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Re: Spell / Scroll / Feat Bugs
Posted: Sat Nov 23, 2013 4:49 am
by Diamore
High Arcana: Mastery of Shaping does not work with any flame wall, acid fog or incendiary cloud spells.
I do not have any of the other lingering effect clouds but I would think they would also not work with this ability.
Is this intentional? These were the spells I was attempting to build around.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Nov 23, 2013 10:16 am
by Rasael
It is intentional that cloud spells do not work with Mastery of Shaping. They are not supposed to in D&D as far as we are aware.
It does work with cones and most other forms of area damages. Just not Area of Effect spells because you have no way of knowing in advance how to shape them to avoid hitting passing allies. (since your allies will move)
Re: Spell / Scroll / Feat Bugs
Posted: Sun Dec 15, 2013 3:03 am
by Diamore
For Spellshape above: Can the feat description be updated for this when possible?
The DCs for any essence in a Hideous Blow are still not being calculated correctly. The DCs also change with every attack. It is currently averaging 4-5 lower than the correct DC for me.
It does not seem to have changed since I last played a warlock a year ago, so I was curious if this was intentional or just at the bottom of the "to-do" list.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 20, 2013 1:47 pm
by Slunko
I have to say the Hideous blast DC is quite buggy. It is dropping by 3 or so DC on every zone change. If I cast the essence on it's own, the DC is correct, and Hideous blow's DC goes to the correct value as well. Until the next zone change that is. It's quite annoying to be sure.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 21, 2013 12:50 pm
by Rainbow Prism
Haste.
Why?
Because when it is applied to FS feat or potions, it acts like spell: other members get benefit too!
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 21, 2013 2:19 pm
by Baboonicorn
Rainbow Prism wrote:Haste.
Why?
Because when it is applied to FS feat or potions, it acts like spell: other members get benefit too!
The same thing applies to other party buffs like Rage - this does seem a bit odd, as surely drinking a potion should only benefit the imbiber, unless you subsequently spray a fine vapour of potion from your pores over your party-mates, which sounds a bit icky.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 21, 2013 3:07 pm
by Considerate_
It's magic, it doesn't have to behave reasonably or in some logical manner - that's why we call it magic! ^.^
Re: Spell / Scroll / Feat Bugs
Posted: Mon Jan 13, 2014 8:53 pm
by blue_penguin
I just hit level 5 on my (as of now) pure Wizard, but I couldn't pick any of the Reserve feats (fiery burst and so on), or the runes. I could choose between metamagic, spell focus and crafting, but that's it.
I qualify for the only requeriment on the reserve feats, so I'm not sure why they're not appearing? Is it a bug, or I simply can't take them on bonus feat levels?
EDIT: The issue was solved. 
Re: Spell / Scroll / Feat Bugs
Posted: Fri Feb 21, 2014 6:22 am
by Slunko
Right, I have some incorrect (I hope) DCs on my Archmage's SLA's.
Archmage with a sorcerer as base casts SLA Bigby's 8, at DC of 20, which would make sense if it used my intelligence mod +2, +8for lvl8 spell, +10. But my charisma (primary casting stat) is much higher, so the DC should be well over 8.
Re: Spell / Scroll / Feat Bugs
Posted: Sun Mar 09, 2014 2:41 am
by DM Mouse
Battle Caster, with Armored Caster having been granted by Bard, can not be taken on a non-Bard level. I haven't tested with Warlock yet.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Mar 28, 2014 1:24 pm
by calvinus
I apologize if this is not the right thread for this (please direct me to the right one if it is not), but here is my first bug report:
When a paladin casts weapon of the deity on their equipped weapon, then anyone casts greater magic weapon on the same weapon after that (or vice versa), the attack/damage portion of the weapon of the deity enchantment (or the attack/damage of GMW if it is was cast first) is entirely removed and the greater magic weapon enchantment does not replace it with its effective attack/damage bonus (even if it is cast again after this). This unintentional "curse" can only be undone by resting and doing the wards on the weapon over again.
This bug has been especially frustrating playing a paladin since I will often IC cast weapon of the deity on Wai Li's sword, then a friendly adventure just being friendly will ward Wai Li with greater magic weapon after that (without asking, since this should be harmless, not a curse lol), but it effectively curses/reduces Wai Li's attack by 4 and damage by 4 until she rests again and avoids having both spells cast at once. This bug has gotten Wai Li killed on more than one occasion haha!
Any help with this one would be most appreciated!
Re: Spell / Scroll / Feat Bugs
Posted: Wed Apr 02, 2014 1:37 pm
by Hoihe
http://bgtscc.wikia.com/wiki/Spell:_Epi ... ning_Storm
Epic Call Lightning Storm. Can it be taken on sorcerer levels?
When I've hit level 27, and gained 9th circle spells simultenously, I didn't see the feat amongst my list of Epic feats available. I could take any of the other Epic Spells, though [Epic Gate, for example, which I did take].
Am I doing something wrong, or this spell is indeed unavailable for Arcane consumption?
I've got maxed spellcraft.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Apr 03, 2014 2:28 am
by Luna
Hoihe, I don't see it.
I will try to get it added for the next update.
It looks like Sorcerer needs a few other feats added as well.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Apr 03, 2014 10:29 am
by Hoihe
Alright, thanks!
Was getting a bit afraid that it was intentional: Glad it wasn't!

Re: Spell / Scroll / Feat Bugs
Posted: Fri May 16, 2014 1:17 pm
by Slunko
Quick, not sure if bug, but the way how item's properties transfer to wild shape forms.
I can get elemental resistance from chest item or from shield item (tested those two for fire and lightning elements), but they don't work if I have them on my weapon (The sling from the hin village.)
*edit*
I'm posting this, cose either the items that transfer work incorrectly or the ones that don't transfer are buggy. Well, best post then not I guess.