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Server Updates - 2024-11-10

Unread post by Goat »

November 11th 2024
* Disguises bug solved involving backslashes.
* Disguises bug solved involving backslashes.
* Fix for whips not working with deadly defense.
* Swapped the finesse weapon detection function to one Dae-Glyth created. Now deadly defense should properly detect whips and any finessable weapons.
* Fixed a UD quest that was broken for non-drow with high intelligence.
* DMs can now toggle hostile for a group of creatures at once via chat command. (!toggleSleeper on/off, !sleeper)
* Fix for teleport scrolls and runes. Now it will behave same way and properly detect teleport scroll caster level. This will result teleport scroll properly identify as CL 18 instead of CL 10 when cast on self. (So you no longer need runes to teleport 1+6).
* Thayan Knight - Missing skill, Bluff added.
* A small fix for shadow adept's shadow walk. They should've been receiving a small bonus, but didn't. Shadow walk should become a bit easier to succeed.
* Ulgoth's Beard: Removed floating objects, pulled floating objects that are meant to be down, trees and etc. Added posts to bridge, looked like it shoulda snapped between wrecked boat and the shore
* FAI: Fire audio added again. Adding merchant stalls, more rp spots.
* Forlorn Ruin: Possible fix for mobs not spawning.
* Triel: Trielta Name Update
* Vault of the Dead: Floor two door should be correctly locked now.
* BG - Upper City: All 3 districts have been harmonized with white cobblestones and promenades everywhere. Terrain has been slightly darkened to avoid blinding effect. Terran/Texture/Door corrections.
* Sshamath: Added second hand merchant: "Duergar Trader".
* General DM Bazaar map added.
* Lolth Idol quest should hopefully be resolved now.

This patch was small, more to understand how updates work for my own benefit. I will be looking into changes now that I understand how it works, and weekly/bi-weekly or emergency updates will be a thing again.

Some map changes did not go in, and will go in tomorrow.

Thank you!
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Server Updates - 2024-11-20

Unread post by Goat »

November 20th 2024
* Multiple door duplication fixes.
* Removed some blueprints per request.
* New Bandit Compound added at Nothern Farm lands.
* Bandit Cave lighting changed.
* Darkhold outside door should be functional.
* Minor altercations to the Tradeway North of Soubar
* Frost Keep Main Door should be functional on both sides now.
* Minor issues in BG transitioning should be solved.
* MYSQL configuration improved.
* Storage system should operate alot faster now. (Due to above and also due to cleaning the table.)
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Re: SERVER UPDATES

Unread post by Goat »

December 4th 2024

* >POS command added. This gets you your current position, good for debugging if the developer needs a location on the map.
* Sharp Teeth Woods: An event has changed the woods slightly.
* Darkhold: Roof door now goes to bottom floor. Removed a trigger. Attempted to sort lighting in one of the rooms.
* Reaching Woods, Talis: Rebalanced.
Hidden: show
Only night-time spawns were changed. During the day, it still spawns hobgoblins. Might be changed in the future.

Creatures were empowered to CR 24, to be on par with the main Reaching Woods area.
Shades were given shadow properties they lacked and permanent concealment.
Shades spawn in stealth, trying to ambush characters. They were given shadow dancer levels.
The area now spawns high tier randomized chests.
* Illithid Hive and its interiors: Rebalanced.
Hidden: show
Common changes:
The area is now a proper CR 25 epic zone.
According to the above, all the monsters had their CR adjusted, ranging from 23 to 27, and the boss being 30. They now provide XP according to their level.
Due to CR increase, the monsters were empowered, with all of them having bigger hp pool, ab, saves and ac. Power of their psychic abilities, however, remained the same. All monsters were given a moderate SR.
The area now spawns randomized chests of epic value, instead of static low level chests that were previously. Number of chests was insignificantly increased.
The area's corridors are now trapped.
Monsters lost some of their natural ac, which was replaced with other sources (dodge, deflection).
Random spawn rate was increased. It doesn't affect monsters that spawn through encounters.

Specific changes:
Illithid Sorcerers were renamed to Illithid Wizards, according to the class they have in their sheet. They were given full Spell Penetration feat line.
Intellect Devourers have a small chance to daze on hit. They were given an aura that decreases save throws of the nearby characters. They no longer have dwarven racial feats.
Brain Golems received DR 10/adamantine and knock down feat.
Witnesses received evasion feat.
Ulitharids were empowered more than other monsters, except for their psychic abilities. They received mind-affecting immunity and true seeing.
Elder Brain Tentacles received full Spell Penetration line, immunity to mind affecting, to knock down and true seeing. Each of the tentacles received Epic Spell Focus for different schools. DC of their spells was significantly increased.
* Oghrann Ruins and Oghrann Great Halls: Rebalanced.
Hidden: show
Common changes:
Kanahraun drow were given more brutish looking faces, to represent what these beings are.
Every monster lost a certain amount of natural ac, that was replaced through other sources (dodge, deflection, shield), attached to their equipment.
All casters were given full spell penetration feat line, to make them less helpless against drow characters.
Many creature weapons had 1 or 2 electrical damage bonus, it was re scaled to 1d4.

Specific monster changes:
Kanahraun Savages are no longer monkbarians. Monk was removed from their character sheet, replaced with more rogue and barbarian levels. They still maintain their large move speed as it was their distinctive feature. Power level: the same.
Kanahraun Reavers now have playable races on their favored enemy list, including Gnomes, Dwarves and Elves. They were given Bane of Enemies feat, and their fighting style was changed from Two-Weapon to Archery, to better represent their role. Power level: increased.
Kanahraun Warriors received small increase in armor class, to reflect the advantage of holding a tower shield. Their weapon received some additional enhancement bonus. Power level: increased.
Kanahraun Soothsayers lost their low level spells, in order to decrease their spell pool, making them focus on more impactful magic. Power level: the same.
Kanahraun Warrior Lords were given some epic fighter feats for the weapon they wield, making them a little stronger. Power level: increased.
Priestesses of Azzanoth no longer have a list of strange immunities (knock down, mind affecting, phanatasms, paralysis, hold, and so forth). To compensate a bit, they were given practiced spell caster (wizard) feat they previously lacked. Power level: decreased.
High Priestess (boss) was given extra ac, hp, a powerful weapon and True Seeing. She can use epic spells now, but can no longer cast Bigby's Crushing Hand. Power level: increased.
* BG - Temples District: Fixed a transition going from Temples District to Citadel.
* BG - The Wide: Floating barrel now has gravity.
* Cloudpeak Foothills: Blink Dogs are Lawful good creatures and are no longer hostile. Instead something else can spawn here.
* Mushcap Mushroom/Dragon Mushroom appearance changes so they aren't invisible.
* Triel: Fixed a floating house, and terrain adjusted. Fixed names of NPCs.
* Sea Cave: Walkmesh Bake.
* Greypeak Mountain Side: Bones are finally responding to gravity.
* Black Abbey: Interior is now disconnected due to an event.
* Cloud Peak: Debris cleared and partially cleared.
* All domains with the ability to turn specific racial subtypes working properly.
* FAI: Placables adjusted and fixed.
* Pass without trace is no longer a group effect spell.
* Gibberling caves: Beast of Malar adjusted with a Blood-Crazed Panther.
* Glimmerwoods: Floating placeables fixed.
* Bandit Cave: Minor tweaks for map markers and object renames.
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Re: SERVER UPDATES

Unread post by Goat »

December 13th 2024

* Reaching Woods, Talis - Spawn change
* Added Winter Map to S1
* Aello's Shop has been adjusted slightly to look better, and also sells appearance kits.
* Greenest Inn - Now has ambient music.
* The Counting House - Fixed double door issue
* Frost Keep - Plotted interior door, and walkability should be where the opening on the right side is now. Door should be working properly now in full.
* FAI - Fixed floating trees.
* DM Maps - Adjustments to spawns/etc
* Lizard Cave (Cloud peaks) - Balance Changes:
Hidden: show
Common changes:
Monsters in the area were increased in level, to match their intended CR: 22-23. They have become more challenging, but their hp pools remain the same.
Monsters lost some natural AC, which was replaced through other sources (dodge, deflection).

Specific changes:
Elite Lizardman Warriors were given a little stronger weapon. Their AB has significantly increased, due to receiving more fighter levels.
Elite Lizardman Warrior #2 were re-worked into Elite Lizardman Hunters, a creature that uses both ranged and melee weapons, can use ranger magic, but has smaller hp pool compared to Warriors.
Elite Lizardman Shamans were given full Spell Penetration feat line, and an insignificant increase in spell DC.
Lizardman Chieftan became significantly stronger, but he no longer has mind-affecting immunity, resistance to all kinds of damage, and, being a barbarian, he can't cast Mordekainen's Disjunction and Spell Breach anymore. The boss now drops some guaranteed gold on death.
* Triel Castle: Cosmetic changes to trees
* Temple District Citadels: Doors working properly.
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Re: SERVER UPDATES

Unread post by Goat »

December 23th 2024

* Basilisk at Tar Pits renamed to Young Basilisks and they no longer have petrification gaze. The Brood mother still has it.
* Chauntea Innergarde waypoint sorted so it is accessable again.
* Lion's Way Grove druidic grove restored.
* Balance changes to Elder Ogre Stronghold
Hidden: show
Common changes:
Elder Ogre Stronhold is now a CR 24-25 epic area. All the monsters were empowered accordingly.
Spawn rate was increased. It doesn't affect monsters that spawn through encounters.
Number of chests was significantly increased, and they are now of epic value.
Monster ac was increased through dodge and deflection sources.

Specific changes:
All Elder Ogres, except for Veterans and Mages, received barbarian levels. Archers and Brutes received powerful melee weapons.
Elder Ogre Veterans now have ranger levels, with dwarves, elves and humans on favored enemy list. They have high detection scores and true seeing.
Elder Ogre Mages have full spell penetration feat line.
The other kind of Elder Ogre Mages are now called Elder Ogre Shadow Mages. They spawn stealthed, and can cast dangerous shadow related spells.
The boss now has a more dangerous spell arsenal, including some epic spells. It is immune to knock down, has true seeing and spawns stealthed.
* Greypeak mountain giants no longer disarm and knockdown chance reduced.
* North Tradeway transistion to Triel fixed.
* Lizard Cave Shamans should no longer spam epic hellball dooming the world around them.
* City Watch Prision has a grate to escape into if you are lucky enough.
* Bandit Compound rest issue fixed.
* Party cap changed from 7 levels to 10, and decay changed from 4 to 7 levels. This means that level 20's should now be able to hunt with level 30's, and an RCR won't force you to level solo for 3 levels until you can party again. (Before hand you would start at level 23+, but now you can at level 20+)
* Christmas RCR given to all. Happy Holidays.
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Re: SERVER UPDATES

Unread post by Goat »

Jan 7th 2025

* Chauntea Temple - Door fixed.
* Sshamath city - Considered natural areas for cavestalker abilities (Until a better solution can be sorted.). Merchants are now color coded in blue.
* Varalla's Passage - Overhauled from scratch!
* Troll Claws: Updated map markers.
* Everwinter: The infamous lamppost removed from the manorborn map.
* Vale: The bar should now be able to be entered properly. 'The Hallow Flask'.
* Dae's Plugins: Debugging added to attempt to figure out the CON/etc bug. (Not fixed yet.)
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Re: SERVER UPDATES

Unread post by Goat »

Jan 15th 2025

* Hallow Flask: Fixed missing chair and lighting.
* Reaching Woods: Attempted to tame the fog and bloom so it is no longer smashing you in the face like a chaotic weather god with a grudge.
* Caravan: Dialogs updated.
* BG Steeps - Lore Node around Umberlee's Temple had been 5e Lore. Changed it to fit the Edition Lore of the Server per DMs.
* Many duplicate textures removed. Invis boots sorted. Some outfits adjusted. Merged HAKs, removed HAKs.
* Funhouse (DM Map) Now allows appearance changing.
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Re: SERVER UPDATES

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February 11 2025

* Graveyard: Adjusted seats in graveyard. KEMO'd them. Added a candle.
* BG Outer City - fixed some walkways that had steep potholes, added a missing lamp effect.
* Roaringshore - Fixed floating placeables, and walkways.
* Fixes to Appearances - Several fixes to meshes, weighting, textures, and tint maps to outfits (male and female) in the BG category. A few outfits have been deleted due to having bigger issues with them. If I can fix them later, they may be resubmitted. Bregan hip amulets and cloaks added
* dm_s2_se - Sea of Swords Updated - Name change of area to something recognizable, and plotted the boat per DM ask.
* City Watch Prison - Covered overly large drain holes to prevent escapes!
* Cloakwood Central - Minor adjustment with Tree growth and added a small RP spot. Moved some mob spawn points away from the grove to avoid rp interruptions.
* Uncommented some 2da loading code in on_module_load that is required for future mods.
* BG Outer City & Lions Way - Fixed some terrain issues., added some minor alterations to Lions Way.
* Area Map North of Beregost - Removed last year changes that reflected from an Event. Did some minor touch ups to the map.
* Updated islandtower, removed dup map hillside spart
* Added an updated version of Dae's plugin, (hopefully con bug fixes are next.)
* Shapechanging no longer damages you, though it still doesn't set the HP to %. This will be fixed soon.
* Checking inventory on login no longer requires a free slot, so no more dropping items randomly on the ground on login!
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Re: SERVER UPDATES

Unread post by Goat »

April 22, 2025

* Various blueprints and creatures added/fixed.
* Doron Amar - Fixed entry transition and moved home locator. Shrine added
* Corm Orp - Fixed roads/floating placables. Fixed a door transition.
* Tweaks to meshes, tint maps, new dresses, new textures, removed duplicate outfits, removed some broken outfits.
* Blue Lantern Keep - Added craft and herb bench in interiors.
* Removed some duplicate assets, a couple blueprints fixed.
* Gibberling Cave - Malar panther ambush supressed.
* Baldur's Gate Carrier Company slashed prices from 500 gp to 50 gp for caravan use.
* UD/Wainwrights land travel increased from 50 gp to 250/255 gp.
* Wands should weigh 0.1lb now.
* Skull Gorge - Buggy doors should be sorted.
* Farmlands North - Added more lighting to counter the darkness
* Outer City - Reduced Pot holes and smoothed out some of the walk paths
* Uldoon Trail - Prepping Map to soon install new instance in the crashed tower
* Winding Way Tavern - Removed placeable tarp to avoid obstruction of camera view, effects still remains.
* Epic and Greater Kukri of Eclipse darkvision property replaced with bonus feat darkvision.
* The Thieves' Guild - Update to furniture
* Uldoons Trail - Crashed Floating Mage Tower Dungeon added (CR18-24)
* Baldur's Gate Wide - Replaced two Watch towers with walkable ones
* Friendly Arms Inn Exterior - Fixed the case of the floating Lillypads and strange walkmesh blocker around a wagon.
* Gathering - An attempt to fix invisible mushrooms was added.
* Storage System: The storage maximum page size has been increased to 500 instead of 25. Current area is now prioritized and displayed at top.
* Druids can no longer be Kelemvorite.
* Removing the Spotter Script from mmorpg spawner. This prevents a rare chance at a mob having super spot. The NPC blueprint is the only matter for now on.
* Elder Ogre Area has been decreased to CR 23-24 and have had their stats adjusted. The boss will no longer spam vampiric feasts.
* DM Map Abandon Tower - Removed excess clutter, fixed horrid walkmesh,
* JXGetCasterLevel should now return the proper caster level when it is used.
* Many changes to NPC balancing on Devils. (Devils, Giant War Dogs, etc.)
* Roaringshore, Broken Goblet - Downscale the bar so players dont get pulled when getting drinks
* Three Keg's Inn - Moved waypoint away from wonky spot
* Elven subraces will now be able to wear everything their moon kin already could.
* City Watch Head Quarters - Now has an Interior, for DM's and Rp purpose.
* Modification to certain horns to be set to DM only/on request.
* Fix to shapeshifting should be sorted, and HP should now be adjusted when you shape in and out of any form based on percentage of your current HP.
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Re: SERVER UPDATES

Unread post by Goat »

May 01, 2025

* Field of the Dead North : Reduce map size
* Archmage SLA Polymorph 388 (Troll) SpellID swapped with Polymorph 130.
* Darkvision conversion to Bonus Feat Darkvision, 12 with subtype 800 @ 100% chance appear. This should apply now to the poly/shapeshifted forms that were supposed to have it.
* Baldurs Mouth - Fix the overly Darkness from Shar
* Updated Marut Looks!
* BG, Wide - Added a bulletin Board because because there wasn't one!
* Refugees from Amn have finally left Greenest and the Silver Rose As per DM Mimic
* BG, Temple Dist - Redid the entire lighting.
* Crashed Tower - Bosses still want to talk about it.
* Temple of Tyr - Adjustment to the Warmace of a fallen hero.
* Thieves Guild Hall - Walkmesh helper was too high.
* Blue Lantern Keep -Added missing script to storage
* Additional map bug fixes/adjustments/dm maps/blueprints
* Sheeps.
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Re: SERVER UPDATES

Unread post by Goat »

May 7, 2025

* Mimics level/race adjusted - inflated HP pools lowered a tad.
* Abishai have been balanced. Other minor fixes to devil blueprints.
* Low rank Modrons added.
* Faerie Dragons reskinned. Donkey/Peacock blueprints added. Sheep fixed. Leucrotta model added.
* Pass Without Trace targetting fixed.
* You cannot duel wield fishing rods anymore. Sorry :<
* Doron Amarr - Barracks inherit settlement wards. Mindflayer/Gargolye Removed.
* Greypeak Mountains - Fire giants reinforced in some locations, and lessened near the entrance of the mines/upper path.
* Gaseous form should no longer remove extra spell slots.
* Additional fixes to a few demons.
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Re: SERVER UPDATES

Unread post by Goat »

May 14, 2025

* Roaringshore - Adjusted Farclip and removed some grass.
* Feytouched have been renamed to Feyseeker. The intention is to bring it more in line with the RP similar to Dragon Disciple.
* Encumbrance (Weight) Adjusted. Weight has been slightly adjusted for more sense. Most will see a slight gain. Walk encumbrance starts at 80% instead of 66% (You hold more until you encumbrance triggers.)
* Sshamath - slave market wasn't as lore accurate as it should be. Minor alteration.
* The Spider's Kiss - Small appearance touch.
* Kelemvor shrine adjusted.
* BG - Temple Dist, Eastway, Steeps, Wide darkness during the evenings adjusted.
* Ulgoth's Beard - You cannot enter without DM. Flaming Fist are now patrolling the area!
* Doron Amar - Storage bug fix.
* Polymorph cleanup correction.
* Pass without trace targeting fixed.
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Re: SERVER UPDATES

Unread post by Goat »

May 27, 2025

* Transition in the Field of Dead North reported by players. Sorry that was my fault.
* Several more blueprints added.
* Minor tweaks to spelling and triggers, and npcs.
* Doron Amar guards now remember Faelyn again.
* Soubar had a complete overhaul to very much indicate it is evil and has been more inline with lore.
* BG City Manorborn District - Reduce the darkness during the night hours and readjusted lighting on the streets.
* Duchal Palace - Fixed entrance transition reported by players.
* JEGs now has the appearance changer (MISC/OTHER) on the racoon and can be used in the main prep room.
* Teleport, Greater teleport (1272) given 0x38 bitmask 8 (Quicken) + 16 (Silent) + 32 (Still) = 56, hex 0x38.
* MirrorWalk, ShadowWalk, Knock, Trace Teleport, Dimension Door given the 0x38 metamagic update as well.
* Goats with large horns still not added.
* Knockdown adjustments:
** Knockdown now correctly accounts for creature size, granting a +4 bonus for every size category above Medium, and a -4 penalty for every size category below Medium. (This tracks adjusted size, so spells changing your size will also change your Knockdown modifier.)
** The Improved Knockdown feat now correctly gives a +4 size bonus to defend against Knockdown, instead of giving it to attackers who don't have the feat themselves.
** Avoiding a counter-knockdown attempt by unequipping your weapon now uses disarm rules, preventing you from immediately reequipping it. (As a reminder, creatures without Improved -Knockdown can use whips, halberds, kamas, scythes, sickles, or flails of any kind in their mainhand slot to make themselves immune to counter-knockdowns at the cost of automatically being disarmed on a failed attempt.)
** Counter-knockdown attempts will now correctly swap the attacker and defender's Knockdown modifiers, instead of letting the defender use the attacker's modifier and vice versa. (This only applies to size/feat bonuses; STR/DEX scores were already being used correctly throughout the script.)
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Re: SERVER UPDATES

Unread post by Goat »

June 4th, 2025

* Server reset time increased to 13 hours instead of 9 hours.
* Darkhold: Merged to one map. Some areas cleaned. War room added. Outpost portal should work correctly now. You can no longer go up to surface without key (but can take party same way as going down.). Lighting in the common hold fix. Base lighting increased minorly. Outpost accepts the friend key on both ways now. Conversation files reduced and cleaned.
* High Hedge will begin selling blank scrolls.
* Broken champi mushrooms and bludgeon damage triggers removed from reaching caves.
* Fix to Sgt Schimidt's appearance and quest
* Vampire Boss in Orzogoth is no longer invincible with 75% immunity to everything. SR lowered from 40 to 30. Damage output lowered from 16d6 + Eldritch Master to 11d6 + Eldritch Master. HP to 2400.
* Fixed Glouras. One is Neutral Good, other is Chaotic Evil, now. And they both look the same and have appropriate weapons and levels for the creatures that they are.
* Removed "plant-based undead" and put in Leshy as a new Fey Creature.
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Re: SERVER UPDATES

Unread post by Goat »

June 25th, 2025

* Still no goats added to the server.
* South of BG, Bear cave door was offset from walkmesh, players couldnt enter.
* Woods of Sharp Teeth, Central - Far more traversal-friendly.
* BG City, Manorborn, Seatower, Temple District - Attempted to lessen some resources to reduce lag, removed some placeables to reduce clutter or confusion, culled some grass and flowers to reduce file size, did some minor tile clean up, and reworked some transition to be less confusing for player experience.
* BG Outer Farmlands - Removed the transition to cross server stable. Its no longer needed.
* Steeps - Updated Steeps transitions to match new wps for edits in Seatower and Temples district.
* DM Creatures - Sorted some categories - added Reptilians. Cleaned up some of old DM spawns. Added Taint Elemental. Fixed walking piles of flesh. Added Nymph.
* Sshamath - Slight adjustments for lore sake. Fixed slaves out of their containers.
* Soubar - Changed the slave to another race.
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