In the future it should be the DMs who communicate these sorts of IC developments to staff rather than players posting suggestions in follow up to DM RP. By posting a suggestion it became a matter of discussing the OOC merits of the inclusion, rather than simply following RP developments, and I was against it on that OOC basis. I'm not against it if there is an IC basis.
To answer some of the other posts that came up:
We had a recent event where a balor NPC was present at an Underdark option and offered to sell 'any spell desired'. No one but me took the balor up on that offer. That is the kind of RP that is negated when you allow players to just completely fill their spellbooks with every spell in the game: There is no longer any incentive for characters to pursue additional magical knowledge. That is absolutely a robbery of the wizard class fantasy.GholaMan wrote: ↑Wed Jul 26, 2023 12:14 amIts not really like the epic store though, because unless you make blank scrolls super rare people are going to share spells rather than hoard them. Comparing the epic store to scrolls is comparing fish to birds, they are two different animals. Just think about how many wizards on the server can cast 9th level spells right now? If you were to erase every scroll vendor and make blank scrolls rare, then and only then would scrolls be rare enough to hoard. But does this actually sound fun to you? Does anyone actually want this?
Now, again, I'm not saying there will be any change to the existing system. It's far, far too late in the server's development to do that. But any such system would be a full thing, not simply 'no scrolls in stores', but changes to how easy it is to trade them, limitation of which ones you could take on level up, addition of alternative mechanics to research spells, and so on. You'd want to support things like labs and libraries allowing spell research, bosses dropping their spellbooks which could be used to research and learn new spells, and so on. Things that make it more immersive and interesting to learn spells, instead of 'day trip to all the local scroll stores', 'caster book banks' (as AoS put it), or 'taking missing spells on every RCR level up'.
In any event, as said, that's more a personal wish, not something that's actually going to happen on BGTSCC.
Yes. I'm mostly speaking from personal experience where I have tried to set up in places I knew an actively roleplaying group would be passing through, only to learn that they teleported around me instead (not to avoid me, but simply out of convenience). Trying to create dynamic RP just resulted in wasting time because of teleport.Saharez wrote: ↑Wed Jul 26, 2023 11:22 amYou are missing the point here, Rhifox does not go into why people gather, Rhifox merely points to people gathering in specific locations and use teleport to go from A to B taking away the opportunity from players encountering other players on the road.
Rhifox could have pointed out that some players also spend time at the larger cities but it remains 100% true that teleportation means roads are rarely used and so random encounters between players are reduced.
People that are actively roleplaying do not 'take the roads' any more than anyone that's just grinding. If someone can teleport, in almost all cases they will teleport. That hurts dynamic RP, that hurts fostering opportunities from different groups running into each other randomly, that hurts things like ambushes or blockades.
Do you have any suggestions?