/SD over Ranger/CS, especially since HiPS for Rangers is a 'nice to have' not a 'must have'. Rangers survive just fine in areas where HiPS doesn't work.

So again, I would be completely fine if Rangers get to chose either outdoor HiPS or natural cave HiPS and in fact that is somewhat supported by 5e Ranger 'Gloomstalker' and the whole idea and lore of being in the Underdark (why would a Ranger who's never been on the surface be better at hiding there then in the caverns they spent their entire lives in?). However, there is no way I would support full or 'normal' HiPS for Rangers.
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ARHicks00
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Re: Make Ranger HiPS normal HiPS

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Steve wrote: Thu Aug 27, 2020 4:11 am Shadowdancer has a req of 19 DEX. STR TWF rangers won’t achieve that min stat without suffering.

Cavestalker progresses spellcasting, animal companion, etc. Ranger 27 / Cavestalker 3 means you don’t need to spend a Feat slot on a Practised Spellcaster feat. So to say Cavestalker is useless just shows little understanding of the PrC (and it’s large benefits).
- While I'm aware there are Strength-based Rangers, most rangers tend to be Dex rangers and not all Rangers are TWF. The ones that are still tend to be Dexterity boost their existing Dexterity skills.

- Which has what to do with HIPS? The only reason you are getting the class is to be able to get HIPS. So yes, it a useless PrC created to include indoor HIPS, which is the ONLY feature that stands out about the class. The other stuff mention is moot because there IS NO BENEFIT, but it continues progression. Plus, you lose out on Epic level bonus.
c2k wrote: Thu Aug 27, 2020 4:34 am Cavestalker is also High BAB. Not spectacular when you only add a 3 level splash, but it also means you can take more levels of Cavestalker without hurting your AB scaling.
If I'm a dexterity ranger who dumbs attribute points into Dexterity and I abuse HIPS alot, AB progression means very little. I think it's 3 level of Shadowdancer you need which is 2 BAB progression within that level span. That's -1 point, which doesn't hurt a class that can lower your AC through flanking anyway.
c2k wrote: Thu Aug 27, 2020 3:32 am Honestly, if its doable, I think its a great suggestion. The crux of this argument is that UD Rangers can't benefit from the HiPS surface rangers do. If you could create the choice, then it solves the problem. And if Rangers really aren't satisfied with it, take your 3 levels of SD and deal with it.
Where's the problem? How is able to universally HIPS a bad deal?
chad878262 wrote: Thu Aug 27, 2020 8:50 am Shadow Dancer - Requires taking two feats which are a flat tax and would never ever ever ever otherwise be taken by a Ranger (Dodge/Mobility) plus a third feat for full caster progression (practiced spell caster) as well as putting 5 (10) points in to a cross-class skill which you gain as a class skill for both PRCs (and thus would not put cross-class points in for CS). In addition SD requires 19 DEX (which would be left at 14 on any other Ranger) which is a huge drain on an already semi-MAD build (wants CON of 12 or 14 and WIS of 14 on top of DEX while needing INT for skills and still being a max STR build). For all of these requirements you gain full HiPS and Uncanny Dodge. Full HiPS is great and all if you know how to and need it for PvP, but for PvE there are very few areas where full HiPS would work, but Ranger and Cave Stalker HiPS would not. Finally, as stated you do lose 1 BAB as well.
- Rangers get full spellcasting so you only be down by 27 levels, but ranger spells are garbage anyway since you can replace their attribute spells with items and use potions for stuff like the Aid spell or healing spells that wands can easily replace. The rest of their spells are druid spells for pest and a Ranger pet sucks because they don't get full progression like the druid. That is why I never understood why a Ranger exists in DnD/PnP or NWN if they can balance both beastmaster and martial skills. FYI, I just got done playing a ranger to level 18 before dropping him because his spells could easily be replaced by potions/items and his pets were horrible.

- Also Rangers is a class who get free feats. Literally, Dodge and Mobility don't hurt a ranger who already gets free feats.
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Re: Make Ranger HiPS normal HiPS

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Dude, the whole BENEFIT of playing a TWF Ranger is EXACTLY THAT one can get PTWF with STR!!

Luckily, Hicks, you are not forced to play a Cavestalker, or a Ranger for that matter.

And as you said, your Ranger 27 / SD 3 can be made and played right now, so you’re all set man.

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Re: Make Ranger HiPS normal HiPS

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chad878262 wrote: Sun Aug 16, 2020 8:02 am
Thaelis wrote: Sun Aug 16, 2020 7:51 am Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17?
This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
For some reason I thought underdark affinity meant you swapped outdoor HiPS for underground HiPS. If it’s both then I agree getting the ability to choose at 17 is a much better suggestion.
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Re: Make Ranger HiPS normal HiPS

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ARHicks00 wrote: Thu Aug 27, 2020 11:04 am - Rangers get full spellcasting so you only be down by 27 levels, but ranger spells are garbage anyway since you can replace their attribute spells with items and use potions for stuff like the Aid spell or healing spells that wands can easily replace. The rest of their spells are druid spells for pest and a Ranger pet sucks because they don't get full progression like the druid. That is why I never understood why a Ranger exists in DnD/PnP or NWN if they can balance both beastmaster and martial skills. FYI, I just got done playing a ranger to level 18 before dropping him because his spells could easily be replaced by potions/items and his pets were horrible.
Barkskin (+1 AC over Epic Natural Armor Amulet, opens up neck slot), Halo of Sand (opens up deflection AC slot), Embrace the Wild (free blindfight, opens up feat), Aid/blessed aim/hawkeye (+3 AB and Aid potions last 3 minutes vs. 30 minutes from spell), Freedom of Movement, Pass without a trace, (mass) camouflage, Cat's Grace/Owl's Wisdom/Bear's Endurance (saves inventory slots), Longstrider (faster movement on top of stealth run and ranger movement increase for the lulz), Blades of Fire (extended).... This is just a quick list so I am sure I missed some, but the Ranger list is amazing. Not *AS AMAZING* as the expanded Paladin list on BG, but still saying it's garbage just shows a lack of understanding how equipment works. With these spells the only stat increasing item you need is for STR, and hey, what do you know there are +4 STR gloves available! The rest of your slots can essentially be for getting as much +Saves gear as possible which will nullify your one weakness (bad will saves). Your FYI along with your assumption that DEX Ranger is better than STR ranger for PTWF simply shows that let's just say you built a less than optimized ranger and then blamed your results on the class being bad rather than making any sort of effort to understand it.

For an Archer Ranger DEX is a fine option, for sure, but so is maxing WIS for a Zen Archer with a huge amount of spells to buff himself and his pet up (which with max wis can be just as strong as a pure druids pet).
ARHicks00 wrote: Thu Aug 27, 2020 11:04 am - Also Rangers is a class who get free feats. Literally, Dodge and Mobility don't hurt a ranger who already gets free feats.
yeah even with the free feats, they are a bit starved for them if going PTWF. It's a bit less of a chore (but still by no means feat rich) on the archery side. For a PTWF "Pure/mostly pure" Ranger you would likely end up with LoH, CE, ICE, Protective Ward, Steadfast, Extend Spell which leaves you with one feat left (which would be practiced caster if you take any dip other than Cave Stalker or Harper Scout). So if you add in Dodge and Mobility you need to pick two of the above feats to drop for your Shadow Dancer, probably Steadfast (since CON won't likely be higher than WIS and your saves aren't your strong point) and then you'll have to decide on losing extend (which hurts because they have many good spells and extend is huge), ICE (hurts because now you can't reach 52 AC even with UMD) or PSC (hurts because greater dispel spam area's are essentially a non-starter for you). So literally, taking dodge and mobility does hurt a ranger, because those free feats give them a 'thing' (toughness to put them at 9HP/level instead of 8, but then everyone these days eventually wears a ring that gives toughness, +4 fort, +2 will/reflex saves and either TWF or Archery feats for their style), those free feats do not make them less feat starved.

I am not sure if you have done your research and just came to an inaccurate conclusion or if you just played with a given style on your ranger and refused to try different approaches, but Ranger is one of the most well balanced classes on the server thanks basically to an expanded spell list and full caster progression. They are by no means OP or anything, but nor are they in a situation where they desperately need help or are somehow unplayable.
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Re: Make Ranger HiPS normal HiPS

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chad878262 wrote: Thu Aug 27, 2020 2:41 pm Barkskin (+1 AC over Epic Natural Armor Amulet, opens up neck slot), Halo of Sand (opens up deflection AC slot), Embrace the Wild (free blindfight, opens up feat), Aid/blessed aim/hawkeye (+3 AB and Aid potions last 3 minutes vs. 30 minutes from spell), Freedom of Movement, Pass without a trace, (mass) camouflage, Cat's Grace/Owl's Wisdom/Bear's Endurance (saves inventory slots), Longstrider (faster movement on top of stealth run and ranger movement increase for the lulz), Blades of Fire (extended).... This is just a quick list so I am sure I missed some, but the Ranger list is amazing. Not *AS AMAZING* as the expanded Paladin list on BG, but still saying it's garbage just shows a lack of understanding how equipment works. With these spells the only stat increasing item you need is for STR, and hey, what do you know there are +4 STR gloves available! The rest of your slots can essentially be for getting as much +Saves gear as possible which will nullify your one weakness (bad will saves). Your FYI along with your assumption that DEX Ranger is better than STR ranger for PTWF simply shows that let's just say you built a less than optimized ranger and then blamed your results on the class being bad rather than making any sort of effort to understand it.
- I'm well aware of the spell list for the ranger. It doesn't disapprove what I said as you can use item to replace what they have already spellwise. In fact, Rangers can get 10 base + 16 from enchantments (like Nat, Def, etc.) + 1 from light clothing + 1 tumble + 1 luck of heroes + 10 Dexterity with items, +1 from Barkskin for 40 (Not counting Protective Ward), but then Rangers aren't know for their stalwart-ness. Although my Shield bashing Ranger was more than capable of getting 46 AC. Not sure why all these spell are mentioned and a lot of other spells can be replace with wands/potions as mentioned earlier. I'm not sure why they were mentioned since I do fine without them or can substitute them. Flaming Weapon is a perfect example as there is a wand that allows me to cast it 50 times where as a ranger can only cast it 4 times. (Same with the other spells) It is ONE of the MANY reasons why the Ranger spell list sucks.

- Go try a dexterity archer ranger mix that does 200ish on one-shot than get back to me. But that isn't the only advantage of a dexterity bow ranger get over PTWF such as being out of spell range, having more of a hit & run distancing when using HIPS, better results when setting traps, etc. I've played a shield bashing Ranger who was more strength based, but the problem is he gets surrounded or was in spell range, which is the same weakness as a PTWF. And before you say I don't know what I am talking about, I have played Rangers in other servers where they had bigger boosts than this server has provided and they still fell short mainly for the reason stated back on pages before your posted, which you should READ. Rangers are a situational class who do a boat load of damage IN CERTAIN SITUATIONS. In fact, this discussion about OUTDOOR HIPS is literally about a situational feat. Again, if you had read my previous page, which you didn't, and it's painful evident, rangers are awesome in situations where they fighting a favor enemy outside and suck when they are not outside or fighting against a favored enemy. Many characters do what they can and better without it be very situational. One of the reasons why Cavestalker is a bad class and not needed because it's a situational PrC to give a situational class an optional to become completely universal in HIPS when you get that ANYWAY through Shadowdancer. The whole premise of having two option for two different HIPS is not a well thought out one for reason I noted since most players with building knowledge (and a good one at that) will go Shadowdancer while everyone will go cavestalker for...reasons.
For an Archer Ranger DEX is a fine option, for sure, but so is maxing WIS for a Zen Archer with a huge amount of spells to buff himself and his pet up (which with max wis can be just as strong as a pure druids pet).
Not why sure why this was even mentioned.
yeah even with the free feats, they are a bit starved for them if going PTWF. It's a bit less of a chore (but still by no means feat rich) on the archery side. For a PTWF "Pure/mostly pure" Ranger you would likely end up with LoH, CE, ICE, Protective Ward, Steadfast, Extend Spell which leaves you with one feat left (which would be practiced caster if you take any dip other than Cave Stalker or Harper Scout). So if you add in Dodge and Mobility you need to pick two of the above feats to drop for your Shadow Dancer, probably Steadfast (since CON won't likely be higher than WIS and your saves aren't your strong point) and then you'll have to decide on losing extend (which hurts because they have many good spells and extend is huge), ICE (hurts because now you can't reach 52 AC even with UMD) or PSC (hurts because greater dispel spam area's are essentially a non-starter for you). So literally, taking dodge and mobility does hurt a ranger, because those free feats give them a 'thing' (toughness to put them at 9HP/level instead of 8, but then everyone these days eventually wears a ring that gives toughness, +4 fort, +2 will/reflex saves and either TWF or Archery feats for their style), those free feats do not make them less feat starved.
Do not claim Ranger is feat starve class if they get free feats. The difference between a ranger and a fighter is that Ranger has a set path doesn't require them to meet the requirements allowing to abuse the hell out of the game mechanics. That and they can still get feats on top those free feats based on their path. I don't need to free of slots for spells or items if all I need is the items required to booster my existing feats or replace the function of my spells. Plus you can equip items that give you even more feats. And the rest has nothing to do with rangers being a feat starved class and feat mentioned have nothing to do with playing a Ranger as you don't need those feats to play any type of Ranger.
I am not sure if you have done your research and just came to an inaccurate conclusion or if you just played with a given style on your ranger and refused to try different approaches, but Ranger is one of the most well balanced classes on the server thanks basically to an expanded spell list and full caster progression. They are by no means OP or anything, but nor are they in a situation where they desperately need help or are somehow unplayable.
I can only say, look at the past posts before you assume you have a good knowledge of Rangers because this statement seems to apply the opposite and moreover a basic view of rangers. Not all rangers are PTWF no more than they are archers. You have to look at the key feats that define the class, which is...HIPS, evasion, light armor proficiency, shield proficiency, and martial/simple weaponry. The path you take and the favored enemy you select determines how you play the class, but it is those feats mentioned earlier that define it.
Last edited by ARHicks00 on Thu Aug 27, 2020 8:43 pm, edited 1 time in total.
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Re: Make Ranger HiPS normal HiPS

Unread post by Snarfy »

Uhhhh huh. :?

So, I've been giving my first go at playing a ranger over the past few months, I rcr'd my Fighter/WM/Bodyguard into one, and now he's almost back up to level 30.

I can honestly say there is nothing weak about rangers. Far from it, actually... mine clobbers things. I've never played any class that could go to Reaching Woods and have a "walk in the park" like my ranger does. As for indoors, if he's squaring off against creatures who are favored enemies then it's still a slaughter-fest... against non-FE is a bit of a challenge, but being in a group remedies that, or if I'm alone - there's easy ways to utilize stealth. Only difference there is that the pace slows down a little. If I start to get beat up, I just slap on that tower shield, heal kit/potion back up, and get back to it.

IMHO, ranger isn't struggling at all. I don't see what the issue is, or why it needs normal hips.
There are no level 30's, only level 20's with benefits...
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