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yyj
Re: Loot Rebalance
After running Reaching Woods 10 times at different levels and characters, I have noticed diminishing returns as level increases, the boss chest trend is only consistent in sometimes giving 800 +/- gold. I will continue these runs for now.
I am always investing on deathward wand because if your fort is not high enough or you don't have steadfast, then the shamans can fugue you easily and heroism pots, so I am thinking that the boss chest makes up for these costs.
I am always investing on deathward wand because if your fort is not high enough or you don't have steadfast, then the shamans can fugue you easily and heroism pots, so I am thinking that the boss chest makes up for these costs.
- izzul
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Re: Loot Rebalance
viewtopic.php?f=55&t=74596yyj wrote: ↑Thu Jan 14, 2021 4:55 pm After running Reaching Woods 10 times at different levels and characters, I have noticed diminishing returns as level increases, the boss chest trend is only consistent in sometimes giving 800 +/- gold. I will continue these runs for now.
I am always investing on deathward wand because if your fort is not high enough or you don't have steadfast, then the shamans can fugue you easily and heroism pots, so I am thinking that the boss chest makes up for these costs.
congratz on fiding the epic salamander armor
Azzizuleia Tyrielmrande-[Permadeath PC]
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Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
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yyj
Re: Loot Rebalance
Thanks, I found that one at the Cloud Peaks I think either at Frost Giants or the Lich Cave (Can't really remember as I keep a lot of unid loot on the horse) but that one wasn't found at reaching wood.izzul wrote: ↑Fri Jan 15, 2021 3:44 pmviewtopic.php?f=55&t=74596yyj wrote: ↑Thu Jan 14, 2021 4:55 pm After running Reaching Woods 10 times at different levels and characters, I have noticed diminishing returns as level increases, the boss chest trend is only consistent in sometimes giving 800 +/- gold. I will continue these runs for now.
I am always investing on deathward wand because if your fort is not high enough or you don't have steadfast, then the shamans can fugue you easily and heroism pots, so I am thinking that the boss chest makes up for these costs.
congratz on fiding the epic salamander armor![]()
-
yyj
Re: Loot Rebalance
I recently joined a party into Frost Keep on a level 21 character, I noticed that the chests were really poor, would it be possible to perhaps do some adjustments?
I think there is a big discrepancy on the level still but my character was able to not be useless in that area.
I think there is a big discrepancy on the level still but my character was able to not be useless in that area.
- Steve
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Re: Loot Rebalance
2021/01/17—
Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 10th (and final) run after Loot Rebalance
Chest:
Warhammer mundane
Scroll of Magic Vestement (5)
Gauntlet - CON +1, purple 15m
Gr. Fire Elemental drop:
Bastard Sword = vamp regen +1
Chest:
52gp
Chain Shirt +4
Scroll of Mass Blindness
Chest:
31gp
Scale Mail +3
Chest:
50gp
Scroll of Hammer of the Gods
Silver Necklace
Chest:
127gp
Chest:
57gp
Deadly Frost Trap
Black Pudding Elder drop:
Acid Flask grenade
Codex Necromantica book
Black Lotus Extract poison
Beholder Cave’s Chest:
34gp
Half Plate mundane
Fire Giant drop:
Bolts - vamp regeneration +1
Fire Giant drop:
Gauntlet - CON +1
Fire Giant General’s Cave—
Fire Giant General drop:
5000gp
Heavy Shield = -05% Spell Failure
Fire Giant General’s chest:
711gp
Half plate +1 (iron)
Chest:
54gp
Scroll of Mass Lesser Vigor
Chest:
57gp
Spear +1
Chest:
Heavy Shield - AC +1, HP +5
Rat drop:
Amulet - INT +1, WIS +1, 10m blue light
Gr. Fire Elemental drop:
Helmet - AC +1 Deflection
Stone Giant drop:
Amethyst stone
Stone Giant drop:
Sling mundane
Stone Giant chest:
38gp
Potion of Speed
Fire Giant drop:
Full plate - -05% arcane spell failure
Chain Shirt - 15m blue light
Giant War dog drop:
203gp
6 outside chests.
Well, 10 runs, 10-11 hours of RL. I cannot see where the Rebalance of Loot from chests gave me a better return than the Boss + mobs drops produced, in this "test." I may have found 3x +4 Items with no extras, but +4 is not longer epic on this Server. In 10 runs, not a single Item on par or actually from an Epic NPC Merchant.
I wanted to love this Rebalance, and thought that it would show me that loot grinding would be more productive than before the Rebalance—which is why I never do this stupid kind of thing!!!—but as the 10 runs show, it did not perform, for me, as advertised. Congratulations to those that it IS producing for.
But, imho, I'd say that a CR27 Area, after 10 visits, should produce something of truly epic value, for the Player (and their toon). Please adjust accordingly. Thank you.
Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 10th (and final) run after Loot Rebalance
Chest:
Warhammer mundane
Scroll of Magic Vestement (5)
Gauntlet - CON +1, purple 15m
Gr. Fire Elemental drop:
Bastard Sword = vamp regen +1
Chest:
52gp
Chain Shirt +4
Scroll of Mass Blindness
Chest:
31gp
Scale Mail +3
Chest:
50gp
Scroll of Hammer of the Gods
Silver Necklace
Chest:
127gp
Chest:
57gp
Deadly Frost Trap
Black Pudding Elder drop:
Acid Flask grenade
Codex Necromantica book
Black Lotus Extract poison
Beholder Cave’s Chest:
34gp
Half Plate mundane
Fire Giant drop:
Bolts - vamp regeneration +1
Fire Giant drop:
Gauntlet - CON +1
Fire Giant General’s Cave—
Fire Giant General drop:
5000gp
Heavy Shield = -05% Spell Failure
Fire Giant General’s chest:
711gp
Half plate +1 (iron)
Chest:
54gp
Scroll of Mass Lesser Vigor
Chest:
57gp
Spear +1
Chest:
Heavy Shield - AC +1, HP +5
Rat drop:
Amulet - INT +1, WIS +1, 10m blue light
Gr. Fire Elemental drop:
Helmet - AC +1 Deflection
Stone Giant drop:
Amethyst stone
Stone Giant drop:
Sling mundane
Stone Giant chest:
38gp
Potion of Speed
Fire Giant drop:
Full plate - -05% arcane spell failure
Chain Shirt - 15m blue light
Giant War dog drop:
203gp
6 outside chests.
Well, 10 runs, 10-11 hours of RL. I cannot see where the Rebalance of Loot from chests gave me a better return than the Boss + mobs drops produced, in this "test." I may have found 3x +4 Items with no extras, but +4 is not longer epic on this Server. In 10 runs, not a single Item on par or actually from an Epic NPC Merchant.
I wanted to love this Rebalance, and thought that it would show me that loot grinding would be more productive than before the Rebalance—which is why I never do this stupid kind of thing!!!—but as the 10 runs show, it did not perform, for me, as advertised. Congratulations to those that it IS producing for.
But, imho, I'd say that a CR27 Area, after 10 visits, should produce something of truly epic value, for the Player (and their toon). Please adjust accordingly. Thank you.
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Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
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yyj
Re: Loot Rebalance
Just tried the Cloakwood cave level 2 with a lvl 12 character, while the monsters give around 42 exp per kill, the chests are just giving very small amounts of gold. Perhaps the CR of chests here needs to be looked at? The level 1 seems fine, I have not tried 3rd level yet.
I still think the level range should be increased on most maps for chests, currently this mechanic feels very intrusive and OOC, I want to like these changes but they really need to be tuned.
I still think the level range should be increased on most maps for chests, currently this mechanic feels very intrusive and OOC, I want to like these changes but they really need to be tuned.
- gedweyignasia
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Re: Loot Rebalance
I think the estimate I gave you was 30 runs to get a feel for the new loot system. Several items you have received from chests are certainly the result of a random selection from the highest-tier gear; you just didn't get the best items within the selection of highest-tier gear.
Boss drops certainly seem to be far more generous than other loot, and that's something that deserves some attention going forward. I don't think we can have a 10% chance of an epic-level loot run producing Epic Store quality gear because of the profound economic implications that would have on the server. As of the loot rebalance, it seems the system may be a little too generous. We're a little slow to change that because the server-split is going on, our real lives are a little extra demanding lately, and we want a lot of data so we're not constantly overcorrecting the system.
My personal preference would be to have a target average gold return for chests of each CR, and to have a random worth selected from a Poisson distribution centered on that gold value. This will require a great deal of research and work before it can be done, but chad from QC has done a large part of the work for a first draft of this system by assigning every single reward in the existing loot table an appropriate level. (It is worth noting that without changing the average gold return, the higher the chance of an epic store quality item, the lower the median loot value must be. So players are paradoxically stuck between getting better loot in a typical run or being more likely to have an exceptional run.)
I'm not sure if any of this is reassuring, what you want to hear, or believable from your own experiences with the loot system, but I hope you'll bear with us and continue to help as we try to find the right balance.
- Steve
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Re: Loot Rebalance
My thoughts linger on the “advertisement” of 30 runs (= 30 hours RL) for a result. Or, that being a promise that can’t be delivered on.
I wish we could have a more detailed conversation about investment granting rewards, versus mechanics of the reward system.
Imo, the more mechanics that are in place to equally or consistently or dependently give results, the more mechanical the game becomes, and less role-play. What should be happening is that epic gear is granted/gifted from RP investment, not just because of X hours = X Items. But I know this would require a better non-mechanical system on BGTSCC, which we simply cannot rely on.
Thus, if we HAVE TO rely on a mechanical system of rewards on the epic level, what is the decision for X hours RL investment to equal X level of appropriate reward? Because otherwise, it is so random, so unreliable, that like before the Rebalance, some will gain and some will not, and the system will remain appearing unreliable, or worse, preferential.
And personally, if I wanted to game in a system that was preferential, I’d rather the gains from the preference be based on Role-play investment.
I wish we could have a more detailed conversation about investment granting rewards, versus mechanics of the reward system.
Imo, the more mechanics that are in place to equally or consistently or dependently give results, the more mechanical the game becomes, and less role-play. What should be happening is that epic gear is granted/gifted from RP investment, not just because of X hours = X Items. But I know this would require a better non-mechanical system on BGTSCC, which we simply cannot rely on.
Thus, if we HAVE TO rely on a mechanical system of rewards on the epic level, what is the decision for X hours RL investment to equal X level of appropriate reward? Because otherwise, it is so random, so unreliable, that like before the Rebalance, some will gain and some will not, and the system will remain appearing unreliable, or worse, preferential.
And personally, if I wanted to game in a system that was preferential, I’d rather the gains from the preference be based on Role-play investment.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- Steve
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Re: Loot Rebalance
BTW, I reported 10 loot runs in a specific area, with a specific toon. But these have not been the totality of my play, using a handful of different PCs ranging from Level 10 to Level 21. In any of the other instances, I cannot say, as well, that I found anything better than before the Rebalance. I’m serious here, honest here. I soooo very much want to love this Rebalance, to see it and experience it and say “wow, what a great improvement.”I think the estimate I gave you was 30 runs to get a feel for the new loot system.
But if the result is only gaining more Gold Pieces through selling “junk” items—those with either zero worth to my Toon or zero worth to ANY PC—than I’m sorry to write that I can but question the change, or at least, agree that some serious adjustments must be made.
And I understand that RL time and issues for everyone takes precedence over this game.
BTW, for the record, for over 5 years I offered to Staff to work in the Loot System database, because I’ve known via Luna for 10 years now how messed up it was. I’m very glad Chad is making the work and making headway—thanks bud!—but it didn’t have to wait this long, either.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Thaelis
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Re: Loot Rebalance
Since the rebalance I've done about 10-12 runs through Reaching Woods.
So far I have found two very decent items, better than anything I ever found in 100+ runs through Fields of the Dead, Uldoon trail and Nashkel Foothills.
One of the items I guess I could get 50K for if I wanted (I intend to use it for RP instead).
Under the old system it was more rewarding for me to stay in FotD forever, because it has more unlocked loot containers.
So I really like the rebalance, it rewards you for doing what adventurers should be doing, talking on deadly challenges.
And if you play an RP build and can't survive in these high level areas alone or even in a pair, just hang around at East Gate and tag along with some badasses.
So far I have found two very decent items, better than anything I ever found in 100+ runs through Fields of the Dead, Uldoon trail and Nashkel Foothills.
One of the items I guess I could get 50K for if I wanted (I intend to use it for RP instead).
Under the old system it was more rewarding for me to stay in FotD forever, because it has more unlocked loot containers.
So I really like the rebalance, it rewards you for doing what adventurers should be doing, talking on deadly challenges.
And if you play an RP build and can't survive in these high level areas alone or even in a pair, just hang around at East Gate and tag along with some badasses.
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EasternCheesE
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Re: Loot Rebalance
From my experience, running a lvl 21-22 PC in CR 22,23,25,26 areas (Duergar compund, the wilds, Oghranns), i was able to loot decent amount of +4 AC/EB items together with ninja amulet epic. Enough to say, from my regular grind session, my PC made about 500k gold in a month taking into account he was about lvl 12 in the beginning of it and only kickstart he had were 50k of coins and +3 AC amulet. So, through my lootruns, i was able to loot enough of remarkable (maybe, not that epic that many people expect them to be in epic area) items that now serve my PC. Say, i got +4AC boots, +4 AC +2 fort save helmet, Ninja amulet epic (and another plain +4 amulet), numerous +3 AC +3 stat items and also made enough gold to buy myself a bearskin armor and a belth of growth without appraiser services and at 0 appraise invested (Which means, i payed nearly full price for them). There can be some balance issue regarding overleveled PCs and overall chest CR margin, but from the perspective of a lvl 1 PC who started with plain +3 AC items with few extras and going to full +4 AC items with most of them already having extras, i felt my own way to something like "middle-class" epic player being smooth. Please also take into account that UD offers for less varied epic experience, thus i wasn't able to visit Surface-like looting schedule of Trolls-Graypeaks-Cloudpeaks-Nashkel mines-Reaching woods-Wyrm forest etc.
I may have just being lucky while you weren't Steve, because i myself looted many good things on same days you were posting your graypeaks reports.
I may have just being lucky while you weren't Steve, because i myself looted many good things on same days you were posting your graypeaks reports.
- gedweyignasia
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Re: Loot Rebalance
It's reassuring to hear that others have found the system to be generous, since it probably needs to be scaled back a bit.
Do you have a suggestion as to how much gold a chest should provide based on CR and what % of the time an epic store item should appear based on CR?
-
yyj
Re: Loot Rebalance
[/quote]gedweyignasia wrote: ↑Wed Jan 20, 2021 12:10 pm It's reassuring to hear that others have found the system to be generous, since it probably needs to be scaled back a bit.
That really depends who you ask, I have spent a long time testing these loot changes and I feel poorer than before.
The most epic stuff I find is useless for all of my chars, and nobody buys it.
I feel like our ability to make gold has been hampered quite a lot and that is how I feel it.
Looting and grinding feels like a waste of time and money .
- gedweyignasia
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Re: Loot Rebalance
The players who are discontent have made it very clear.yyj wrote: ↑Wed Jan 20, 2021 12:19 pmThat really depends who you ask, I have spent a long time testing these loot changes and I feel poorer than before.gedweyignasia wrote: ↑Wed Jan 20, 2021 12:10 pm It's reassuring to hear that others have found the system to be generous, since it probably needs to be scaled back a bit.
- Hoihe
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Re: Loot Rebalance
There really needs to be an expansion on what is considered an appropriate CR area. Or areas have their CR reviewed and bumped up a fair bit.
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