New items suggestions for the Epic Market

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blacksoft
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Re: New items suggestions for the Epic Market

Unread post by blacksoft »

Valefort wrote: Mon Aug 10, 2020 5:41 pm Epic weapons with damage bonuses are among the worst offenders in the epic shops, for some items there's simply no chance at all to get something better from the RIG. You buy one once, you're done forever : awful.

There are certainly some weapons that could benefit from a slightly better selection in shops, without being epic ones. However for epic stuff like +4 weapon with damage bonus at this point it's a decision between making things worse forever by adding more epic items or leaving things temporarily unfair (temporarily because as you pointed it's an availability issue, which is solved by perseverance).
Or add +5 in loot table with really really really really really really really low chance. :dance:
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Bobthehero
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Re: New items suggestions for the Epic Market

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Valefort wrote: Mon Aug 10, 2020 5:41 pm Epic weapons with damage bonuses are among the worst offenders in the epic shops, for some items there's simply no chance at all to get something better from the RIG. You buy one once, you're done forever : awful.

There are certainly some weapons that could benefit from a slightly better selection in shops, without being epic ones. However for epic stuff like +4 weapon with damage bonus at this point it's a decision between making things worse forever by adding more epic items or leaving things temporarily unfair (temporarily because as you pointed it's an availability issue, which is solved by perseverance).
False, you still need a weapon of cold iron, silver and adamantine. I have the Flaming Bastard sword with extra fire damage, I still forked out a lot of coin for a cold iron +4 sword and I am still looking for an adamantine one and a +4 silver one. Or better. But I don't hold my breath.
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Valefort
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Re: New items suggestions for the Epic Market

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And for the regular mobs ? :whistle:
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Bobthehero
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Re: New items suggestions for the Epic Market

Unread post by Bobthehero »

I can still hope for RNG to drop me a goodie, but I don't have to deal with shitty loot on the meanwhile. I am perfectly happy with that.
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Rinzler
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Re: New items suggestions for the Epic Market

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No epic shop but consistently better RIG drops would make for a better “Marketplace.” However I don’t think there’s undoing what has been done.
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izzul
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Re: New items suggestions for the Epic Market

Unread post by izzul »

Bobthehero wrote: Mon Aug 10, 2020 6:42 pm
False, you still need a weapon of cold iron, silver and adamantine. I have the Flaming Bastard sword with extra fire damage, I still forked out a lot of coin for a cold iron +4 sword and I am still looking for an adamantine one and a +4 silver one. Or better. But I don't hold my breath.
sell your Banite soul and serve the good deity and someone might give an adamantine bastard sword as a present :lol:
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Bobthehero
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Re: New items suggestions for the Epic Market

Unread post by Bobthehero »

Alternatively, that someone could offer said sword after being shown the right path with Bane, as a token of thanks for the Banite who generously showed him said path :whistle:
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MadSeer
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Re: New items suggestions for the Epic Market

Unread post by MadSeer »

Deragnost wrote: Thu Aug 06, 2020 1:02 am Why not going directly on "Low Magic" mode? :think:

It would solve a lot of issues, and enhance the capability of players to find ways to be actually good in builds without asking others :whistle:
Blank items for everyone! +1 or +2 enhantment at best, if you're lucky!

:shifty:
There's been a power creep on the server on every front, feats, classes, spells and items. Throwing items out the window will just put casters at the absolute top and drop everyone else a few notches, which isn't very good balance. Low magic gear only works with... well, low magic magic.

As for the +4 gear available from merchants, I'm mostly indifferent. One one hand it drives the power creep further, but it's not like there's any sign that it's going to stop on the other fronts. Server content accommodates min/maxing and powerbuilding, making +4 items available through purchase rather than grinding won't really change anything.
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zhazz
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Re: New items suggestions for the Epic Market

Unread post by zhazz »

LazyTrain wrote: Tue Sep 01, 2020 5:16 pmThat being said I will die on the hill saying we don't need more items in the epic shop, in fact I'd rather once we got a system in place for epic items to drop from bosses/higher difficult challenges that we did away with a lot of the items in the epic shop and turned it more of a new character gearing shop. Give him items with baseline stats but nothing that would beat a weapon you had to earn through playing the game, but enough to give a new character a bit of an edge while leveling.
I support taking items away from the epic shop, and making useful and good items drop from bosses.

Alternatively, let bosses drop "body parts", which can then be used in crafting.

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Steve
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Re: New items suggestions for the Epic Market

Unread post by Steve »

You setup a much more fair system, imho, if one would switch to more coin drops and then a better selection in epic shops.

But really, what one should be looking at is a crafting/enchanting system.

The big problem with getting “boss” level items from Bosses is that it requires the Player to a) have the RL time and the RL inclination to go to Bosses over and over again to hit that supposed low %, and b) that those once in a lifetime drops ACTUALLY suit the PC that acquired them (exponential low % gain...boo!).

What is created by making Loot Runs the only way to get awesome gear is a PW where Players have 1 PC for Role-play and 1 PC for loot grinding, which is just sad if you ask me.

Just frickin make a crafting/enchanting system, okay? It doesn’t have to be perfect because just look at what we do already have...a very imperfect game world!!

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MadSeer
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Re: New items suggestions for the Epic Market

Unread post by MadSeer »

Steve wrote: Tue Sep 01, 2020 5:46 pm You setup a much more fair system, imho, if one would switch to more coin drops and then a better selection in epic shops.

But really, what one should be looking at is a crafting/enchanting system.

The big problem with getting “boss” level items from Bosses is that it requires the Player to a) have the RL time and the RL inclination to go to Bosses over and over again to hit that supposed low %, and b) that those once in a lifetime drops ACTUALLY suit the PC that acquired them (exponential low % gain...boo!).

What is created by making Loot Runs the only way to get awesome gear is a PW where Players have 1 PC for Role-play and 1 PC for loot grinding, which is just sad if you ask me.

Just frickin make a crafting/enchanting system, okay? It doesn’t have to be perfect because just look at what we do already have...a very imperfect game world!!
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Re: New items suggestions for the Epic Market

Unread post by Tanlaus »

Steve wrote: Tue Sep 01, 2020 5:46 pm You setup a much more fair system, imho, if one would switch to more coin drops and then a better selection in epic shops.

But really, what one should be looking at is a crafting/enchanting system.

The big problem with getting “boss” level items from Bosses is that it requires the Player to a) have the RL time and the RL inclination to go to Bosses over and over again to hit that supposed low %, and b) that those once in a lifetime drops ACTUALLY suit the PC that acquired them (exponential low % gain...boo!).

What is created by making Loot Runs the only way to get awesome gear is a PW where Players have 1 PC for Role-play and 1 PC for loot grinding, which is just sad if you ask me.

Just frickin make a crafting/enchanting system, okay? It doesn’t have to be perfect because just look at what we do already have...a very imperfect game world!!
Even as someone who does more than his fare share of loot running I 100% agree with this. The risk here is turning the server into something a la Everquest where epic raids become the priority over all else.

Having a wider variety of gear in the epic shop gives players who would rather do other things the chance to eventually gear up their character the way they want. Not to mention the original point was to add underrepresented gear, to balance with what is already there... which is more about balance than power creep.
narcaleptic
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Re: New items suggestions for the Epic Market

Unread post by narcaleptic »

The server does have a better range for equiping a character or coming up with a custom unique build now. Way back the level limits were like this +1 lvl 5 +2 lvl 10 +3 lvl 15 and +4 lvl 20, some items even increased beyond that. Also back then +4 items with nothing else on them was considered epic grade. He'll you could sell +3 gear for 50 to 75k. So with that said it has gotten better over the years.

However, some of the epic vendor its are basically useless. There is a good majority of items for sell that just have no function on the server. Armor equipment is good, but I feel like the weapon selection is not that great. With the limited choices it basically sets up the basis that you must build characters certain ways to be feasibly functional at high levels, and some items are down right pointless. Like the +4 greatsword with divine might on it, Or the boots +3 ac with the dodge feat, and these are just a few off the top of my head examples.

I would prefer if anything a improved weapon selection. It would be nice to see say the Kraak Helzak merchant sell epic weapons, as ATM they sell only +3 gear which is basically just a idle unused merchant. It would be cool to see weapons that are largely unused become more mainstream.
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zhazz
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Re: New items suggestions for the Epic Market

Unread post by zhazz »

At least the vendor in Kraak Helzak sells +4 weapons. But it's a long travel to get there, and not without risks.
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Steve
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Re: New items suggestions for the Epic Market

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zhazz wrote: Wed Sep 02, 2020 7:40 am At least the vendor in Kraak Helzak sells +4 weapons. But it's a long travel to get there, and not without risks.
Part of the Server design plan!! :D If you wanted something good, you’d have to earn it (via the travel risk). 8-)

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