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Re: Revised Player Housing Feedback

Posted: Wed Jan 26, 2022 5:32 pm
by Rhifox
As far as the bio requirement...

Quite simply, the intent of the bio requirement isn't (simply) to prove activity, it's to prove intention. It's asking players to put in an amount of work to show that yes, they're committed to this character, and yes, they really do want to have this house. And a certain amount of it is about reducing the speed at which players get houses, because we don't want the server to become flooded with these.

As has been said, guildhalls require guilds to make guild threads. You don't qualify for a guildhall just because your guild has been active in-game for 4 months. The same goes for player housing. The only difference is that with a player house, the workload isn't all on the back of the guild leader, the player that wants the house has to do some themselves.

The bios don't have to be that long or that detailed, or that revealing of meta information. They can be very basic. And as said, you can submit them privately to DMs if you are worried about revealing secret information.

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 12:29 am
by Planehopper
zhazz wrote: Wed Jan 26, 2022 3:44 pm
Since it is one per player, will this allow couples / married characters to own one house each, provided they're in different areas?
I get that this will technically allow one player to own two houses, but at the same time the total number of houses remain the same. Avoiding excessive number of houses for one player seem to the spirit of the rule.

///

While I understand the reasoning behind this, I hope that the content creators will provide some "stock" interiors as not to lock out players, whom are wholly unable to create something in the building tool. Otherwise it's going to be a small elite of players that can get a house.
It is one per player. That player can share their keys with whomever they choose (or leave it unlocked), however these areas will be archived if the owning player is inactive, as indicated in the rules. Whether or not it is "in use" by someone else or a group of someone elses, the owner will need to keep it active. If coupled, married, or buddies share a house, or share their two houses.. that's fine. But the activity is gauged off of the owner.

For example, an adventuring company of 2-3 characters that do not otherwise qualify for, or wish to, create a formal guild and create a guildhall could use this as a base of operations for their adventuring. It would only be owned by the ONE character, however.

As far as pre-fab or stock interiors, we are discussing it. We may open this up as a sort of contest or ad hoc work request of the community, but not quite sure. My hesitancy is in that these will vary rather widely in use, style, and feel. Creating a set of stock homes that are able to fit a variety of uses would be great, but chances are it would be a hundred hours of work on a dev end with very little satisfaction for the user. Take a look at the homes in BG right now, for example. Would anyone pick that for themselves? I doubt it.

There were also at least two characters created with the intention of RPing 'builder' professionals (engineer, decorator, etc), with the intention of tying that into building these sorts of things for people. That may yet happen? I dunno.

While we sort that out (or look for pre-fabs on the vault to use, perhaps), I would encourage anyone looking for a build to ask on the forums or discord. There are plenty of people that have some level of know-how and may be willing to help out, or perhaps a dev with some free time will help out.

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 1:01 am
by zhazz
Alright.

The hazzle of creating interiors that look even half-way decent is exactly why I mentioned stock options. But that's already being considered, so that puts my mind at ease a bit.

Thank you for the clarifications.

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 2:01 am
by Ashenie
Hello there,

For all who may be in need, they can reach me if they need someone to work on a custom interior with what they want.
Inspiriation pictures and descriptions are welcome. Feel free to reach me and I will get back to you if there is anything I need.

This doesn't interfere with the requirement to acquire homes, it's just an additional service to help build them accordingly to your wishes.

Cheers,

Ashenie

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 2:25 am
by Planehopper
In order for folks to gauge size when talking about "tiles", I thought I would share some examples from around the server (and a few real rough mock ups). For tonight I will share taverns with sizes, then maybe I will show homes, halls, and merchants.

Obviously these are already in game so they cant be duplicated precisely, but instead give an idea of what is possible.

4 tile tavern:
Image
6 tile tavern:
Image
8 tile tavern:
Image

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 11:55 am
by Azroth
artemitavik wrote: Wed Jan 26, 2022 1:26 pm Aha! here's the feedback thingy! I couldn't find it when I posted my suggestion topic. sorry about that.

But anyway, yes, I feel that if someone can prove activity in game, forum activity shouldn't be a requirement, but that's me.
There's unrelated issues to the thread for people who do also use said forums and requested to keep it in forums.

I.e. being why I link so many different types of forum threads in various Discords over time, as it feels like I'm a minority who pays closer attention to IC based posts than others.


But I would say in this case it's fair that for housing in this case just to try and ask players for this, just so they don't get a house in that ends up being a waste of time from a person running off in another direction, right afterwards. Just to try and filter that. As I'm not sure how easy it is to keep track of otherwise for the rest to see.

But I do see your point that you trying to make also.

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 12:57 pm
by artemitavik
Well, I know it's not going to change, and :shrug: but I guess my point is:

Which is more important? A person who's actually active and is in game all the time and RPing and doing stuff but isn't active on the forums necessarily, or a person who does the forum posts and then just does nothing in game, logging in every few weeks for 10 minutes or whatever, but contributes nothing otherwise?

I say that because I've seen much of it happen where folk "legally" qualified for whatever, but weren't active. However, others were active but because they had not put I before E except after C or whatever, they didn't qualify for stuff. Now, not all said examples here, but you get my meaning. :)

It is what it is.

Re: Revised Player Housing Feedback

Posted: Thu Jan 27, 2022 1:01 pm
by Azroth
And that's a valid argument, Artemitavik. being why I am not opposed to one way or another.

I am just talking from different angles of what is, could be, and why. As I do.

Re: Revised Player Housing Feedback

Posted: Thu Feb 03, 2022 11:36 pm
by Planehopper
Just a quick note. Storage was brought up outside of this thread. It was something I meant to include as an optional upgrade, but needed to ask about potential impacts to performance, etc.

Having been reassured that additional access won't cause any issues, we will add storage to each "player housing" unit as standard/no cost.

Re: Revised Player Housing Feedback

Posted: Fri Jun 24, 2022 12:27 am
by Lambe
I'm a little confused with how the requirements have been written. Comments in orange.

viewtopic.php?f=10&t=77187
Eligibility:
A character must exist for at least four months. The timer starts when either a bio or journal is posted to the forums here(This links to the Character Biographies and Journals forums. Does this mean a journal entry works too?) or a confirmed private bio is submitted to the DM Team.
SEE BELOW FOR TEMPORARY ELIGIBILITY DISPENSATION
Players may only own one house (That's per player not character)
Housing is non-transferable
If player would like to relinquish existing house to pursue housing on a different character, they may do so but will incur all fresh costs.
Starting today, Jan-25th through May-31(Is this date range for when a request is submitted or when the forum post was made?), eligibility can be met by 1) showing a character has been active for four months via verified RP posts AND(Is it AND or OR? By saying AND do you mean it requires BOTH?) 2) A publicly posted bio or privately submitted bio to the DM Team.

That will allow for those of you that have either put it off, avoided them publicly, or whatever else to still have a chance meet eligibility, while phasing in a more standardized check.

Beginning Jun-1st eligibility will ONLY be met by either a public bio or a confirmed private bio(Now here, there is no mention of journal entries, only bios. There is a difference between the two and would be nice to have it clarified.) to the DM Team dated at least four months prior, so if you are planning on getting a house 4 months from now make sure your bio is submitted today!
I've had quite a few questions regarding this and I honestly can't say for sure myself. Please clarify. Thanks.

Re: Revised Player Housing Feedback

Posted: Fri Jun 24, 2022 12:47 am
by renshouj
the temporary eligibility thing is already gone, it was basically a way to make sure that characters eligible didnt have to wait 4 months after the system was in place. Now, 4 months have passed since the system is active, so there isn't really an excuse if you wanted a house to not have posted a bio or journal.

Also, yeah, as far as I know journal entries also count. It is a proof of activity and character longevity. The discussion of "but my rumour posts!" has been had (in this thread, even!) and the "temporary eligibility" was in place to help that. - But will say, clarification regarding if journals work would be nice!

Re: Revised Player Housing Feedback

Posted: Fri Jun 24, 2022 2:18 am
by Planehopper
I've removed the mention of temporary eligibility waivers. Those are done.

The intent is to include both bios and/or journals that are posted to the forum to be considered for eligibility. Make a real effort at a bio or journal, and post it in that forum, and everything is all good.

Sorry for the confusion. If anything further changes on that, it will be updated and posted.

Re: Revised Player Housing Feedback

Posted: Fri Jun 24, 2022 8:52 am
by Lambe
Planehopper wrote: Fri Jun 24, 2022 2:18 am I've removed the mention of temporary eligibility waivers. Those are done.

The intent is to include both bios and/or journals that are posted to the forum to be considered for eligibility. Make a real effort at a bio or journal, and post it in that forum, and everything is all good.

Sorry for the confusion. If anything further changes on that, it will be updated and posted.
Thanks PH. That helps alot :)

Re: Revised Player Housing Feedback

Posted: Sat Jun 25, 2022 3:09 am
by blazerules
A few questions.

How do merchant NPCs work?
Is it just flavour? If you use the place as a business the assumption is you get some % from sales. Unless it's just for RP.

Other NPC option
This can be anything within reason? Could we have a guard?
If we can, does choosing equipment and other things for them possibly increase their price?

"Stable"
If someone chooses a wilderness location, and they have a horse, could they have a stable? Would be the logical thing to have.

Size
To clarify the 300k is just the right to have a house. So a 2 tile house would be 350k. Or 550k for wilderness.

Re: Revised Player Housing Feedback

Posted: Tue Jun 28, 2022 11:12 am
by Lux
blazerules wrote: Sat Jun 25, 2022 3:09 amHow do merchant NPCs work?
Is it just flavour? If you use the place as a business the assumption is you get some % from sales. Unless it's just for RP.
It's for flavour, yes, not something you would get an income from. To quote Planehopper: Merchants can have 10 items that already exist elsewhere. Nothing new. New items are a guild perk. They would have a standard merchant template with average sell and buy numbers with lesser total buyback.


blazerules wrote: Sat Jun 25, 2022 3:09 amOther NPC option
This can be anything within reason? Could we have a guard?
If we can, does choosing equipment and other things for them possibly increase their price?
A guard NPC is okay, but currently they would be a passive guard that you have minor RP privileges over. The reason for this is that we don't have any scripts set up that would allow them to distinguish keyholders from others in case of a conflict. In the future they might get updated to do more, but currently this is all they will be able to do.


blazerules wrote: Sat Jun 25, 2022 3:09 am"Stable"
If someone chooses a wilderness location, and they have a horse, could they have a stable? Would be the logical thing to have.
We are thinking that a stable hitching post will come standard with a wilderness housing. These would likely only useable by the house's keyholders, however, to make sense and avoid traffic by people who aren't considered living there.


blazerules wrote: Sat Jun 25, 2022 3:09 amSize
To clarify the 300k is just the right to have a house. So a 2 tile house would be 350k. Or 550k for wilderness.
Yes.