Re: The Church of Kelemvor RP
Posted: Wed Jul 16, 2025 2:56 am
Flamerule 13, 1361 DR – The Fall of ? ? ?
On Flamerule 13, 1361 DR, a talented mage, a necromancer and a new evil who had further corrupted the already cursed Baldur’s Gate graveyard was finally vanquished. This necromancer—both Blackguard and Palemaster, and a devout servant of the dead god Myrkul—had been defiling graves, raising an undead army, and spreading undeath within the cemetery. Her actions defied Kelemvor, the current and true Faerunian God over Death, had made the cemetery a much more dangerous place than it already had been with its myriad curses.
This is a summary of the events and battle leading up to the defeat of the mysterious necromancer of Myrkul.
Despite several confrontations throughout the past three months, the Kelemvorites with various adventurers could not stop her as she seemed to attack and insult the faithful of Kelemvor whenever and wherever she pleased, only to quickly vanish and blink away before the Kelemvorites could properly engage her. Many times she even dared approach the Kelemvorites and harass them at Kelemvor’s shrine within the Masoluem. Eventually, militant priestess Afendaria began to form a special force with the sole purpose to hunt the elusive necromancer down. She recruited the mighty Uthgartd barbarian Alaric, and—through Alaric’s suggestion—Afendaria also recruited the Wintertals, Rose and Mathilde. Included in the party were many others who were faithful to Kelemvor: Watcher Elisia LeGande, Mortarch Nathalie, Korwin Vhoss, Doomguide Evendur, and a new face to the faith, Uther. The team’s mission was to descend into the crypts, confront the necromancer, and end her desecration once and for all.

As they made their way to the graveyard, darkness began to shroud Baldur’s Gate Cemetery, and the necromancer seemed to be summoning her undead army. Somehow the dark mage must have known of the Kelemvorites with their allies were coming to hunt for her, and so she began to summon all of her dark forces. Fortunately, although grim, the darkness that began to blanket the graveyard also brought the attention of many adventurers. Various adventurers flocked to the cemetery and lead by Afendaria, they carved a path through the Necromancer’s forces until they found an open crypt. The adventurers who had seen the dark skies above forming began to battle to the undead horde above ground and ended up holding off the bulk of the necromancer’s army, while the Kelemvorites with their recruited allies delved deep into the catacombs.
In the depths of the crypt they encountered a bridge of bones spanning across what seemed to be a bottomless abyss below. While determining the best way to cross, the sound of undead footsteps could be heard in pursuit. Some of the necromancer's undead forces, perhaps getting past the adventurers above ground or coming from elsewhere within the crypt were following the party. Three faithful to Kelemvor ended up staying behind to hold the army of undeath off: Nathalie, Korwin, and Doomguide Evendur would remain behind as a rearguard protect the rest of the team as they went on ahead.

Using Dimension Door, the rest of the party crossed the bone bridge (the Kelemvorites were not keen on crossing by foot, as they wished to not further desecrate the dead). When they had crossed and continued on their task, it did not take them long to find their target. They were suddenly ambushed in a long corridor: the necromancer they were hunting appeared ahead, cloaked in dark energy, and wielded a hellish scythe, while a massive undead construct—a horror known as a Boneyard—suddenly emerged from behind them. The Boneyard in the ambush tore the skeleton right out Uther’s body and added Uther’s bones to its own mass, spewing viscera and blood all over Mathilde and Alaric in the process. Meanwhile a wave of mysterious blue magic sent forth from the necromancer hit the party and neutralized all magical items and wards.

The battle was fierce and most of the party's magical trinkets had been rendered useless, making the confrontation all the more dangerous. Alaric attacked the Boneyard directly on his own initially so that the others could all focus on killing the Necromancer. Mathilde blasted the Necromancer with magical missile storms and Rose healed the group from another initial magical attack that the necromancer had thrown at them. Meanwhile, Elisia and Afendaria charged the necromancer, scoring some hits against her. Amid the chaos, a ghostly child’s voice echoed from within the Boneyard. Alaric, perhaps realizing a child’s soul was trapped inside, used all the force he could summon and in a sheer display of barbaric force, somehow managed to incapacitate the much larger Boneyard for a time.

The fight intensified as Elisia and Afendaria engaged the necromancer in melee combat, but were cursed by dark magic in their pursuit. It was difficult for the pair to land direct strikes as the Necromancer would often simply blink in and out of melee fighting range. Mathilde’s magic continued to batter the enemy, and Rose attempted to strike their enemies with a powerful Thunderstrike and a Globe of Sunlight. The necromancer continued to blink away out of melee range, and eventually ended up teleporting behind the Boneyard (which had recovered from Alaric’s impressive knockdown) that Alaric had been facing alone. There behind the protection of her undead monster, the necromancer used a spell of Cloudkill to weaken the adventurers, but Rose’s powerful bardic singing summoned wind to blow the horrible miasma away. Fire and magic rained down from Mathilde, which further battered their enemies. During her attack, the skeletal form of a child appeared and seemed to be trapped somewhere inside the Boneyard.
In a surprise move, the necromancer blinked out of sight reappeared among the party, slashing with her scythe and grievously wounding Rose and Afendaria, and also managed to hit Elisia. Furious, Elisia taunted her attacker, calling the necromancer and the dead god Myrkul failures as she struck at the Necromancer with her estoc. Elisia’s words enraged the evil woman and the necromancer unleashed her wrath upon the pale Kelemvorite. In retaliation, the necromancer struck Elisia down with a soul-rending blow, leaving Elisia’s mind, soul and body utterly devastated. Elisia slumped to the ground, near the brink of death.
The Boneyard charged past Alaric (who had taken some damage from exchanging blows with the Boneyard, and had in his rage Alaric had transformed into a powerful bear form) toward the necromancer’s position to assist its dark master, but Rose, seeing an opportunity to hit both opponents, sang a mournful Requiem, a powerful bardic song that inflicted massive damage on both foes. As Elisia lay in a nearly soulless state and was close to dying, Afendaria, filled with divine fury and anger, cursed out the necromancer and called upon Kelemvor’s Divine wrath. With one mighty strike she smote the necromancer with a critical blow. Though the Necromacer attempted to escape via teleportation, but the blow had struck her first and proved fatal—she reappeared behind Alaric, only to collapse in an utter heap. Her dead body slumped down and fell into the abyss below the bone bridge.
Mathilde finished off the Boneyard with an Empowered Isaac’s Greater Missile Storm, causing it to explode into a sea of bones. The battle was won, but the toll was high. Elisia was alive, but barely. Her soul seemed distant and her consciousness fragile. While the team, bloodied and sore recovered and healed themselves Afendaria stayed by Elisia’s side, requesting everything be done to try and bring her out of her mindless state, but nothing seemed to work.
The team began to evacuate with Afendaria carrying Elisia out of the corridor. Soon they learned that Doomguide Evendur had survived along with the two other Kelemvorites and the three had been successful in holding the line against the undead that had slipped past the adventurers from above. Upon learning that his daughter, the necromancer, had been killed, he broke down in tears but accepted her fate, knowing Kelemvor’s dogma left no room for those that twisted and defiled the dead.
Elisia was brought to the Ilmater shrine where Afendaria brought her to an infirmary bed and stayed by her side. Rose went off to fetch the Revered Mother Juna and the holy woman of Ilmater suggested Rose try using a powerful healing scroll to revive Elisia from her nearly disembodied state. The magic within the scroll worked, and Elisia ended up making a miraculous full recovery.
Afendaria was given two powerful items left behind by the necromancer—items the Wintertals and Alaric entrusted to the Church of Kelemvor. With thanks and farewells exchanged, the team disbanded. Afendaria and a fully restored Elisia later returned to the graveyard where the two of them, still covered in blood, went to survey the aftermath of the ground battle and to visit the tombstone of the young girl whose soul they had helped free with Alaric, the Wintertal’s, and other Kelemvorites that day.
And so, with the defeat of this mysterious necromancer (known as ? ? ?), many of the undead raised within the graveyard of Baldur's Gate could find rest again. Yet, that cemetery still hosts curses and the dead still walk up from the graves, meaning that other evils may still lurk beneath and within the tombs and crypts. Fortunately, the Kelemvorites too will remain and the faithful of Kelemvor will work tirelessly to find ways to bring dignity to the dead and will continue to do battle against all who wield the dark powers of undeath wrought through necromancy.
//The final battle was played out in turn based combat, using more of the PnP rules from 3.5, and monitored by DM Faith and DM Mimic
//A great thank you DM Faith for the campaign spanning over several months, and for running the events!
//Special thanks to DM Mimic for assisting in the final battle, and to DM Kivrijecht and DM LeviOsa for hosting the event on the surface for the other adventures!
//Images in this post produced by AI through prompts from None!
On Flamerule 13, 1361 DR, a talented mage, a necromancer and a new evil who had further corrupted the already cursed Baldur’s Gate graveyard was finally vanquished. This necromancer—both Blackguard and Palemaster, and a devout servant of the dead god Myrkul—had been defiling graves, raising an undead army, and spreading undeath within the cemetery. Her actions defied Kelemvor, the current and true Faerunian God over Death, had made the cemetery a much more dangerous place than it already had been with its myriad curses.
This is a summary of the events and battle leading up to the defeat of the mysterious necromancer of Myrkul.
Despite several confrontations throughout the past three months, the Kelemvorites with various adventurers could not stop her as she seemed to attack and insult the faithful of Kelemvor whenever and wherever she pleased, only to quickly vanish and blink away before the Kelemvorites could properly engage her. Many times she even dared approach the Kelemvorites and harass them at Kelemvor’s shrine within the Masoluem. Eventually, militant priestess Afendaria began to form a special force with the sole purpose to hunt the elusive necromancer down. She recruited the mighty Uthgartd barbarian Alaric, and—through Alaric’s suggestion—Afendaria also recruited the Wintertals, Rose and Mathilde. Included in the party were many others who were faithful to Kelemvor: Watcher Elisia LeGande, Mortarch Nathalie, Korwin Vhoss, Doomguide Evendur, and a new face to the faith, Uther. The team’s mission was to descend into the crypts, confront the necromancer, and end her desecration once and for all.

As they made their way to the graveyard, darkness began to shroud Baldur’s Gate Cemetery, and the necromancer seemed to be summoning her undead army. Somehow the dark mage must have known of the Kelemvorites with their allies were coming to hunt for her, and so she began to summon all of her dark forces. Fortunately, although grim, the darkness that began to blanket the graveyard also brought the attention of many adventurers. Various adventurers flocked to the cemetery and lead by Afendaria, they carved a path through the Necromancer’s forces until they found an open crypt. The adventurers who had seen the dark skies above forming began to battle to the undead horde above ground and ended up holding off the bulk of the necromancer’s army, while the Kelemvorites with their recruited allies delved deep into the catacombs.
In the depths of the crypt they encountered a bridge of bones spanning across what seemed to be a bottomless abyss below. While determining the best way to cross, the sound of undead footsteps could be heard in pursuit. Some of the necromancer's undead forces, perhaps getting past the adventurers above ground or coming from elsewhere within the crypt were following the party. Three faithful to Kelemvor ended up staying behind to hold the army of undeath off: Nathalie, Korwin, and Doomguide Evendur would remain behind as a rearguard protect the rest of the team as they went on ahead.

Using Dimension Door, the rest of the party crossed the bone bridge (the Kelemvorites were not keen on crossing by foot, as they wished to not further desecrate the dead). When they had crossed and continued on their task, it did not take them long to find their target. They were suddenly ambushed in a long corridor: the necromancer they were hunting appeared ahead, cloaked in dark energy, and wielded a hellish scythe, while a massive undead construct—a horror known as a Boneyard—suddenly emerged from behind them. The Boneyard in the ambush tore the skeleton right out Uther’s body and added Uther’s bones to its own mass, spewing viscera and blood all over Mathilde and Alaric in the process. Meanwhile a wave of mysterious blue magic sent forth from the necromancer hit the party and neutralized all magical items and wards.

The battle was fierce and most of the party's magical trinkets had been rendered useless, making the confrontation all the more dangerous. Alaric attacked the Boneyard directly on his own initially so that the others could all focus on killing the Necromancer. Mathilde blasted the Necromancer with magical missile storms and Rose healed the group from another initial magical attack that the necromancer had thrown at them. Meanwhile, Elisia and Afendaria charged the necromancer, scoring some hits against her. Amid the chaos, a ghostly child’s voice echoed from within the Boneyard. Alaric, perhaps realizing a child’s soul was trapped inside, used all the force he could summon and in a sheer display of barbaric force, somehow managed to incapacitate the much larger Boneyard for a time.

The fight intensified as Elisia and Afendaria engaged the necromancer in melee combat, but were cursed by dark magic in their pursuit. It was difficult for the pair to land direct strikes as the Necromancer would often simply blink in and out of melee fighting range. Mathilde’s magic continued to batter the enemy, and Rose attempted to strike their enemies with a powerful Thunderstrike and a Globe of Sunlight. The necromancer continued to blink away out of melee range, and eventually ended up teleporting behind the Boneyard (which had recovered from Alaric’s impressive knockdown) that Alaric had been facing alone. There behind the protection of her undead monster, the necromancer used a spell of Cloudkill to weaken the adventurers, but Rose’s powerful bardic singing summoned wind to blow the horrible miasma away. Fire and magic rained down from Mathilde, which further battered their enemies. During her attack, the skeletal form of a child appeared and seemed to be trapped somewhere inside the Boneyard.
In a surprise move, the necromancer blinked out of sight reappeared among the party, slashing with her scythe and grievously wounding Rose and Afendaria, and also managed to hit Elisia. Furious, Elisia taunted her attacker, calling the necromancer and the dead god Myrkul failures as she struck at the Necromancer with her estoc. Elisia’s words enraged the evil woman and the necromancer unleashed her wrath upon the pale Kelemvorite. In retaliation, the necromancer struck Elisia down with a soul-rending blow, leaving Elisia’s mind, soul and body utterly devastated. Elisia slumped to the ground, near the brink of death.
The Boneyard charged past Alaric (who had taken some damage from exchanging blows with the Boneyard, and had in his rage Alaric had transformed into a powerful bear form) toward the necromancer’s position to assist its dark master, but Rose, seeing an opportunity to hit both opponents, sang a mournful Requiem, a powerful bardic song that inflicted massive damage on both foes. As Elisia lay in a nearly soulless state and was close to dying, Afendaria, filled with divine fury and anger, cursed out the necromancer and called upon Kelemvor’s Divine wrath. With one mighty strike she smote the necromancer with a critical blow. Though the Necromacer attempted to escape via teleportation, but the blow had struck her first and proved fatal—she reappeared behind Alaric, only to collapse in an utter heap. Her dead body slumped down and fell into the abyss below the bone bridge.
Mathilde finished off the Boneyard with an Empowered Isaac’s Greater Missile Storm, causing it to explode into a sea of bones. The battle was won, but the toll was high. Elisia was alive, but barely. Her soul seemed distant and her consciousness fragile. While the team, bloodied and sore recovered and healed themselves Afendaria stayed by Elisia’s side, requesting everything be done to try and bring her out of her mindless state, but nothing seemed to work.
The team began to evacuate with Afendaria carrying Elisia out of the corridor. Soon they learned that Doomguide Evendur had survived along with the two other Kelemvorites and the three had been successful in holding the line against the undead that had slipped past the adventurers from above. Upon learning that his daughter, the necromancer, had been killed, he broke down in tears but accepted her fate, knowing Kelemvor’s dogma left no room for those that twisted and defiled the dead.
Elisia was brought to the Ilmater shrine where Afendaria brought her to an infirmary bed and stayed by her side. Rose went off to fetch the Revered Mother Juna and the holy woman of Ilmater suggested Rose try using a powerful healing scroll to revive Elisia from her nearly disembodied state. The magic within the scroll worked, and Elisia ended up making a miraculous full recovery.
Afendaria was given two powerful items left behind by the necromancer—items the Wintertals and Alaric entrusted to the Church of Kelemvor. With thanks and farewells exchanged, the team disbanded. Afendaria and a fully restored Elisia later returned to the graveyard where the two of them, still covered in blood, went to survey the aftermath of the ground battle and to visit the tombstone of the young girl whose soul they had helped free with Alaric, the Wintertal’s, and other Kelemvorites that day.
And so, with the defeat of this mysterious necromancer (known as ? ? ?), many of the undead raised within the graveyard of Baldur's Gate could find rest again. Yet, that cemetery still hosts curses and the dead still walk up from the graves, meaning that other evils may still lurk beneath and within the tombs and crypts. Fortunately, the Kelemvorites too will remain and the faithful of Kelemvor will work tirelessly to find ways to bring dignity to the dead and will continue to do battle against all who wield the dark powers of undeath wrought through necromancy.
//The final battle was played out in turn based combat, using more of the PnP rules from 3.5, and monitored by DM Faith and DM Mimic
//A great thank you DM Faith for the campaign spanning over several months, and for running the events!
//Special thanks to DM Mimic for assisting in the final battle, and to DM Kivrijecht and DM LeviOsa for hosting the event on the surface for the other adventures!
//Images in this post produced by AI through prompts from None!