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Re: The Church of Kelemvor RP

Posted: Wed Jul 16, 2025 2:56 am
by Afendaria
Flamerule 13, 1361 DR – The Fall of ? ? ?

On Flamerule 13, 1361 DR, a talented mage, a necromancer and a new evil who had further corrupted the already cursed Baldur’s Gate graveyard was finally vanquished. This necromancer—both Blackguard and Palemaster, and a devout servant of the dead god Myrkul—had been defiling graves, raising an undead army, and spreading undeath within the cemetery. Her actions defied Kelemvor, the current and true Faerunian God over Death, had made the cemetery a much more dangerous place than it already had been with its myriad curses.

This is a summary of the events and battle leading up to the defeat of the mysterious necromancer of Myrkul.

Despite several confrontations throughout the past three months, the Kelemvorites with various adventurers could not stop her as she seemed to attack and insult the faithful of Kelemvor whenever and wherever she pleased, only to quickly vanish and blink away before the Kelemvorites could properly engage her. Many times she even dared approach the Kelemvorites and harass them at Kelemvor’s shrine within the Masoluem. Eventually, militant priestess Afendaria began to form a special force with the sole purpose to hunt the elusive necromancer down. She recruited the mighty Uthgartd barbarian Alaric, and—through Alaric’s suggestion—Afendaria also recruited the Wintertals, Rose and Mathilde. Included in the party were many others who were faithful to Kelemvor: Watcher Elisia LeGande, Mortarch Nathalie, Korwin Vhoss, Doomguide Evendur, and a new face to the faith, Uther. The team’s mission was to descend into the crypts, confront the necromancer, and end her desecration once and for all.

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As they made their way to the graveyard, darkness began to shroud Baldur’s Gate Cemetery, and the necromancer seemed to be summoning her undead army. Somehow the dark mage must have known of the Kelemvorites with their allies were coming to hunt for her, and so she began to summon all of her dark forces. Fortunately, although grim, the darkness that began to blanket the graveyard also brought the attention of many adventurers. Various adventurers flocked to the cemetery and lead by Afendaria, they carved a path through the Necromancer’s forces until they found an open crypt. The adventurers who had seen the dark skies above forming began to battle to the undead horde above ground and ended up holding off the bulk of the necromancer’s army, while the Kelemvorites with their recruited allies delved deep into the catacombs.


In the depths of the crypt they encountered a bridge of bones spanning across what seemed to be a bottomless abyss below. While determining the best way to cross, the sound of undead footsteps could be heard in pursuit. Some of the necromancer's undead forces, perhaps getting past the adventurers above ground or coming from elsewhere within the crypt were following the party. Three faithful to Kelemvor ended up staying behind to hold the army of undeath off: Nathalie, Korwin, and Doomguide Evendur would remain behind as a rearguard protect the rest of the team as they went on ahead.

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Using Dimension Door, the rest of the party crossed the bone bridge (the Kelemvorites were not keen on crossing by foot, as they wished to not further desecrate the dead). When they had crossed and continued on their task, it did not take them long to find their target. They were suddenly ambushed in a long corridor: the necromancer they were hunting appeared ahead, cloaked in dark energy, and wielded a hellish scythe, while a massive undead construct—a horror known as a Boneyard—suddenly emerged from behind them. The Boneyard in the ambush tore the skeleton right out Uther’s body and added Uther’s bones to its own mass, spewing viscera and blood all over Mathilde and Alaric in the process. Meanwhile a wave of mysterious blue magic sent forth from the necromancer hit the party and neutralized all magical items and wards.

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The battle was fierce and most of the party's magical trinkets had been rendered useless, making the confrontation all the more dangerous. Alaric attacked the Boneyard directly on his own initially so that the others could all focus on killing the Necromancer. Mathilde blasted the Necromancer with magical missile storms and Rose healed the group from another initial magical attack that the necromancer had thrown at them. Meanwhile, Elisia and Afendaria charged the necromancer, scoring some hits against her. Amid the chaos, a ghostly child’s voice echoed from within the Boneyard. Alaric, perhaps realizing a child’s soul was trapped inside, used all the force he could summon and in a sheer display of barbaric force, somehow managed to incapacitate the much larger Boneyard for a time.

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The fight intensified as Elisia and Afendaria engaged the necromancer in melee combat, but were cursed by dark magic in their pursuit. It was difficult for the pair to land direct strikes as the Necromancer would often simply blink in and out of melee fighting range. Mathilde’s magic continued to batter the enemy, and Rose attempted to strike their enemies with a powerful Thunderstrike and a Globe of Sunlight. The necromancer continued to blink away out of melee range, and eventually ended up teleporting behind the Boneyard (which had recovered from Alaric’s impressive knockdown) that Alaric had been facing alone. There behind the protection of her undead monster, the necromancer used a spell of Cloudkill to weaken the adventurers, but Rose’s powerful bardic singing summoned wind to blow the horrible miasma away. Fire and magic rained down from Mathilde, which further battered their enemies. During her attack, the skeletal form of a child appeared and seemed to be trapped somewhere inside the Boneyard.

In a surprise move, the necromancer blinked out of sight reappeared among the party, slashing with her scythe and grievously wounding Rose and Afendaria, and also managed to hit Elisia. Furious, Elisia taunted her attacker, calling the necromancer and the dead god Myrkul failures as she struck at the Necromancer with her estoc. Elisia’s words enraged the evil woman and the necromancer unleashed her wrath upon the pale Kelemvorite. In retaliation, the necromancer struck Elisia down with a soul-rending blow, leaving Elisia’s mind, soul and body utterly devastated. Elisia slumped to the ground, near the brink of death.

The Boneyard charged past Alaric (who had taken some damage from exchanging blows with the Boneyard, and had in his rage Alaric had transformed into a powerful bear form) toward the necromancer’s position to assist its dark master, but Rose, seeing an opportunity to hit both opponents, sang a mournful Requiem, a powerful bardic song that inflicted massive damage on both foes. As Elisia lay in a nearly soulless state and was close to dying, Afendaria, filled with divine fury and anger, cursed out the necromancer and called upon Kelemvor’s Divine wrath. With one mighty strike she smote the necromancer with a critical blow. Though the Necromacer attempted to escape via teleportation, but the blow had struck her first and proved fatal—she reappeared behind Alaric, only to collapse in an utter heap. Her dead body slumped down and fell into the abyss below the bone bridge.

Mathilde finished off the Boneyard with an Empowered Isaac’s Greater Missile Storm, causing it to explode into a sea of bones. The battle was won, but the toll was high. Elisia was alive, but barely. Her soul seemed distant and her consciousness fragile. While the team, bloodied and sore recovered and healed themselves Afendaria stayed by Elisia’s side, requesting everything be done to try and bring her out of her mindless state, but nothing seemed to work.

The team began to evacuate with Afendaria carrying Elisia out of the corridor. Soon they learned that Doomguide Evendur had survived along with the two other Kelemvorites and the three had been successful in holding the line against the undead that had slipped past the adventurers from above. Upon learning that his daughter, the necromancer, had been killed, he broke down in tears but accepted her fate, knowing Kelemvor’s dogma left no room for those that twisted and defiled the dead.

Elisia was brought to the Ilmater shrine where Afendaria brought her to an infirmary bed and stayed by her side. Rose went off to fetch the Revered Mother Juna and the holy woman of Ilmater suggested Rose try using a powerful healing scroll to revive Elisia from her nearly disembodied state. The magic within the scroll worked, and Elisia ended up making a miraculous full recovery.

Afendaria was given two powerful items left behind by the necromancer—items the Wintertals and Alaric entrusted to the Church of Kelemvor. With thanks and farewells exchanged, the team disbanded. Afendaria and a fully restored Elisia later returned to the graveyard where the two of them, still covered in blood, went to survey the aftermath of the ground battle and to visit the tombstone of the young girl whose soul they had helped free with Alaric, the Wintertal’s, and other Kelemvorites that day.

And so, with the defeat of this mysterious necromancer (known as ? ? ?), many of the undead raised within the graveyard of Baldur's Gate could find rest again. Yet, that cemetery still hosts curses and the dead still walk up from the graves, meaning that other evils may still lurk beneath and within the tombs and crypts. Fortunately, the Kelemvorites too will remain and the faithful of Kelemvor will work tirelessly to find ways to bring dignity to the dead and will continue to do battle against all who wield the dark powers of undeath wrought through necromancy.

//The final battle was played out in turn based combat, using more of the PnP rules from 3.5, and monitored by DM Faith and DM Mimic
//A great thank you DM Faith for the campaign spanning over several months, and for running the events!
//Special thanks to DM Mimic for assisting in the final battle, and to DM Kivrijecht and DM LeviOsa for hosting the event on the surface for the other adventures!
//Images in this post produced by AI through prompts from None!

Re: The Church of Kelemvor RP

Posted: Thu Jul 24, 2025 2:04 am
by Afendaria
22 Flamerule 1361 DR

Since the defeat of the mysterious reaper who had disrespected the resting dead and defiled numerous graves over the past few months, the Shrine of Kelemvor had begun receiving many different visitors. Various types of people came to the cemetery and the shrine—many were new adventurers just starting out in Baldur's Gate and exploring their opportunities. Some arrived to do battle against undeath, while others came to ask questions about Kelemvor, the Great Guide.

The resting dead in their graves bore silent witness to all sorts of individuals: pact mages, elves, a Scion of Siamorphe, a strange man who meowed repeatedly, and even adventurers who still revered gods that were quite dead. At one point, an entire armored band of soldiers or mercenaries descended into the Mausoleum to conduct some sort of business with the Kelemvorites. Whatever that business was remained unknown to all outside the shrine—though afterward, a certain priestess of the faith might have been seen carting far more wooden coffins into the crypt than she usually did.

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//Thanks DM Verjigorm for the event ~

One of their most intriguing visitors, however, was a servant of one of the more ancient gods of the Realms: a cold and, at times, seemingly disembodied servant of the Final Scribe. Donning a white robe and hood that concealed the face, this Jergalite approached the two Kelemvorites after their Daeum prayers, and the three spoke in hushed voices on a dire matter that involved both faiths. This was not the first time Afendaria and Elisia, faithful to Kelemvor, had met and assisted this Scrivener—nor would it likely be the last. Their conversation was brief, and soon the Jergalite had departed. Shortly after, the two Kelemvorites also left in haste, off on some sort of mission.

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Their travels took them south to Beregost, where they met with Kelddath the Radiant, priest of the Song of the Morning Temple. There, they began what they had set out to do—seeking information about past dates, ancient names, and forgotten locations, recorded long before Beregost was even established as a settlement. Their research took them further still, beyond the Lathandite temple, and soon they found themselves meeting with Thalantyr the Conjurer, the powerful wizard residing at High Hedge Estate. Before leaving the Lathandite temple however, Kelddath offered the Kelemvorites a blessing, one that left the pair glowing bright and as radiant as the sun for far longer than either of them had wished for.

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After their brief meeting with the wizard, the two Kelemvorites began returning to High Hedge regularly, studying and researching an ancient tome from a time long past. Whatever they were looking for had not yet been found—but perhaps, in the depths of that ancient text, they would uncover something yet.

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//Thanks to DM Ghost for the event!

Re: The Church of Kelemvor RP

Posted: Fri Jul 25, 2025 5:37 pm
by None
Flamerule 13, 1361 DR

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Further into the night, Afendaria, Rose, Mathilde, and Alaric could be seen teleporting into the temple of Ilmater, each of them showing the signs of the long night. While most of them breathed a sigh of relief, the feeble dark-robed Kelemvorite lay dangling in the arms of the taller armored woman. The fight had come at a cost. Elisia had been all but reduced to a state of absolute oblivion.

Afendaria wasted no time and quickly walked past the swinging wooden doors and into the infirmary to lay the slender dark-robed figure across one of the available beds, while Rose left to visit Revered Mother Juna to get help. It had only been a short while between the mortal wound of the scythe and the many attempts to heal her. The quiet Kelemvorite no longer wore the wounds, yet what was left of her was an empty void, lacking what little warmth remained in her hollow eyes. She lay there, seemingly entirely gone. Her pale aquamarine eyes settled on Afendaria and would not leave. Elisia opened her mouth, but no words would come out. She was reduced to a state of nothing and eventually closed her eyes and rested her head against the straw-fed pillow. The room was quiet as the taller priestess sat patiently by her side while the candle slowly burned, crackling beside them.


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When Rose returned with Revered Mother Juna, they gathered around the infirmary bed. There was a short conversation followed by a prayer by the long devoted Ilmateri. The spell cascaded through the room, bringing a brighter conscious light to the Kelemvorite's endless gaze. Once again present, Elisia groggily spoke to those around her. While it took some time for her to speak fully lucidly, every word she spoke was offered in sincere gratitude. It took her time to adjust, but when she did, she became adamant about visiting the graveyard. There was one person she needed to see before she could allow herself to surrender to exhaustion. She looked upon Afendaria and asked if they could visit the grave just past the gates down the short dirt road.


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Elisia made her way there with more than a little help from Afendaria. Just as they could see the tall angelic grave in the distance, something caught their eye. A flickering glowing ball of light hovered just before the grave. Elisia, for a moment, thought it was perhaps another lantern, maybe lit by someone else. The closer they got, the clearer it became that this was no lantern. The orb of light continued to pulse and blink. At first, Elisia tried to speak to it. There was no response, so she went back to changing out the candle at the base of the large statue. As she returned to her task, the orb pulsed again and began to approach her and the taller Kelemvorite priestess beside her.

After some time watching the small glowing orb, she carefully reached her hand under it. Her long black lashes cloaked over her eyes as she stood among the graves. Afendaria soon approached as well, and the two Kelemvorites stood under the moonlit graveyard until the orb floated away and vanished. Elisia's absent eyes lingered on the light until it faded. The two stood in awe of what they had just witnessed, until the night was nearly morning and they departed once again.

Re: The Church of Kelemvor RP

Posted: Sat Jul 26, 2025 1:33 am
by Afendaria
24 Flamerule, 1361 DR - The Death of the Hatemonger

On this day, there was a great commotion in The Wide of Baldur’s Gate. Booming across the market came the mighty voice of a champion of Torm — a Planetar.
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Hearing the voice and curious, Afendaria, priestess of Kelemvor, found herself drawn to the Arena, where the Planetar’s angelic proclamation had rung out. While wincing and rubbing the side of her head (as she fought against a headache, caused by all the noise), she climbed the steps to the higher points of the arena and looked below. There, in the center, stood someone she knew: Numestra, a Blackguard who called herself the Hatemonger, facing off against the celestial champion of Torm.

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She watched on, indifferent, as the battle began. Numestra and the Planetar exchanged powerful blows, but the fight did not last long — Numestra was swiftly cut down by the angelic force, a quick show for the large audience that had gathered. As Numestra crumbled to the earth, Afendaria stared at her corpse for a moment before turning to quickly descend toward the arena floor. As she moved closer to the battleground, she was stunned to see Numestra not dead, but standing once more.

In a sudden and final act of what must have been pure evil and spite, Numestra rose from the dead and, in a final blow, smote the Planetar, utterly destroying it — only for her own body to buckle and fall lifeless once again. Nothing remained of Numestra afterward; her body, her equipment — all of it disintegrated completely. All that was left was a darkened skull.

Seeing that Numestra had truly met her end — and paying little heed to the fallen Planetar — Afendaria folded her hands together. In a quick, short prayer (while the Tormites praised the sacrifice of the fallen Planetar), she invoked the name of Kelemvor and declared that Numestra had died, and that her essence was now ready to be guided into the afterlife. After she prayed, servants and allies of Torm approached her, offering Numestra’s skull to deal with and they thanked her with deep reverence for her presence and service.

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//Dm Ghost Created Event Item

Without a moment to lose, Afendaria was off, cradling Numestra’s skull close against her armor like a prized possession. She took it with her to the graveyard. Along the way, she thought back on what she knew of Numestra, and the few words they had shared, preparing what she would say at the Blackguard’s funeral.

Entering the graveyard, followed by a few curious individuals drawn by the dramatic duel between good and evil, she recalled a request once made by Numestra:

“When I die, bury my body deep — and with my remains, chain up my coffin, so that I cannot rise again, because it is likely I will.”

With that memory in mind, Afendaria set to the task. She asked one of the followers to return to The Wide and fetch the strongest chains they could find. At one point, someone present suggested the remains should be utterly destroyed, but Afendaria quickly rebuked such an idea, declaring that all deserve dignity in death. No remains would be destroyed that day. Soon after she procured a fresh wooden coffin and selected a plot of land. She began to dig. For hours she worked, digging deeper than ever before, determined to fulfill the Blackguard’s only request for death. Eventually, the hole was ready, and the coffin was brought over. The chains arrived soon after.

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Afendaria looked over the skull one final time, gently placing the lone, blackened skull into the wooden coffin before sealing it with the lid. Carefully, she wrapped each set of chains around the coffin, securing them with reinforced manacles. Once the chains were locked and in place, she gave the links a firm tug to ensure they held fast.

There was a mage present, and with a touch of magic, the coffin — chained and sealed — was gently lowered into the earth, far deeper than six feet.
With the burial nearly over, Afendaria offered a final prayer for the fallen Blackguard. In the quiet presence of a few adventurers — some there to witness the burial, others simply curious — she began to speak:

“Kelemvor, Great Guide... Today, Numestra — known as the Hatemonger — met her end. In her final moments, this Blackguard, a servant of Xvim as she claimed, was defeated in a duel against a Planetar of Torm, but in her final act she also brought down this Planetar.

In life, we remember Numestra: cloaked in dark armor, her golden glare struck fear into her enemies. Born in Chessenta, in the city-state of Akanax — a land where the military rules and women are in constant servitude to men.

Once a Paladin, a champion of Lathander, she fell from grace and chose another path, and became a terrifying Blackguard. She was likely feared by many — she was a supreme slayer of Yeti, and one who loathed Waukeenars. She never hid her distaste for those she despised and hated.

We also remember her love for cats, her demand for proper table manners, and her insistence that no food go to waste.

Great Guide, in death, she now sits with you — guided to the Fugue, where she shall be deemed Faithful, or Judged as one of the Damned. She is in your care now, and we bury her here with dignity. May those who knew her find peace in knowing she has fulfilled the same fate that awaits us all and will now be gently guided forward in your care. May she rest peacefully, her body undisturbed, as she begins the next chapter.

In your name, Kelemvor, Great Guide, I pray."



After the prayer, Afendaria, with the help of another, filled in the deep grave, covering the chained coffin with the earth that had once held it. Once the burial was complete, she performed a final ritual — a consecration to seal the grave from the threat of undeath.

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When the consecration was done, she thanked those who had come and paid those who had assisted her. No tears were shed in that cemetery for the end of Numestra, nor were there any joyful cries that the dark warrioress had perished. The very few who had gathered had been solemn and watched the procession in silence while Afendaria performed her duties.

Soon, everyone departed, leaving Afendaria alone, reflecting on what kind of gravestone the Blackguard might deserve. Heading down to the shrine of Kelemvor, there she recorded down the name of Numestra and the date of Numestra's death in the Book of the Dead.

A few days later, a simple tombstone was erected above the grave where Numestra’s skull had been laid to rest. It read:
Here lies Numestra,
Died 24 Flamerule, 1361 DR
“Hatemonger”, Blackguard of Xvim
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//Thanks to DM Ghost for the event, and for allowing Afendaria to pick out a grave site for Numestra. RIP Hatemonger!

Re: The Church of Kelemvor RP

Posted: Sat Jul 26, 2025 8:55 pm
by Afendaria
25 Flamerule, 1361 DR

The past few days had been very busy for Priestess Afendaria of Kelemvor. In addition to her regular duties during Remembrance and Daeum, she had spoken with many newcomers curious about the faith, begun studying an ancient and difficult tome with Elisia LeGande at High Hedge Estate, dug the grave of Numestra the Blackguard, and held the funeral for the “Hatemonger.” Just when she thought she might finally have a moment to rest, the barbarian known as Alaric arrived at the graveyard, inquiring about a certain woman who had gone missing during the Kelemvorite’s recent battle against a mysterious scythe-wielding necromancer that had terrorized the grounds for a time.

Remembering that they had promised the woman’s brother they would search for her, the two decided to reenter the very tomb where their recent battle had taken place. The graveyard was mostly silent that day, with only the usual lesser undead wandering around the graves. Upon entering the depths of the tomb where the battle had been fought, they found it peaceful and silent, with no signs of life—or undeath—lurking within. The stillness and quiet may have unsettled Alaric somewhat, but to Afendaria, all felt proper and well, and to her, now used to remaining long hours within crypts, nothing felt grim.

After reaching the deep abyss they had previously crossed when they had defeated the reaper, they realized there was no real easy way across. The bone bridge was gone and the abyss below was deep, so the pair through the magic of a wand managed to traverse it once more. They continued on until they reached the site of the battle against the Boneyard and the Reaper. There, scattered across the ground, lay numerous skeletal remains that had once made up the Boneyard. Noticing the skeleton of a little girl there among the other bones, Afendaria carefully took her time removing the child’s remains and setting them aside. Together with Alaric, though with Afendaria being hesitant at first, they decided it was best to cremate the rest of the bones on the spot while Afendaria would invoke Kelemvor. They would not, however, cremate the child’s remains, for Afendaria claimed she knew to which grave they belonged. Unfortunately, Alaric’s torch refused to catch, even when they attempted to ignite it with some alcohol they had on hand. Their plan to burn the bodies and later transport the ashes had failed.

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Deciding to leave the remnants of the Boneyard behind for the time being, they pressed deeper into the crypt. Still, nothing stirred. All was dead and silent—until they reached a flight of stairs. There, suddenly, the pair heard a scream of pain and agony, echoing not through the tomb, but from within their own minds. Unsure of its origin, they continued forward and came upon a horrifying scene: on an altar lay someone Afendaria instantly recognized. The woman’s beautiful, ginger-hued hair—so similar to her own—gave her away. It was Sera Strongarm, daughter of Esbern Strongarm, an elderly man for whom Afendaria had recently performed the Passing. A sacrificial wound marked her chest, surrounded by dried blood.

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((Pretend the hair on the corpse looks like Afendaria's.))


Still wary of any lingering taint of undeath or corruption, Afendaria allowed Alaric to carry Sera’s body back to the Shrine of Kelemvor, where they sought the aid of Doomguide Evendur. It was determined that the area where they found her—rather than Sera’s body itself—was likely cursed. The body had not moved, and there were no signs of malignant magic at the shrine to Kelemvor. Nevertheless, Afendaria consecrated her remains, attempting to ensure no foul curse or lingering magic remained.

Soon after, Alaric departed, and Afendaria turned her focus toward gathering the remainder of the Boneyard's bones and delivering the tragic news to the last living Strongarm sibling. The following morning, she located Sera’s brother and told him of his sister’s fate. The grim news caused him to break down, overwhelmed by despair. Having already lost his father, the man now faced the loss of his sister. Afendaria did her best to comfort him, but would eventually have to depart and attend to her myriad other duties.

Later that same day, she entered Sera Strongarm’s name into the Book of the Dead and returned to the tomb where the battle against the scythe-wielding Reaper had taken place. Among the bones Alaric and Afendaria had previously separated, she collected the child’s remains first, placing them gently into a finely crafted wooden box, which she then stored away somewhere safe and would later be taken out and organized for a proper reburial. Over the next few days, Afendaria would return to slowly and methodically gather the rest of the bones and see to their proper handling.


//Thank you DM Faith for the event and continuation on with the story~

Re: The Church of Kelemvor RP

Posted: Fri Aug 08, 2025 4:45 am
by Afendaria
7 Eleasis, 1361 DR


Hearing dire rumors of murder and grave robbing, the servants of Kelemvor quickly made their way to the cemetery of Baldur's Gate to investigate the matter for themselves. The first to arrive on the scene was the militant priestess Afendaria, who—upon seeing the hole where Numestra’s grave had once been—fell to her knees and clenched her fists in anger. She had dug the grave herself, nearly ten feet deep, and had personally chained the coffin with Numestra’s skull inside. Now, both coffin and chains were gone and all her efforts, prayers, and consecrations to her seemed moot.
“They better pray to all the gods that the Watch find them first, hm? Because if I find who stripped the earth of the dead first? . . I will strip them of their limbs.”
For a long while, she sat there in silence, overtaken by frustration and rage, until the second Kelemvorite, Elisia LeGande, arrived. As Afendaria remained in her fury and Elisia stood solemnly beside her, a third face soon appeared.

Mercy’s Blade Nathan Goldenmane—whom Elisia had suggested might help with tasks around the graveyard—arrived at just the right moment, looking for any way he could assist. The three began inspecting the disturbed grave, searching for tracks, clues, or anything that might shed light on the grave robbing and murders. They noted that difficulties of removing the chained up coffin, and they deduced that magic may have been involved. Turning to scrolls, they searched for further clues and evidence.

Additionally, the three learned from Master Angus the Sage—a strange old man known for collecting undead parts for his so-called research—that he had seen different individuals enter the cemetery earlier that day, and notably, it seemed they may not have left. Still puzzled, the two Kelemvorites and Nathan took one of the shovels left at the scene and began approaching various contacts in the city who might be able to help scry the owner of the tool.

With the shovel in hand, they continued their search. Afendaria, still seething, grumbled about the uselessness of those they had initially consulted. Eventually, they made their way to the Citadel of the City Watch. There, they were met by watch recruit Norin Brows, who promptly escorted them to City Watch Captain Tollun Bakt so they could report their findings. A battlecaster stationed at the Citadel was finally able to scry the shovel, and seeing the three as vital to the investigation, Norin Brows was officially promoted to full city watchman and put in charge of the case. He would now be assisted by Afendaria, Elisia, and Nathan.
"NORIN! GET YOUR ARSE IN HERE! I'm promoting you! Congratulations, you're a full watchman. Also, you're in charge of this investigation from here on."
Following their meeting with Captain Bakt, Norin spoke with the three citizens, sharing what had been discovered so far. Later that day, the fiery and impatient priestess of Kelemvor finally began to calm, though she remained deeply angered by the events. Still, with the aid of Nathan and the newly promoted Watchman Norin, along with the support of the City Watch, there was a glimmer of hope that they might find those who had dared defile the graves and cut short the lives of two souls before their appointed time.

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After the meeting, Afendaria, Elisia, and Nathan returned to the graveyard and used old coffin lids to board up the hole where Numestra’s grave had been, ensuring no one would fall in. Soon after, the trio departed, though it was certain they would meet again soon to continue their investigation—now with fully fledged Watchman Norin Brows and the City Watch backing the case.

//Thank you DM Ghost for the event and the rp!

Re: The Church of Kelemvor RP

Posted: Tue Aug 12, 2025 2:30 am
by Afendaria
11 Eleasis 1361 DR

Since the start of the investigation into Numestra's grave after the graverobbing, Priestess Afendaria had been visited by several inquiring minds. First came Norin Brows, head of the investigation and a newly promoted Watchman, who was seeking further details about the case. Later came others—both local and foreign adventurers—following up on the rumors they had heard about murder and the defilement of the dead. Afendaria shared the basics of the case when asked, but otherwise remained quiet about the deeper details, wishing for them to stay between the Watch and those directly involved.

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Meanwhile, between their duties and the investigation, Elisia LeGande and Afendaria continued traveling to the High Hedge estate, where they pursued the research they had begun the previous month. Priestess Afendaria used magic to better understand and decipher an ancient text they were studying, while Elisia transcribed what Afendaria read aloud.
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//AI image made through None
Although the Kelemvorites had been very busy recently with all the tasks at hand, they still found time to play with their favorite feline mascot, Lady Topaz of House Divine, who had somehow fallen into their care. Both Elisia and Afendaria were often seen carrying the beloved cat around Baldur's Gate, and even went so far as to rent entire inn rooms just for Lady Topaz to be pampered in while they ran off to conduct their research or attend to matters of faith.

Re: The Church of Kelemvor RP

Posted: Mon Aug 18, 2025 10:32 am
by None
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After a long recording with a green robed local druid, Elisia began to prepare for the Daeum. Upon purchasing a lantern from the local stand, she turned to wish Ferrick a good evening. When she spoke the name of the Great Guide, an unknown dark clad man caught her attention. He spoke of his devotion to Kelemvor, a hunter of the dead. The two Cormyreans made their way up the old cobbled roads towards the city where there eventually arrived at the gates of the graveyard. The slender robed woman gave him a glance and drew the long estoc at her side, while the necrobane withdrew his crossbow. The two of them entered the graveyard shooting and cutting down each of the undead on their path. The two found a skeleton discarded on the ground where the necrobane took the time to bury them. A final respect came to the dead, while they both stood above the mound of freshly laid dirt.


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When the two reached the Wall of Remembrance, they saw a familiar face. A woman not much taller than Elisia, clad in a dark blood stained armament with a blue hood. The quiet shepherded glanced at the wolf pin resting at the end of her cowl, before introducing the man in the long dark coat. The three remained quietly conversing in the crypts until the Daeum had begun. Each of them shared a prayer to the Judge of the Damned before they parted ways. The Lord of the Dead was honored once again, with a new face.







Re: The Church of Kelemvor RP

Posted: Tue Sep 09, 2025 4:06 am
by Afendaria
8 Elient, 1361 DR

Afendaria stood before a series of tombs, preparing herself to pray for the dead during Remembrance. Suddenly, walking up the path came a homely-looking individual carrying an old shovel. The man stopped in front of several tombs, making crude comments about how some looked cheap and worthless—until he found a fancier-looking tombstone. Without hesitation, and right in front of the priestess, he began to dig.
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//ai generated image!
Realizing she was witnessing a remarkably foolish graverobber—digging in broad daylight, muttering aloud his plans, and all in front of a Kelemvorite—Afendaria immediately lashed out. Her first punch missed as the man ducked out of the way. He turned, appalled that his graverobbing had been interrupted, while Afendaria demanded he drop the shovel immediately. The man refused, and so Afendaria drew her own shovel—and a battle began. They fought in front of the graves, both wielding magic and striking at each other with their shovels in a bizarre duel. The fight raged for some time, but Afendaria proved stronger, armored and far more adept at slamming shovels into her enemies. Eventually, the graverobber was knocked unconscious, and Afendaria had saved the dead from desecration.

However, still enraged—perhaps because others had recently gotten away with grave robbing Numestra's tomb, or perhaps still caught in the heat of the fight—Afendaria did not stop. The shovel came down on the unconscious man’s body multiple times, further injuring him. With the man still alive, she grabbed his hand and began dragging him out of the cemetery. She may have kicked him once or twice along the way—maybe-or at the very least, she wasn’t careful as she hauled his unconscious body over old stones and protruding rocks littering the graveyard. By the time she reached a Flaming Fist officer to turn him in, a long trail of blood followed her and the graverobber.

What made matters worse was that, somewhere along the way, the man seemed to have succumbed to his injuries.
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The officer immediately accused Afendaria of murder. The Kelemvorite tried to explain what had happened—she hadn’t meant for him to die, but he had. Offering no resistance, Afendaria peacefully allowed herself to be shackled and escorted to prison, where she hoped to explain herself further. Down into a shared cell she went, clad only in a simple tunic and hose, where she shared her short jail time alongside a dimwitted half-orc also accused of murder. She sat silently as the chained half-orc tried to show off his mostly mundane collection of rocks, while other nearby prisoners berated him and told him to shut up. Surprisingly, Afendaria was patient with him, even taking a moment to examine one of his prized stones.

During her time in the cell, the half-orc received his sentence: he would be hanged for a murder he committed. The news made the simple-minded creature cry.

Eventually, Afendaria was called out and taken to an interrogation room where a Flaming Fist officer would question her and she would give her side of the story. The interrogation was suddenly interrupted, however, by a familiar Flaming Fist battlecaster—one whom Afendaria had saved during the demonic conflict in Ulgoth’s Beard. He brought urgent news: the man Afendaria had been accused of killing had not died from blunt trauma. After further investigation, it was discovered that the man had died due to a strange black smoke or gas caught in his throat. Ulgoth’s Beard and something called "Black Grass" were mentioned. Ultimately, it was concluded that the grave robber had not been killed by Afendaria.

After a stern warning and a reminder about the proper handling of criminal activity in the graveyard should it arise again, Afendaria was released. While retrieving her belongings and preparing to leave, she was gifted a strange stone by the half-orc prisoner she had shared a cell with, brought to her by the battlecaster. The battlecaster, still grateful for Afendaria’s past heroism, thanked her for showing kindness to the simple creature and explained that the stone was a gift from him. Afendaria learned that the half-orc likely did not fully understand his fate in the afterlife, and as a Kelemvorite cleric who could not give up a chance to share what was to come, she asked if she could speak to him before leaving. Permission was granted.

She returned to the cell and calmly spoke with the sobbing, dim-witted half-orc, who was named Snarm, and who turned out to be a worshipper of Eldath. Gently, she explained that in death, there is a new beginning, and that everyone will die and pass through the veil to get to the Fugue, where they will wait for the gods to collect the faithful, or eventually see Kelemvor for judgement. She told this Snarm that he would see Eldath's afterlife if he was faithful, and that Eldath’s realm likely had many beautiful rocks. The half-orc, who dearly loved rocks, was deeply comforted by this thought.

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Having thwarted a grave robber, narrowly escaped execution or banishment, and ministered to a doomed soul, Afendaria had indeed experienced a full day. She eventually left the city proper and disappeared into the darkness of the Outer City. There, in a quiet alley, she nearly broke down, gave thanks to Kelemvor and then silently reflected on all that had transpired.

///Thank you DM Ink for the event!

Re: The Church of Kelemvor RP

Posted: Mon Sep 15, 2025 12:55 am
by Afendaria
"Room of the Unforgiven"

14 Elient, 1361 DR

Over two months ago, Elisia LeGande and Afendaria were approached by a Scrivener of Jergal, who informed them that he had come into possession of an ancient set of records. These records detailed the births and deaths of citizens from a wicked city-state once ruled by a kind of necrocracy. This nearly forgotten city-state had apparently begun to expand into the Woods of Sharp Teeth, eventually causing conflict with the ancient elves. The Kelemvorites were told that while the elves had been victorious, the cost had been high—the records stated that during the conflict, many elven and human souls had been trapped in a hidden tomb, chained to the Prime Material Plane and forever forced to haunt the crypt where they were sealed.

Armed with the name of this city-state, its rulers, its approximate location, and the name of the crypt—“The Room of the Unforgiven”—Elisia and Afendaria set out on a quest for more information. Though neither the Scrivener nor the Kelemvorites knew the tomb's exact location, their goal was clear: to find it and free the restless dead trapped within. Their research led them first to the Lathandite temple in Beregost, and then to High Hedge, where they discovered a tome written in an ancient language that had more details on the necrocarcy. Unable to read it directly, Afendaria spent her evenings praying to Kelemvor for the spells needed to translate the text. When her prayers were answered, she read the tome aloud to Elisia, who carefully recorded the information. After many long hours and nights of study, a clearer picture of the tomb’s location began to form—an ancient map was eventually discovered, aiding them further.

Meanwhile, Afendaria also approached the elf Solrialyn Kennyrtlithar with information about the “Room of the Unforgiven,” as the souls of elves were among those trapped. Together with Solrialyn and Aerakiir Dae'hel, and through further correspondence between the elves and the Kelemvorites, the group slowly narrowed down potential locations for the tomb. Eventually, they agreed on a marked spot on one of the ancient maps and, on the 14th of Eleint, the four of them set out to find it.

After getting somewhat lost—largely due to the elves and one of the Kelemvorites refusing to stop talking about birds and bird-watching—the group eventually discovered a large, white, glowing crystal buried in the earth, protruding from what had once been farmland. This crystal marked the location on the map. Upon investigation, magical means revealed that both the crystal and the strange circle around it were composed of necromantic energy, obstructing any divination spells that could locate the tomb or the dead within.

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Initially, the group considered destroying the crystal with explosives, but instead decided to try dispelling it. However, the dispel magic rebounded onto its caster. A rock was also thrown at the crystal, but it ricocheted directly back, striking the thrower in the head. Fearing any bombs they used might similarly rebound, they began considering other ways to find the tomb. As they deliberated, a single ghoul emerged from the earth. The party quickly dispatched it—but its appearance confirmed they were in the right place, for it bore the symbol of the lost city-state that had built the Tomb of the Unforgiven.

Instead of relying on magic, Solrialyn had noticed a cave in the nearby hills and suggested they explore it. Perhaps the tomb could be found underground through mundane means. Aerakiir, however, wished to further inspect the necromantic circle. Boldly (and somewhat foolishly), Afendaria approached the crystal. As she did so (and as Elisia tried to pull her away) the earth began to shake, and a larger host of undead, including wights and ghasts, attacked.

The party managed to defeat the undead, and it was decided to abandon the crystal for the time being. They entered the cave and its caverns below, and using a Detect Undead spell, Afendaria sensed numerous undead presences. Battling through narrow, confined spaces, the four faced Death Knights, Wights, Ghasts, and even Elven Vampires. Throughout their journey, strange, billowing clouds of dark energy manifested, but the party, protected by Death Ward, remained unaffected.

Eventually, through undead detection, Afendaria led the group to the entrance of a crypt guarded by two Death Knights wielding scythes. The knights warned the party they would be slain in Myrkul’s name. Elisia and Aerakiir retorted that Myrkul was dead, and Afendaria bluntly told the Death Knights to “Shut up”! A battle followed, and the Death Knights were destroyed.

After Elisia consecrated the ground outside the crypt to prevent more undead from following, the group entered. Inside, they encountered no hostile undead—only piles of bones and the wailing souls of lost elves and humans, trapped and in torment. They had found the Room of the Unforgiven. However, freeing the souls proved challenging. The party attempted to communicate with them in both Elven and Common, but to no avail. Searching also showed no clear signs of what bound the restless dead. In a second chamber, they discovered not only more lost souls but also the spirits of a dwarf, a gnome, and even a dryad—all wandering the crypt and stuck in a state of confusion.

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With no obvious options, Elisia suggested that Afendaria, as a priestess of Kelemvor, attempt to pray and invoke Kelemvor’s name and try to consecrate the ancient Myrkulite altar on the upper floor. Elisia’s earlier consecration had driven off the evil miasma that had surrounded the entrance to the crypt, so perhaps it may do something. Seeing no better alternative, the party returned to the first chamber. There, Afendaria began to pray, calling upon Kelemvor to sanctify the altar and release the souls of the dead. She declared that all the dead deserved dignity and a chance to move on to the next chapter in the afterlife, and were no longer bound to their prison set by Myrkul’s ancient minions.

Placing her blessed, enchanted gravedigger’s shovel—a tool she often used in consecrations—on the altar, she prayed and consecrated the tomb, and the air suddenly went still. The wailing and weeping of the dead ceased. The crypt fell eerily silent.

Then, an ancient power—one that had existed for eons—manifested. One of the primal faces of Death itself appeared. The elves, overwhelmed, stood frozen in awe and terror. But the Kelemvorites recognized death on Faerûn when they saw it. They stared wide-eyed—not in fear, but in reverence.

In its hollow, disembodied voice, the ancient being informed them that Afendaria’s prayer had broken the bonds on many of the souls, allowing Kelemvor to break the shield that locked the tomb and then help guide them away. But other souls still remained. To free them, the group would need to perform funerary rites for every soul. And so, that is what they set out to do after the ancient power had said what was needed to say, and then vanished from the Prime Material Plane.

Gathering the remains, Elisia and Afendaria prayed over the human dead, setting their souls to rest. Solrialyn and Aerakiir tended to the elves. As for the dryad, the dwarf, and the gnome, they were later entrusted to members of their respective races who could properly conduct their funerary rites, ensuring dignity for all—not just humans and elves. Before leaving the ancient location, the party returned to the surface to see what could be done again about the White Crystal that was still stuck in the earth, but when they arrived, they found the very Scrivener that had given them the task to seek out the Room of the Unforgiven was there, and that he had already destroyed and dealt with the necromancy circle and crystal.

In the end, the two Kelemvorites, after months of research and investigation—and with the assistance of two elves—succeeded in finding the tomb where countless souls had been trapped and denied passage to the afterlife. The souls of the confined dead in that crypt were all set free.

//Thank you DM Ghost for the set of events leading up to the freeing of the dead!

Re: The Church of Kelemvor RP

Posted: Sun Sep 21, 2025 11:29 pm
by Afendaria
21 Elient, 1361 DR. Autumn Equinox.

After Militant Kelemvorite Priestess Afendaria, along with two Knights of the Silver Rose, joined Ilmatari Priestess Ashenie Darakh to observe and pray for the deceased during a seasonal Ilmatari blessing and consecration (meant to preserve mercy and peace within the ruins of a certain Temple of Murder) Afendaria was shown further details of the ruined temple’s lower floors, where it was noted that the remains of the dead were built into an altar and a wall, and many dead still likely lay beneath the rubble.

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Once the party had returned to the surface and disbanded (and following a morning’s Remembrance at several family tombs) the Priestess of Kelemvor could be found in the Old Three Kegs, scribbling away missives regarding the dead. One was sent out to Baldur’s Gate ducal authority, while a second, unrelated missive was sent to the Golden Wheel Trade Company, addressed to their Nashkel location.

Re: The Church of Kelemvor RP

Posted: Sat Sep 27, 2025 4:01 am
by Afendaria
27 Elient, 1361 DR

On the morning of the 27th of Eleint, a very weary priestess of Kelemvor covered in blood and wearing a blue cowl could be seen carrying a grim-looking urn through the northern outskirts and down into the outer city, where she eventually slipped into the cemetery with it. The urn in question was cast in painted ceramic, its surface decorated with a dire skull motif and intricate designs and patterns. The container, meant to hold ashes, seemed more like something a Myrkulite or darker gods might have used in ages past—the expression of death upon its side far more sinister than what one would expect from a Kelemvorite artifact.

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Cradling the urn in her arms, the priestess vanished somewhere into the cemetery. When she left, the urn was gone—perhaps left behind in one of the crypts for safekeeping. Stopping for no one, she made her way into Baldur’s Gate, where made her way into a room at the Blade and Star and fell, exhausted, into bed—armor and all.

Re: The Church of Kelemvor RP

Posted: Mon Sep 29, 2025 1:12 pm
by None
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The journey north was long and quiet. Elisia held the remains of the fallen dwarf, wrapped in a soft white shroud. The wagon rocked and creaked along the long trail. One by one, the trees changed from large, blooming ovals of green to the tall silhouettes of the northern evergreens of the mountains. After days and hours had passed, the two reached the tall gates of Krak Helzaak, where they made their way into the towering dwarven city. The crowds of dwarves were loud and bustling. The taller Kelemvorite rubbed the side of her head, while Elisia looked around for the local church. The two searched until they found a dedication to Moradin.

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The temple was enormous. Elisia gazed up at the large altar while the priest preached of the Father of Dwarves. The Kelemvorites moved away and sat down in the pews farther to the back and out of the way. Elisia remained patient, sitting beside Afendaria as the sermon continued. They spoke quietly while Elisia still held the remains of the fallen dwarf carefully in her arms. The hour passed, and the sermon ended. The dark-cloaked Kelemvorite stood and approached the dwarven priest.


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The travel-weary, pale woman stepped forward with the remains. She knelt before the priest and quietly offered the tale of the nights before. The Kelemvorite spoke of the room of lost souls, the horrors they had witnessed, and the triumph thereafter. The dwarf’s soul was free and destined for the afterlife. Elisia asked that the remains be honored by their people and laid to rest with dignity. A long moment of silence followed after the dwarven remains were left with their kin. The two vanished into the inn, where they could be seen quietly speaking before the day’s end.

Re: The Church of Kelemvor RP

Posted: Sun Oct 05, 2025 5:50 pm
by Afendaria
4 Marpenoth, 1361 DR. Devastation at Winding Waters.

After hunting down and destroying some vampires, and then surveying the north for long lost graves, Priestess Afendaria suddenly received a vision - one that was perhaps divinely sent through Kelemvor himself. Whatever its source, the vision portrayed Death, and much of it. Somewhere north of Baldur’s Gate, a scene unfolded in her mind: many had been slain dead and had fallen near a river.

It took her a moment to determine the location shown in the vision, and she was soon on her way. She arrived in a small walled village near the Winding Waters. Indeed, the vision had not been wrong. What she found was a gruesome late-night scene. Every building ablaze, guards and villagers were slaughtered, their bodies marked by swords and other weapons, and the charred, burnt remains of many were strewn across the landscape.

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Whatever wrath had passed through the area had shown no mercy. Afendaria, with an arm shielding her face, coughed and hacked her way by the burning buildings, but there was no sign of life. The vision had been absolute: there was only death. No survivors remained. And so, as she always did for the dead, and with the village still burning around her, she got right to work to prepare them for burial.

Unfortunately, the number of dead was far too great for her to manage alone. As buildings collapsed and flames raged alongside her, she realized the village was doomed beyond saving. She used a scroll of Sending to summon other Kelemvorites to aid her in the burials, but they would take time to arrive. In the meantime, she began to gather bodies herself, placing them together as best she could—but the smoke and heat took a toll on her. Seeking respite, she made her way to a northbound bridge, only to find it riddled with dangerous traps. She wondered if perhaps these traps were left behind by the attackers to prevent pursuit? She did not know, but it wasn’t her concern at that moment.

Staggering back to the opposite end of the village as dawn began to break over the Winding Waters, she slumped up against a tree, exhausted and overcome by the smoke and heat that still roared around her.

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There she sat, flame-kissed and weary, watching the rest of the town burn before her eyes. She began to ponder philosophical questions of all sorts, perhaps as a distraction from the devastation and the heat and smoke that had entered her lungs. Eventually, as the fires continued and after more buildings fell, she pulled herself up and continued her work.

The other Kelemvorites had still not arrived, and the dead were many. Afendaria attempted to resurrect a few of the slain guards, hoping to give them not only a second chance at life but also enlist their aid in the grim task of burying the dead. But the trauma they had endured was too great. They spoke little of what had happened and wept bitterly over the fallen. Still horrified, they asked Afendaria to leave the dead at rest and not bring them back to the scene of horror before them.

Respecting their wishes, Afendaria left the rest for dead, and thus began to chant and pray, performing the beginning of a lengthy ritual known as The Lament for the Fallen (a series of chants meant for many who die all at once, calling upon Kelemvor to guide the souls of the dead to their rightful place in the Fugue Plane). When the ceremony was complete, and the village reduced to smoldering, charred ruins, she, along with the two heartbroken and mentally shattered guards began to dig graves.

At one point during their grim work, a band of adventurers arrived, horrified by the devastation. Afendaria could offer them no explanation and only asked that they not touch the dead and be cautious of the traps to the north. The brave adventurers chose to face the traps, tripping many. One of them nearly died as a result, but ultimately they succeeded in clearing a safe path, making the northern bridge mostly passable once more.

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After the adventurers had departed, a soot and ash covered Afendaria returned to her solemn task alongside the two guards, the only two that seemed to have survived that village’s dreadful ordeal. The three of them continued digging as many graves as they could while waiting for the other Kelemvorites to arrive, but it would take time. Many had met their deaths there. While they worked, Afendaria alone would continue chanting at times, proceeding with the continued ritual for the dead as the graves were dug and set out.

Re: The Church of Kelemvor RP

Posted: Wed Oct 08, 2025 6:35 pm
by Afendaria
7 Marpenoth, 1361 DR. Devestation at Winding Waters

Work had been hard in the destroyed hamlet near the Winding Water. At first, it had only been Afendaria and the two surviving guards gathering and handling the many dead, but rumors of the hamlet’s destruction travelled quickly, and soon more help arrived. Eventually, another Kelemvorite, Elisia LeGande would show up, followed by people who came from Triel and other adventurers. Triadic Knights, Elves, Selunites, the Church of Mystra, and various others arrived. Some stayed to help dig or pray over the dead for a time; others guarded the diggers or investigated the ruins and surrounding area to try and determine what exactly had happened. Still others merely looked on in horror and left soon after, unable to bear the devastation.

There were dangers at times, including rumours of Drow and a further assault on the town by the foul sahuagin creatures that lurked nearby. The vile fish like humanoids were fought off and defeated, though cleaning up the monstrous bodies took time away from tending to the human dead. Still, the fallen were preserved. Some even spoke of exhuming newly dug graves to assist in identifying the dead and solving the mystery of who had destroyed the hamlet. But the Kelemvorites present often opposed the idea, continuing to dig in solemn defiance, focused only on honoring the dead.

Soon after, many who had come to help did not remain long. Their own lives, duties, and homes called them back, so they did what they could before departing. Most came to respect the dead and gave what time they had, whether through digging, praying, or standing watch. All save for two Kelemvorites, who remained. Their camp was set up and maintained within the village.

Work was steady, though the number of workers waxed and waned, and the graves still took time to complete. It was on the Seventh of Marpenoth that more Kelemvorites finally arrived—gravediggers, and a Doomguide. With their extra hands, blessings, and consecrations, it seemed the Kelemvorites' part in the work would soon be done, and a graveyard would replace the hamlet that was once there.

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With her task nearly complete, and nearly twenty-six graves filled, Afendaria turned from prayers and digging to investigate the ruins herself. She knew others had already searched the Spades Estate, so she went instead to the charred remains of the Winding Water Promenade—only to find it completely destroyed. Its upper levels had collapsed into the earth, offering no way search it.

Her search continued toward what was left of the Blue Fish Inn. There, as she poked through the blackened debris with her shovel, a section of floor suddenly gave way beneath her, revealing more dead—bodies hidden in the inn’s lower level, which had somehow remained structurally intact beneath the flames.

Afendaria descended into the depths of the ruined building, where she discovered even more bodies of people who had not been able to escape. Their path out had been blocked by fallen debris, and most had suffocated in the fire’s smoke. Room by room, she searched through the destruction, finding only more death and ruin. But then, miraculously, she stumbled across something else. It was a door, which was barred and barricaded from the inside.

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She smashed through it with her hammer. Inside, to her shock, was not another body, but a survivor. A woman, alive, with gorgeous, almost flawless ginger hair (hair that nearly rivalled Afendaria’s own, but not quite). This survivor appeared to be free of wounds, but she was not conscious, and had seemed to have survived by locking herself inside the Inn’s bathroom.

After “retrieving” a few personal tokens from the inn that had not been destroyed for herself, Afendaria brought the dehydrated and unconscious woman to the surface. She was taken to a tent and given care so she could recover. Leaving the woman to rest and allowing other resting Kelemvorites to tend to the woman between work shifts, Afendaria returned to digging graves, as more dead had now been found beneath the ruins of the Blue Fish Inn and they too would need to be given their final dignity.