Page 3 of 3

Re: On summons once again

Posted: Sat Dec 27, 2025 7:33 am
by Zar'shalee
Steve wrote: Sat Dec 27, 2025 6:24 am
Zar'shalee wrote: Fri Dec 26, 2025 6:38 pm One of my True names that I consider "somewhat useful" When fully buffed (wands included) level 19 Outsider. Can muster 45 AC 44/39/34/29 AB. But damage only 2-12 + 17 (STR bonus) +5 GMW. So realistically he hits usually around 20-25+-. Creature also has some DR. It can stand for itself in CR 25 locations but anything above that low damage output starts to show.
It's interesting to me, your numbers for your Named Being, because compare its 19 HD with my "epic" Named Being of 24 HD. Almost as good AC, way better AB, poorer dmg (my White Slaad has Multiattack though, that helps a lot!).

And if you can realistically take a 19 HD summons, buffed to the 9s, and run it thorugh a CR 25 area...that is actually pretty darn good and "punching" above the Rating System.

But if it is true, that by design, BGTSCC is meant to not have solo PCs of any type in CR 27+ areas...the Server has A LOT of work to do, not just related to Conjurers.
Yes, I also do have creature 24HD which are suppose to be stronger with better stats and they are garbage... Its just overall inconsistency I think.

Re: On summons once again

Posted: Sat Dec 27, 2025 1:08 pm
by Aspect of Sorrow
Zar'shalee wrote: Sat Dec 27, 2025 7:31 amWhat is the point of having spellcaster summon with no ability to actually control when or where they should cast it would just add to general annoyance.
There is a stark difference of a summoner and a possessor.
renshouj wrote: Sat Dec 27, 2025 6:17 am Now, there's also imo the matter of summon variety. Should summons just be "one-size-fits-all" as I think they mostly are today? Or should we have very distinct summon archetypes (spellcaster summons, healer summons, tank summons, damage summons), which in turn are far, far far, FAR harder to balance.
We should have no summon out of the box with near-peer function to the content it is combating nor the PCs in the party it occupies. We can have the specialist summons follow the PC Recommend rule breakout for an intended class.
Zar'shalee wrote: Sat Dec 27, 2025 5:08 am I am aware that druid animal companion can get really strong. Then again. Why conjured creatures cannot get the similar scaling like animl companion summon or dragon companion? 63 AC? 49 AB on bear companion?... Are you kidding me? Not even Balor from Epic gate boast such a stats and that guy lasts only 40 rounds. Druid animal companions are pretty much forever.
It was a mistake to let many of these outliers scale so high and are due a nerf post PvE changes.
Steve wrote: Sat Dec 27, 2025 6:36 am Since there are no Rest areas
Frost giant has one, Greypeaks has two, Pirate Isles has one, Speartop has two, and I think Cliffside has one. There are rest spaces in epic maps, though I want to expand a camping system at some point and the amount of safe locales.
Steve wrote: Sat Dec 27, 2025 6:36 am Let's just look at the math of it: I have a CR 24 Named Being that I need to buff with Improved Mages Armor, Spiderskin, Greater Heroism (if available), Greater Magic Weapon, Greater/Superior Resistance, Stoneskin, Haste. Average of 6 spells + the Epic Gate use (4/day) to conjure it. Because using also Thaumaturge in the build/character, that's 8 minutes per Rest of 18 minutes Level 30 Timer. To have my best Conjuriing out and active, my PC is going to burn 18 spells, because after the Named Being runs it's duration, it is resummon and reapply.
Some summons have the ability to self buff, which in my opinion is the more apropos space to extend spell based boons than to rely so heavily on the summoner's spellbook while also letting the enemy NPCs apply counters toward. Enemy NPCs receiving on-spawn spell buffs rather than having elevated non-dispellable numbers can be equally applied to many summons in this way, allowing for higher values on sheet that are counterable. The summoned NPCs capable of self buffing can have a scaled quantity of those spells augmented also by the summoner, and indeed potentially buffing party members from that quantity as a tactical option.

If we move the Gate level True Name summons to GPB, that introduces a 10x duration uplift, 20x extended.

Re: On summons once again

Posted: Sat Dec 27, 2025 2:24 pm
by Steve
Aspect of Sorrow wrote: Sat Dec 27, 2025 1:08 pm
Some summons have the ability to self buff, which in my opinion is the more apropos space to extend spell based boons than to rely so heavily on the summoner's spellbook while also letting the enemy NPCs apply counters toward. Enemy NPCs receiving on-spawn spell buffs rather than having elevated non-dispellable numbers can be equally applied to many summons in this way, allowing for higher values on sheet that are counterable. The summoned NPCs capable of self buffing can have a scaled quantity of those spells augmented also by the summoner, and indeed potentially buffing party members from that quantity as a tactical option.

If we move the Gate level summons to GPB, that introduces a 10x duration uplift, 20x extended.
This could be interesting.