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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)
Posted: Mon Jul 12, 2021 6:16 pm
by Ravial
I digged through Tyrants of nine hells, guide to hell, cloak and shadow and other books regarding fiends. All say Bel rulez right now, if my level of blindness hasn't gotten worse.
But yeah DM Team word should just solve that particular weirdness.
Re: Coming Soon: Domains Rework and New Domains (Split 1.2)
Posted: Mon Jul 12, 2021 6:28 pm
by Rhifox
Ravial wrote: ↑Mon Jul 12, 2021 6:16 pm
I digged through Tyrants of nine hells, guide to hell, cloak and shadow and other books regarding fiends. All say Bel rulez right now, if my level of blindness hasn't gotten worse.
But yeah DM Team word should just solve that particular weirdness.
Yeah, we're going with post-Reckoning and Bel and Hag Countess. From what I'm seeing it looks like it's 5e sources that retconned things and made the confusion (because of course). The sources for the dates seem to be 5e stuff like Infernal Tides and Descent into Avernus.
Thanks for pointing it out!
Re: Coming Soon: Domains Rework and New Domains (Split 1.2)
Posted: Mon Jul 12, 2021 6:29 pm
by Ravial
Here to help!
Re: Coming Soon: Domains Rework and New Domains (Split 1.2)
Posted: Tue Jul 13, 2021 1:18 am
by TheKai
Are some of the other dwarven gods getting added? Specifically, Thautam?
https://forgottenrealms.fandom.com/wiki/Thautam
Re: Coming Soon: Tenser Transformation change
Posted: Tue Jul 13, 2021 10:51 am
by YYA
matelener wrote: ↑Sat Jul 10, 2021 5:00 am
Next update, Tenser Transformation will no longer penalize the caster with Arcane Spell Failure as long as the caster has any wizard or sorcerer levels.
It will not work when polymorphed or shapechanged though.
Yeah, but what about the blanket Spell Failure it has as a result of one the earlier server changes?
Re: Coming Soon: Heavy Armor Optimization changes
Posted: Wed Jul 14, 2021 8:05 am
by Terankar
Any intention of similar rework for shields?
Re: Coming Soon: Heavy Armor Optimization changes
Posted: Wed Jul 14, 2021 9:13 am
by Steve
These feats now become as valuable as epic feats, like armor skin.
Re: Coming Soon: Heavy Armor Optimization changes
Posted: Wed Jul 14, 2021 9:20 am
by DaloLorn
Steve wrote: ↑Wed Jul 14, 2021 9:13 am
These feats now become as valuable as epic feats, like armor skin.
Marginally less valuable, since armor skin works with literally any kind of armor, whereas AO/GAO would be rendered completely redundant by a good mithral suit.
But only marginally.

Re: Coming Soon: Heavy Armor Optimization changes
Posted: Wed Jul 14, 2021 9:28 am
by Steve
Well, you know what they say happens on the margins….
Re: Coming Soon: Heavy Armor Optimization changes
Posted: Thu Jul 15, 2021 9:32 am
by Terankar
Re: Coming Soon: Tenser Transformation change
Posted: Fri Jul 16, 2021 10:53 am
by Deathgrowl
Can we get some insight behind the reasoning for this change? I don't really see it giving gishes anything but power - not variety. But even the power increase is relatively low.
Re: Coming Soon: Cosmopolitan feats (Split 1.1)
Posted: Fri Jul 16, 2021 3:06 pm
by Habitu
Has this been implemented yet? If so I do not see any changes for it on my character just yet.
Re: Coming Soon: Cosmopolitan feats (Split 1.1)
Posted: Fri Jul 16, 2021 5:56 pm
by EasternCheesE
Habitu wrote: ↑Fri Jul 16, 2021 3:06 pm
Has this been implemented yet? If so I do not see any changes for it on my character just yet.
They are, but, currently, they are Background feats. You won't see them for your PC if you took spellcasting prodigy or luck of heroes etc.
After next server update, they will stop being mutually exclusive with background feats and will become available to anyone with a possibility to take as many of them as one wants.
Re: Coming Soon: Shifter PRC
Posted: Sat Jul 17, 2021 12:46 pm
by mrm3ntalist
matelener wrote: ↑Sat Jul 17, 2021 12:31 pm
UPDATE
- Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS)
- DM/EDM damage is reduced by 50% in wildshape effects
- lowered a bit the scaling of Shifter defensive stats: CON / Shield AC (it will also give me some breathing room for future Shifter content)
- two new commands for all characters: ">POLYNOWEAPON" - removes weapon while under polymorph effect, ">POLYTOGGLEWEAPON" - toggles on/off weapons under polymorph effects that will be remembered
- updated class requirement: it requires score of 13 in primary casting ability without equipped items
Next update, the long-awaited Shifter PRC is going to be opened. It's a 20 level PRC for druids, shamans, sorcerers and wizards that does not progress spellcasting. However, various forms have spell-like abilities on short cooldowns. The first release contains 10 special Shifter shapes which will be all available in case of a fully leveled Shifter. Some time in the future, another batch of shapes might be added but the limitation of 10 shapes will likely remain in place.
Class description is as follows:
Shifter
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.
Requirements:
Race: Any
Alignment: Any
Feats: Alertness, Toughness
Spells: Able to cast 3th level spells as a druid, spirit shaman, wizard or sorcerer (only levels in base classes are accounted for and the character must have at least 13 or higher primary casting ability score without enhancement effects)
Class Features:
- Hit Die: d8
- Base Attack Bonus: High
- High Saves: Fortitiude, Reflex
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
- Armor Proficiencies: A Shifter gains no armor proficiencies.
- Skill Points: 4 + Int Modifier.
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Knowledge(nature), Move Silently, Listen, Parry, Spot, Survival, Tumble
- Spells per Day/Spells Known: The Shifter does not progress spellcasting
- Special: If the character is a druid, Shifter levels progress wildshape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal and Epic Elemental Wildshape. Lastly, at level 20, he qualifies for Dragonshape. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.
- Class Feats
1: Polymorph at will, Darkvision
2: Shifter Wild Shape, Knockdown
3: Blind Fighting
4: Shifter Wild Shape
5: Shifter Regeneration 1
6: Shifter Wild Shape
7: Uncanny Dodge
8: Shifter Wild Shape
9: -
10: Shifter Wild Shape, Shapechange at will
11: Shifter Regeneration 2
12: Shifter Wild Shape
13: -
14: Shifter Wild Shape
15: -
16: Shifter Wild Shape
17: Shifter Regeneration 3
18: Shifter Wild Shape
19: -
20: Shifter Wild Shape
Polymorph at will
Type of Feat: Class
Prerequisites: Shifter 1
Specifics: Shifter may cast Polymorph at will. Character level will be used as the caster level.
Use: Selected
Shifter Wild Shape
Type of Feat: Class
Prerequisites: Shifter 2
Specifics: Beginning at 2st level, Shifter chooses a single creature which form he masters. Every even level, he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.
Base Strength increase: +1 per 2 Shifter levels
Base Dexterity increase: +1 per 2 Shifter levels
Base Constitution increase: +1 per 4 Shifter levels
Weapon Enhancement bonus: +1 per 4 Shifter levels
Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels
Use: Selected
Shifter Regeneration
Type of Feat: Class
Prerequisites: Shifter 5
Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
Use: Passive
Shapechange at will
Type of Feat: Class
Prerequisites: Shifter 10
Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
Use: Selected
Shapes + abilities description:
DRYAD (ranged)
Base attributes:
STR 10, DEX 19, CON 11, NATURAL AC 3
Passive abilities:
(5 + SHIFTER_LVL/4) DR / COLD IRON
+SHIFTER_LEVEL/4 magical damage arrows
Active abilities:
Vindictive Vines
The dryad summons vines from deep within the ground and commands them to constrict her enemies.
For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.
Cooldown: 1 minute
Greater Sleep
The dryad compels creatures to fall into a magical slumber.
The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.
Cooldown: 1 minute
WEREWOLF:
Base attributes:
STR 18, DEX 15, CON 16, NATURAL AC 4
Passive abilities:
(5 + SHIFTER_LVL/4) DR / SILVER
Scent
Multiattack
Lacerate
20% Movement Speed increase
Active abilities:
Knockdown
Lacerate
Once a round, the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total.
GELATINOUS CUBE:
Base attributes:
STR 10, DEX 1, CON 19, NATURAL AC 8
Passive abilities:
See Invisibility
Ooze Immunities
Electricity Immunity
25% piercing and slashing damage Immunity
Paralyzing attacks
Active abilities:
Engulf
The cube mows down the enemy.
The ability functions similarly to a Bigby 9 spell with the following differences:
- in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)
- the ability lasts 10 rounds
- each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount
- the grapple is broken whenever the cube moves away from its target
Cooldown: 1 minute
MANTICORE:
Base attributes:
STR 20, DEX 15, CON 19, NATURAL AC 6
Passive abilities:
Scent
Multiattack
30% Movement Speed increase
Active abilities:
Charge
Manticore Spikes
Manticore Spikes
With a snap of its tail, the manticore looses a voley of six spikes.
On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.
Cooldown: 30 seconds
OWLBEAR:
Base attributes:
STR 23, DEX 12, CON 21, NATURAL AC 8
Passive abilities:
(5 + SHIFTER_LVL/4)/- DR
Scent
10% Movement Speed increase
Active abilities:
Knockdown
Deafening Screech
Deafening Screech
Unlike his usual hoots, the owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL+10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.
Cooldown: 1 minute
PIXIE (ranged):
Base attributes:
STR 7, DEX 18, CON 11, NATURAL AC 1
Passive abilities:
(5 + SHIFTER_LVL/4) / COLD IRON DR
15 + SHIFTER_LEVEL Spell Resistance
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20
50% Movement Speed increase
Active abilities:
Invisibility
Irresistible Dance
Invisibility
The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.
Irresistible dance
The pixie throws her enemies into an involuntary dance.
For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.
Cooldown: 1 minute
WYVERN:
Base attributes:
STR 21, DEX 12, CON 15, NATURAL AC 8
Passive abilities:
Scent
Multiattack
Immunity to sleep & paralysis
30% Movement Speed increase
Wyvern poison on tail stings
Active abilities:
Charge
Knockdown
GORGON:
Base attributes:
STR 21, DEX 10, CON 21, NATURAL AC 7
Passive abilities:
(5 + SHIFTER_LVL/4) / - DR
Scent
Furious Charge,
Powerful Charge,
Dire Charge
30% Movement Speed increase
Active abilities:
Charge
Petrifying Breath
Petrifying breath
The gorgon exhales petrifying gas in a cone.
Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.
Cooldown: 1 minute
OGRE MAGI:
Base attributes:
STR 21, DEX 10, CON 17, NATURAL AC 5
Passive abilities:
Regeneration 5
10 + SHIFTER_LEVEL Spell Resistance
See Invisibility
10% Movement Speed increase
Active abilities:
Orb of Force
Chain Lightning
Firebrand
Orb of Force
The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.
Cooldown: none
Chain of Lightning / Firebrand
The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.
Cooldown: 30 seconds
MINDFLAYER:
Base attributes:
STR 12, DEX 14, CON 12, NATURAL AC 3
Passive abilities:
20 + SHIFTER_LEVEL Spell Resistance
See Invisibility
Active abilities:
Mind Blast
Extract
Dominate Monster
Mind Blast
The mind flayer magically emits psychic energy that invades the minds of enemies.
Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.
Cooldown: 30 seconds
Extract
The mind flayer attempts to extract and devourer a brain from an incapacitated humanoid.
The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.
Cooldown: 1 minute
Dominate
The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.
Cooldown: 10 minutes
DISCLAIMER I:
Some bugs may still be present in this implementation. Please report and don't expect them to remain un-fixed, if they are beneficial.
DISCLAIMER II:
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don't expect them to be playable across the entire PvE! Shifters gotta be shifting.
DISCLAIMER III:
Sometime in the future, couple of models will get replaced by newer, prettier ones. In pixie's case, it's even a gender change.
DISCLAIMER IV:
Prettier, more detailed wiki-documentation will take time. If there is any volonteer to help with that, it would be very much appreciated.
DISCLAIMER V:
If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be.
The shifter regeneration is active only when the character is shifted, correct?
Re: Coming Soon: Shifter PRC
Posted: Sat Jul 17, 2021 12:49 pm
by mrm3ntalist
Is this uptodate
https://wiki.bgtscc.net/index.php?title=Polymorphing or anything else was added/removed