Make Warlock application only

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NeOmega
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Re: Make Warlock application only

Unread post by NeOmega »

Darksider_war wrote:
Savoth wrote: Oh, and a Spellcraft check shouldn't be a free pass to metagaming and omnipotent knowledge. Glowing hands wouldn't be that terrifyingly rare in a world of flaming weapons and wizard invoked meteor strikes (Which would actually be meteorites since meteors don't reach the surface).
On this, I agree. I saw a certain lamer once (who, coincidentally, started on this server with a warlock, and he was one of those moronically played ones, so moronically played, in fact, that it was one of the main reasons for people opening this post and asking for a restriction on warlocks out of sheer exhaustion in the first place) rolling spellcraft as soon as he saw my own warlock using an invocation. Result? With a pathetic score of 15 (or was it 16?) he instantly recognized me for what I was. :lol:

Could we at least have official rules for similar situations? What would the DC for "discovering" a warlock's blasts or invocations would be?
Maybe a spellcraft vs spellcraft. One to try to discover, the other to try to hide.

Or perhaps spellcraft + bluff vs. spellcraft + sense motive.
Darksider_war
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Re: Make Warlock application only

Unread post by Darksider_war »

I guess that everything goes as long as one doesn't discover a warlock with a measly result of 15 on a spellcraft check.
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The Caretaker
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Re: Make Warlock application only

Unread post by The Caretaker »

Darksider_war wrote:
Could we at least have official rules for similar situations? What would the DC for "discovering" a warlock's blasts or invocations would be?
By my side, I think it's not just the Spellcraft, here. The issue is with sheer knowledge. You'd need tons of specific Lore on the matter, to know what the warlock is doing. It could be just a spell the onlooker does not know, otherwise...

A Lore check (high DC), and then a Spellcraft check might be in order.
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Simian
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Re: Make Warlock application only

Unread post by Simian »

The problem is that Spellcraft does not automatically allow you to detect spell-Like abilities in PnP. Warlock's invocations and blasts are spell-like abilities. Wait, I've already written this like 12 times in this thread!

And anyhow, since you cannot demand other players to partake in your roll of dice without a DM to superwise it.

Just let those silly Warlocks run around, for now.
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The Caretaker
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Re: Make Warlock application only

Unread post by The Caretaker »

Montaron Alagondar wrote:
Just let those silly Warlocks run around, for now.
Seconded. I stupidly assumed the players were in agreement with the rolls in the instance above, complying to the Server Rules...
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NeOmega
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Re: Make Warlock application only

Unread post by NeOmega »

Montaron Alagondar wrote: And anyhow, since you cannot demand other players to partake in your roll of dice without a DM to superwise it.

Yeah, but I don't mind roll play, as long as it is done right. And a 20 year veteran mage should be able to see a newly invoking warlock's spells as not quite correct arcana, but as a warlock progresses, he/she should be able to mask his spells better and better, if he feels his time and effort is worth the investment, or is guided by his master to keep it hidden, or whatever.
Simian
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Re: Make Warlock application only

Unread post by Simian »

NeOmega wrote:
Montaron Alagondar wrote: And anyhow, since you cannot demand other players to partake in your roll of dice without a DM to superwise it.
Yeah, but I don't mind roll play, as long as it is done right. And a 20 year veteran mage should be able to see a newly invoking warlock's spells as not quite correct arcana, but as a warlock progresses, he/she should be able to mask his spells better and better, if he feels his time and effort is worth the investment, or is guided by his master to keep it hidden, or whatever.
And since I am utterly horrible person, I am left wondering how I could use that to ruin someone's day just because I can. For example, I could park my high level arcanist in a low level area, take screenshots, and then have them outed as warlocks.

It is better to turn the other cheek when you see a warlock blasting. Just treat them as yet another 'MAGE.' This allows you to use the term 'Warlock' as a dire insult, thrown at whatever known spell slinger your character does not fancy.

If someone is too arrogant:
- HE IS A WARLOCK WHO HAS MADE DEALS WITH DEVILS FOR HIS POWERS!

If someone threatens your life:
- HE IS A WARLOCK WHO HAS MADE DEALS WITH DEVILS FOR HIS POWERS!

And so on. And naturally, should your character cry wolf all the time, eventually people will learn not to listen your character.

And think about this comic strip; http://www.giantitp.com/comics/oots0677.html <- Why it works, and how you could use it yourself.
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Xanfyrst
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Re: Make Warlock application only

Unread post by Xanfyrst »

You know what I find funny with those warlocks of ours... they freely talk about their abilities in front of a group of paladins. They're quite literally BEGGING to be smitten to death.

We really need some "education" for potential warlocks. Be it the "Domain"-like system proposed here or something else, even application-only. Something just needs to be done as it's quite immersion-breaking.

Oh and it's not just the warlocks... some player characters openly associate and defend said warlocks. It's the "good grey-orc"-syndrome all over again...
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Meldor
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Re: Make Warlock application only

Unread post by Meldor »

I know this has nothing to do with Warlocks but seeing the thread title, got me thinking about Druids in D&D.

I think druids class should also be DM restricted as if you read the Druid's Handbook it clearly state that you cannot have more then one druid for every 10 square miles of
rural farmland or 400 square miles of lightly inhabited wilderness or steppe.

I'm sure we can find tons of examples like this that make no sense in the way we play on BGTSCC.

In the end, some players are more in depth with their RP and some others take it less seriously. If you aren't happy with the way someone play.. just be more mature and move on.
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Hoihe
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Re: Make Warlock application only

Unread post by Hoihe »

Meldor wrote:I know this has nothing to do with Warlocks but seeing the thread title, got me thinking about Druids in D&D.

I think druids class should also be DM restricted as if you read the Druid's Handbook it clearly state that you cannot have more then one druid for every 10 square miles of
rural farmland or 400 square miles of lightly inhabited wilderness or steppe.

I'm sure we can find tons of examples like this that make no sense in the way we play on BGTSCC.

In the end, some players are more in depth with their RP and some others take it less seriously. If you aren't happy with the way someone play.. just be more mature and move on.
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7threalm
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Re: Make Warlock application only

Unread post by 7threalm »

and 30 druids in the cloakwood sharpteeth lol, the druids i like are the one associated with barbarian elders etc,which is server is definityly lacking , if they are not that then their just hillbilly's that live in the woods that can turn into dragons,

nai is one a few druids that play that class correctly so I give a shout out to her :) as far as pnp goes, it never went well with druids because of the whole neutrality thing, the fr is suppose to be a place of intrigue conflict and maintaining true neutral is about damn impossible
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DM Mouse
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Re: Make Warlock application only

Unread post by DM Mouse »

It needs to be noted that Druids in the Forgotten Realms are nothing like anywhere else in D&D.

They're a kind of priest, much how Clerics are, but of a different discipline. In some churches they are the primary priests - Clerics are seen more rarely in such churches and prior to the Time of Troubles are lower in the church hierarchy than their Druid counterparts.

Furthermore Druids vary church to church and some churches have been shown to completely disregard all written material outside of FR lore in such ways as ignoring the no-metal rule or being enemies of "The Balance" and seeking out other Druids to slay them.

As most are church-bound priests (in FR they MUST receive their powers from a God) they do not have any sort of wide spread fellowships written about in the other settings. In most cases they will, like any priests, be working against each other if not in open conflict then politically as they're struggling against each other to spread their faith and the worship of their deity.

You have the occasional alliances, such as with Silvanus' lot, but don't mistake kinship as a pass to dereliction of duty.

How does this apply to Warlocks? Check your campaign books for accurate info on both.
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