MrSmith wrote: ↑Sat Nov 13, 2021 3:07 pmIt is not my intent to derail this forum topic, but I have to ask. What is the advantage of taking five levels of Battlerager if you also aspire to get EDM and Divine Shield? Battlerager invokes a -4 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate. That's a four-round penalty. Ouch!
Cheers!
Please take note that Valefort requested a build that makes use of Heavy armor, hence, no need to raise dexterity ability score all that high in order to get the most out of that medium armor known as Mithral Fullplate. Base Dexterity in the range of 8-12 is quite fine to get the most out of any old regular +4 Full Plate. It really depends on what items you have available, but +2 or +3 to dexterity from some random item is not that unfeasible to acquire, so you can free up some ability points from Dexterity for both the Crusader and our Battlerager alike.
And yes, Battlerager comes with that -4 charisma penalty, but what you have to remember is that this -4 penalty is the same as just a -2 Charisma modifier penalty, which could be negated by drinking a simple potion of Eagle's Splendour, renamed as Dwarven Ale of course, or by wearing those +4 Charisma gauntlets sold in the corner of 'the Wide' in Baldur's Gate.
Now, in order to get the most out of this curious Dwarven Battlerager, you should try to aim for the base charisma of 22, which means that you will be sitting at charisma modifier of +6, which translates to +12 EDM damage for 12 rounds, and +6 Dodge AC for 6 rounds. A typical EDM build that has not been min-maxed to its bare bones will usually end up with a charisma modifier of +7 or +8, which would be +14 or +16 EDM damage for 14 or 16 rounds respectively, and either +7 or +8 dodge AC for for either 7 or 8 rounds. Thus, the damage, AC, and duration differences are not actually all that great.
Additionally, Tumble is a class skill for Battlerager, and by spreading the Battlerager levels throughout the 30 levels, one can easily max out Tumble skill without spending a feat on Able Learner. The free Extend Rage feat provided by Battlerager will not mean all that much, as you are likely using either a helmet or an amulet that grants both the Extend Rage and Extra Rage feats, but what absolutely matters is the fact that Battlerager gives you
Powerful Charge and
Dire Charge feats for free, and you can get [urlhttps://wiki.bgtscc.net/index.php?title=Furious_Charger]Furious Charger[/url] as your background history feat to get +4 attack bonus instead of +2 attack bonus whenever you charge. There is that fear immunity. Some other minor perks, and finally, Battlerager gets that +2 AC, which kind of negates the 'lost' AC from Divine Shield due to the charisma penalty.
And truth be told, I do not know how experienced you are with EDM builds that make use of Divine Shield, but in my experience with characters that have charisma modifier of +7 or +8 usually tend to end end their fights before either ability runs out, but also before the next enemy is actually reached. This is something where the Dire Charge comes in, as it allows you to rush ahead by charging, get extra points of AB and Damage, and actually make your character a little bit more interesting to play.
What does sting, however, is the loss of two uses of Turn Undead, thus the Extra Turn Undead feats might actually look like a very sound investment. There is also a +4 club sold by the Epic merchants that comes with that feat.
Anyhow, Divine Shield feat could be dropped, because even without Divine Shield the Battlerager AC will match the AC of a +7 charisma modifier Crusader that makes use of Divine Shield. [ 4 (8 Natural Armor from Ice Troll Berserker) + 5 (Dodge AC from Whirlwind Frenzy) + 2 (Tumble 30) + 2 (Battlerager AC) = 13 ] and [ 6 (Crusader Shield AC) + 7 (Divine Shield) = 13 ]
Oh, and speaking of Barbarians, Barbarians get base 4 skill points per level, where as Paladins only get base 2. Thus a Barbarian character, will have far easier time spending cross-class points into a charisma based skill such as UMD, and 5 points into Spellcraft for that +2 Skill Synergy bonus, and our Battlerager will have enough UMD to make use of wands and items with class, race, or alignment restrictions.
Oh yeah, Battlerager and Blackguard for all intents and purposes also share their PRC feat requirements: Power Attack and Cleave.
So if we look at must have pre-epic feats: Power Attack, Cleave, Ice Troll Berserker, Divine Might... Thus four feats in total, which leaves you with three feats to spend as you please. Combat Expertise, Improved Combat Expertise, Improved Power Attack are some choices, as are things like Toughness, Steadfast Determination, Blindfight, Northlander Hewing, Divine Shield, etc... so you will have some leeway to customize a Battlerager to your actual needs. For example, you might not need take the Blindfight feat if you decide to make use of a
Heartfire wand. Not to mention that as a Blackguard; you get your +6 charisma modifier to your saves, and well, Toughness and Steadfast are no longer technically required to boost up your will saves.
And don't get me wrong, it is not going to be a perfect build that can do it all, Barbarian 21/Blackguard 4/Battlerager 5 is just a build where a lot of different things and pieces just find their place.
Which brings us back to Crusader, because that is what this topic is about...
As for my suggestion to Improve the kit, how about it offers Powerful Charge and Dire Charge feats for free, you know, the same as the Battlerager PRC? Thus the Divinate Kit is based on spellcasting, the Cavalier Kit is based on high strength Shield Bashing, and thus the Crusader kit could be based about charging into battle, which at least would cater to my perception of what a Crusader should be doing.