Possible QC change - Community input appreciated

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
Deathgrowl
Recognized Donor
Posts: 6576
Joined: Thu Oct 20, 2011 6:10 pm
Location: VIKING NORWAY!
Contact:

Re: Possible QC change - Community input appreciated

Unread post by Deathgrowl »

arakes99 wrote:For me, I think the issue that this class creates more than anything is that they look like Warriors, they feel like warriors, they are better than warriors in every conceivable way (unless you happen to be a dwarf).
It may be important to add the caveat here that this is indeed true, but only so long as they still have their buffs. Once they run out, they are most definitely weaker than fighters.

This is of course not a problem with grinding or otherwise whenever you feel like you can rest every 20 minutes. In a lot of RP situations (DM events or RP adventuring, for instance), that is unrealistic, though. But we should probably not balance around that.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep

Free music:
http://soundcloud.com/progressionmusic/sets/luna
Boddynock
Posts: 838
Joined: Mon Apr 12, 2010 1:30 am

Re: Possible QC change - Community input appreciated

Unread post by Boddynock »

arakes99 wrote:And that's probably why some people don't think nerfs are enough.

I do apologize for wasting everyone's time though.
Having a discussion is not a waste of time, it gets ideas out there for everyone to read. That's how opinions change and that's how people educate themselves, by exposing themselves to a number of different viewpoints. You have been a part of that and should feel good about that. Don't disparage yourself because people have disagreed with you, that's just a part of any debate.

That being said, I disagree with you too. The reason I have been harping on class re-envisioning as opposed to straight up class nerfs is because I'm not in total agreement that FvS are way more powerful than the next class down. Maybe they need to be reigned in a bit, but when I say that I really really mean "maybe" and I really really mean "just a bit." Because, like I have also said before, in here, despite what we do something will always be on top of the dogpile, figuratively speaking, and I don't really care who it is. However, some re-tooling of the type I have suggested would give us the chance to pull back just a little bit, but also introduce enough new stuff to make people happy. That's right, I think it is possible to bring down the overall power of the class but still have the majority of FvS players be happy about it.

How do we do that? Well let's use an example, with the accompanying assumption that one of the basic changes like the proposed stat split or the spells known/per day being brought in line with sorcerer or they now get one low save. For our example let's use a FvS or Helm, another popular faith for PCs on our server.

Favored of Helm:
Hidden: show
Level Features Gained
1 Deity's Weapon Proficiency
2
3 Weapon Focus - Deity's favored weapon
4
5 Heavy Armor Proficiency
6
7
8
9
10 Heavy Armor Optimization
11
12 Bonus Feat: Alertness
13
14
15 Clairaudience/Clairvoyance 3 times per day
16
17 Bonus Feat: Guarding the Lord*
18
19
20 Bonus Feat: Protective Aura*
21
22
23 Bonus Feat
24
25
26 Bonus Feat
27
28
29 Bonus Feat
30

*- From Bodyguard/Neverwinter Nine PrC
So what's different here? Well, Helm is the watchful protector, always seen wearing a heavy suit of armor to represent the weight of his responsibility. So, Heavy armor proficiency and optimization make sense, alertness to represent the "watchful" in watchful protector, and then towards the end of the progression you get stuff lifted directly from the PrC about guarding people. What is the end result here? Not a vast overall change in powers, but they ARE more suited to a favored of Helm. Keep in mind that this proposed progression is literally off the top of my head, the point is that we could, in combination with a reduction in power (if it is deemed truly necessary), keep people interested in the server and the class by giving them this sort of thematic overhaul. Who here that plays a FvS wouldn't think it was cool as shit if their granted suite of powers actually felt more religion appropriate?

Is this more work? Yes, absolutely. But is this also an opportunity for us as a community to rescale FvS AND keep the people playing them happy and thus still interested in playing? Also yes. Point being, anything that is worth having takes hard work.
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)

"Liam the Golden, so I have heard,
Yet truly none can polish a...
" - Ameris Santraeger, 2016
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Possible QC change - Community input appreciated

Unread post by aaron22 »

Hidden: show
Boddynock wrote:That being said, I disagree with you too. The reason I have been harping on class re-envisioning as opposed to straight up class nerfs is because I'm not in total agreement that FvS are way more powerful than the next class down. Maybe they need to be reigned in a bit, but when I say that I really really mean "maybe" and I really really mean "just a bit." Because, like I have also said before, in here, despite what we do something will always be on top of the dogpile, figuratively speaking, and I don't really care who it is. However, some re-tooling of the type I have suggested would give us the chance to pull back just a little bit, but also introduce enough new stuff to make people happy. That's right, I think it is possible to bring down the overall power of the class but still have the majority of FvS players be happy about it.

How do we do that? Well let's use an example, with the accompanying assumption that one of the basic changes like the proposed stat split or the spells known/per day being brought in line with sorcerer or they now get one low save. For our example let's use a FvS or Helm, another popular faith for PCs on our server.

Favored of Helm:
Hidden: show
Level Features Gained
1 Deity's Weapon Proficiency
2
3 Weapon Focus - Deity's favored weapon
4
5 Heavy Armor Proficiency
6
7
8
9
10 Heavy Armor Optimization
11
12 Bonus Feat: Alertness
13
14
15 Clairaudience/Clairvoyance 3 times per day
16
17 Bonus Feat: Guarding the Lord*
18
19
20 Bonus Feat: Protective Aura*
21
22
23 Bonus Feat
24
25
26 Bonus Feat
27
28
29 Bonus Feat
30

*- From Bodyguard/Neverwinter Nine PrC
So what's different here? Well, Helm is the watchful protector, always seen wearing a heavy suit of armor to represent the weight of his responsibility. So, Heavy armor proficiency and optimization make sense, alertness to represent the "watchful" in watchful protector, and then towards the end of the progression you get stuff lifted directly from the PrC about guarding people. What is the end result here? Not a vast overall change in powers, but they ARE more suited to a favored of Helm. Keep in mind that this proposed progression is literally off the top of my head, the point is that we could, in combination with a reduction in power (if it is deemed truly necessary), keep people interested in the server and the class by giving them this sort of thematic overhaul. Who here that plays a FvS wouldn't think it was cool as (#2) if their granted suite of powers actually felt more religion appropriate?

Is this more work? Yes, absolutely. But is this also an opportunity for us as a community to rescale FvS AND keep the people playing them happy and thus still interested in playing? Also yes. Point being, anything that is worth having takes hard work.
my only complaint that i have for this class is the ability to create something that has no weakness. that is why i have never considered playing it. but this kind of approach would actually make me desire playing this class and finding a fun little spot in the world to put something very unique in. although i think this would work for one class and i do not think every class should be so restrictive.

with that said, I have no horse in this race and i really dont care one way or another whether this class is nerfed or not, but i did want to participate in the thoughts from the player base setting even if it is only to promote these types of discussions again. maybe when i do have a horse in the race. i do not think any of this is a waste of time and not trying to make something better is dooming it to fail.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Passiflora
Posts: 2232
Joined: Mon Aug 15, 2011 9:47 pm
Location: In the land of dreams which never happens.

Re: Possible QC change - Community input appreciated

Unread post by Passiflora »

4 classes, Warrior, Cleric, Thief, Wizard. No prestige classes.

And this game would be puurrfect. :D
Go home and be a familly cat!
fearknight2003
Posts: 354
Joined: Fri Sep 25, 2015 8:53 pm

Re: Possible QC change - Community input appreciated

Unread post by fearknight2003 »

Passiflora wrote:4 classes, Warrior, Cleric, Thief, Wizard. No prestige classes.

And this game would be puurrfect. :D
Can I multiclass Warrior and Cleric and call myself a paladin?
It was a fun year (I think). Bye.
User avatar
Passiflora
Posts: 2232
Joined: Mon Aug 15, 2011 9:47 pm
Location: In the land of dreams which never happens.

Re: Possible QC change - Community input appreciated

Unread post by Passiflora »

fearknight2003 wrote:
Passiflora wrote:4 classes, Warrior, Cleric, Thief, Wizard. No prestige classes.

And this game would be puurrfect. :D
Can I multiclass Warrior and Cleric and call myself a paladin?
Yes.

A warrior 4, cleric 3, rogue 3, would be a ranger.
Go home and be a familly cat!
fearknight2003
Posts: 354
Joined: Fri Sep 25, 2015 8:53 pm

Re: Possible QC change - Community input appreciated

Unread post by fearknight2003 »

Passiflora wrote:
fearknight2003 wrote:
Passiflora wrote:4 classes, Warrior, Cleric, Thief, Wizard. No prestige classes.

And this game would be puurrfect. :D
Can I multiclass Warrior and Cleric and call myself a paladin?
Yes.

A warrior 4, cleric 3, rogue 3, would be a ranger.

How about a druid?

Warrior 4, Cleric 5, Rogue 1?

And that's all the important classes. There are no others.
It was a fun year (I think). Bye.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Possible QC change - Community input appreciated

Unread post by aaron22 »

lets have warrior, wizard, valkarie, and elf be the classes... guantlet style
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: Possible QC change - Community input appreciated

Unread post by Eclypticon »

aaron22 wrote:lets have warrior, wizard, valkarie, and elf be the classes... guantlet style
I played that game with friends and we seemed to go through every level never beating it. An amazing feat for the time period.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Possible QC change - Community input appreciated

Unread post by Akroma666 »

Image
Stay on track! We were doing so well!
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
Garn Greymoon
Posts: 288
Joined: Sun May 01, 2016 12:19 am

Re: Possible QC change - Community input appreciated

Unread post by Garn Greymoon »

Aelcar wrote:I had promised a friend I wouldn't post anymore, but he had promised me he wouldn't quit DMing first, so I am sure he won't mind this little...exception.

I read this thread entirely, and I have to agree with those feeling the majority of posts come more from "gut feelings" rather than hard facts or true problems.

- What is currently available

EDM Favored Soul is very strong. However, people tend to underestimate what else is available, often blinded by "that time that guy with a FS did this or that...".

The truth is, a proper Warlock can do pretty much the same things. A proper Dwarven Defender can do the pretty much the same things. A Dragon Druid can do pretty much the same things. A proper Bard can do pretty much the same things. A decent Cleric can do pretty much the same things. Arcane gishes are also more or less there.

The point is, players have alternatives...

- EDM FvS Advantages

We can safely say that EDM Favored Soul is better rounded than the above. For instance, Warlock needs a few items and consumables to perform at that level, whereas a Druid will need even less equipment than the FS itself, but will kill a bit slower. Is this a balance issue? No. When you balance, you have to consider the maximum performance reachable, not the level of commitment needed to reach it.

For example, a caster Wizard will always be harder to play than the above because (among others) of the limited resources and inherent fragility under the buffs, but that doesn't mean it's weak: it just means the player's skill will be a far more decisive factor since the margin of error is narrower. A WM/FB, by comparison, can be played by me and you or someone in irreversible coma with pretty much the same outcome: point, click to attack, repeat. Once it's geared and ready, it becomes rather trivial.

I have read of players very concerned about the Weapon Focus and Specialization feats, the 10 DR, the Resistances, the ca. 3 mins Haste per day. I am pretty sure nobody in QC thought twice about these, because they are largely irrelevant to the overall performance. The reason why EDM FS is so strong, as mrm3ntalist has already pointed out early on, is the melee-oriented Cleric's spellbook (so the WIS-CHA split does not hurt much, offensive spells are not needed to kill) combined with CHA synergies on saves and EDM duration as well as scaling divine dmg increase.

However, unlike some think, EDM FvS is not a perfect machine, and even though they are few, it has chinks in its shining armor. Since this was a legitimate concern, I decided to spend a couple of words on it.

- DMing an EDM FvS (or more)

There is nothing a DM cannot do behind the client, and good DMs have shown this time and time again, demonstrating increasing levels of surgical precision in their events (for example, my personal experience with DM Narshe in the past and even more so DM Bloodlust more recently, until February).

I could explain the concept numerically, but that approach would be impractical for a DM in his or her everyday trade, especially if he/she is not the most knowledgeable as far as mechanics are concerned. Instead, it's much easier to make an example.

If you have a party with a HiPS Rogue, a Fighter type, an EDM FS and a blaster warlock, how do you react? Which kind of encounter will you build? Well...surprisingly enough, it doesn't matter, as long as you offer counterplay.

A DM thinking the EDM FS is the strongest, therefore the enemies need to challenge its stats will only result in the others dying during the "boss fight" (if not earlier), which is, in fact, craptastic: it's like watching a great movie, and leave 20 mins before the end. Terrible.

The right approach is: which character types are weaker, why, and what can their players do to compensate? A very quick glance should tell you the following:

- Big AoE death and control effects based on Will or Fort that ignore LoS are idiotic, because it's almost a death sentence for the rogue (barred light-speed mantling without warning...in a long event, almost impossible to keep that level of concentration, especially if you are busy RPing).

- The enemies need to have a Spot/listen that is manageable for the Rogue's HiPS. Those you plan to be "spotters" should hit softer in order to avoid "one-shot" situations, and be slower than the Rogue to offer counterplay.

- The enemies need to be suited to the Fighter power level, especially AC and AB-wise. This forces the FS to step into the realm of the short-term buffs or be either irrelevant, or worse, in danger.

- Fighter, Warlock and Rogue can fight often without resting. Forbid resting. Make frequent mid-level encounters happen, distanced by 6-8 mins from each other at least (given the time to RP, not a problem) instead of a single megafight where the FS (or every caster, really) can simply just fire everything and profit, forgetting the consequences.

In this fashion, you will discover a couple of things: fighter, warlock and rogue are competitive, challenged and have fun all along. The FS needs to manage its power carefully, for if it roflstomps the first two to three waves, it will run out of spells and be in trouble later on. Once the short-term buffs are no longer so readily available, you might find out that those 300 HP (usually less) aren't so many, that Disjunction at the wrong time really caused irreparable damage or even death, and that AB without Divine Power isn't so high, after all...

- Conclusion

Is the FvS too strong? Is it so strong that is disruptive? Are there other classes and character types capable of performing at the same level? In my opinion, respectively: probably slightly, no and yes. A sensible attempt at balancing was suggested by QC already: that would disrupt the synergy with EDM and BG/Pal in general, but as some pointed out also alter the RP angle significantly (stats are a very important aspect of RP).

Barring FS from cross-classing with Turn Undead classes would be an even more radical solution, and that would suddenly put the FS in "Tier 2" power-wise behind the other aforementioned types. That would be understandable in a general power level reduction strategy (fully against the "BGTSCC caters to every player and playstyle" policy that is a staple of this server's history), which involves an amount of work that is unhealthy for a game with a tad too many bugs to begin with, a few years too many under the belt, a volunteer dev team nobody can expect to work around the clock and a total playerbase of 200 people.

So the question is: why do you want it nerfed?

- If it's the pvp, you are playing the wrong game

- If it's the pve, good players can do basically the same things with many characters. Probably nerfing 40% of the classes and PrCs isn't a good idea.

- If it's the events, it's like being a god and being pissed it's raining. Even Red Wizards can control the weather, not to mention a DM...

- If it's the RP, one of the main server rules is: "Don't be a jerk. Benefit of the doubt for others' RP, don't judge someone else's RP a priori". I have met several excellent RPers playing FSs. I have met several extremely bad paladins who weren't FSs. Classes have nothing to do with anything, really: it is, and always will be, the players.

- If it's the fact another character is more powerful than yours, well...you either are a munchkin (and then my suggestion would be play one, or one of the others mentioned) or I can assure you, there are several more.

I have only played FS to test it in 2012, so it's not like I am sentimentally involved with the class. It's just that I consider wanting to take something away from someone else without valid reasons a baffling attitude, even more so when this is one of the few classes which are NOOB-friendly and can hit top performance levels without much money or equipment.

Happy RPing everyone.

This summarizes everything I've wanted to get across. Well done sir.

Vabo . . . . . Gnome Druid - The Mushroom Man
Dag . . . . . Gnome Bard - The Twang Fury
fearknight2003
Posts: 354
Joined: Fri Sep 25, 2015 8:53 pm

Re: Possible QC change - Community input appreciated

Unread post by fearknight2003 »

Akroma666 wrote:Image
Stay on track! We were doing so well!
Heh heh. Sorry.
It was a fun year (I think). Bye.
LordLP
Posts: 213
Joined: Wed Nov 10, 2010 5:01 am

Re: Possible QC change - Community input appreciated

Unread post by LordLP »

Hey guys - not very active in this community anymore but being a FS lover I figured I would toss in my two cents.

RP Wise: FS leads to some of the most interesting RP for a divine class and I would hate to see you remove it based on that.

FS core of who he is is influenced by his god. Think about that - a Cleric prays, has faith, worships. At the end of the day though, the Cleric can see some seedy stuff, say (do-me) it, and turn away (losing his powers.. but still)

A FS can't, he is that influence. You can technically be a FS of Tempus but preach Helm to everyone. The core of who you are will make you act in more Chaotic manors, completely destroying your ability to be a helmite, no matter how hard you want or try. It's who you are, in your core.. it's beyond your control.

It's a very interesting concept if played to its potential.

Mechanics wise - they are broken. I've re-made a FS so many times in testing my head spins - and it's not EDM that pushes them over the top. It's saves/DR/Divine Power/Aura versus Alignment/+5 weapon armor, ect. Shear amount of spells available.

They have a complete package. I dare say EDM requires a build that makes the FS weaker in most situations. Better to splash 4 rogue for Expose weakness + Uncanny Dodge (so those pesky rogues can't bypass your super armor do to all your bonus armor being dodge). Or Bard for added magical dmg, mirror image, or AC boost (I tanked the white dragon with this one). You can Tower Shield, 2h weapon,imp combat exp - Divine power, divine favor, ect and effectively be a super tank and still have high attack.

It's their core package that is the issue here. Switching stats will help a little with the ungodly saves and the splashing of bard. They still are far to strong. Few ways to bring them down a level:

-No multi-class
Lowers their effective ability and restricts there insane AC (without mith FP that is)
-Lower Spells a day
Most of the power of FS comes from the long duration of spells + number a day and possible variety. Cleric's can achieve what FS can (minus the DR) for a short period of time. Having to ready the spells before hand though insures the Cleric will run out of steam, where the FS can keep going and going and going.
-Change DR
This would be a huge change. You may say, 10dr is nothing - you play a FS pre-20 with and without it. FS goes from powerful to so godly it's boring with extended regen and 10dr.
-Restrict their spells
Divine power is god. Aura versus Alignment boosts your damage by a lot. +5 to armor, weapon is OP. Heal, Regeneration, Mass Heal completely negates any fear of death.
You tweak what is available you make the class a lot less viable.
-Enforce a stricter RP policy
FS is a lot more liberal when it comes to RP compared to Clerics. Also can restrict what gods can FS - greatly effecting RP and chosen weapon.
-Remove them from a PC class.
Honestly, only true way to level the playing field without gutting them if I'm to be truthful. FS's RP leaves to much power for the player to 'make stuff up' that can be harmful to the general setting. FS's over all package is far to powerful and over the top to bring it in line with the other core classes.
Arcon Anatox - Councilor of the Silver Shield
Lilly Underburrow - Not much other then scared
User avatar
kkrazlite
Posts: 321
Joined: Thu Oct 03, 2013 10:25 pm

Re: Possible QC change - Community input appreciated

Unread post by kkrazlite »

Wait i have a question. . . Why are we nerfing a singular class instead buffing of multiples of them? Everyone seems to think that favored soul is the only happy go lucky solo dolo class out there. . . There are a bundle of classes that can do what favor souls do and solo area's. . . Druids? Epic Bards? Hell even a freaken well build fighter can solo the Ice King. There are many classes that can do the same job a favored soul does, sometimes even better depending on the senerio. Nerfing Favored Souls would just make those who play it alter from one class that has superiority to the next best thing. I'm not really sure what nerfing a singular class would accomplish instead of what i just showcased. And i am not defending Favored Souls they are indeed VERY VERY powerful as they are but in the terms of what seems to be the issue of being powerful enough to steam roll everything. . . Well again alot of other classes can do the same thing they just require more finesse.

Leave the class alone and focus on making the weaker classes up to par as the stronger ones.
Royalty? No it was simply an Election.

Player 1 Select Your Character:

Lo' - The Waunderer of Shou Lung

Aeb'el - Lord Cold Circle, Temple of the Great Blizzard
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Possible QC change - Community input appreciated

Unread post by Theodore01 »

kkrazlite wrote:Well again alot of other classes can do the same thing they just require more finesse.
Not finesse, they usually require the use of consumables and therefor gold - and that's the point - a FS doesn't need any, ever !
Locked

Return to “General Discussion”