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Re: SERVER UPDATES
Posted: Wed Dec 03, 2025 7:13 am
by Goat
December 3rd, 2025
* Multicolor added to reset notice.
* Added a unique VFX for a plot.*
* Dervish dance class id explicit, braces added in case of a compiler error on a conditional.
* Superior/Greater Resistances allowed as elixirs again.
* Protection from Petrification allowed list for elixirs.
* A few small corrections in Soubar.
* 18 missing deities added.
* If cleric domains become valid after not being invalid for some reason (a change of gods by admins, etc) the illegal cleric domains feat will be removed on relogin.
Re: SERVER UPDATES
Posted: Tue Dec 16, 2025 11:04 am
by Goat
December 16th, 2025
* RCR for everyone, but please read the forums about future RCRs before you decide to use yours!
* Mage blocker shield template Mord switched for greater dispel. (This has not been adjusted yet but will reflect others in the future.
* Map note and waypoint updates. Silver Mine door added "Impassible".
* Updated walkmesh, removed top right walkmesh helpers for eyrie.
* Cloudpeaks Valley: Avalanche occurred. Walkmesh updated, lore node in.
* Removed in woods ST central the unconnected to non existing map transition and removed a walkmesh cutter.
* Updated Ria Olwyn's rank to Faithblade.
Re: SERVER UPDATES
Posted: Tue Dec 23, 2025 12:44 pm
by Goat
December 23rd, 2025
* Your <spellname> was dispelled! message given more eye popping colors to catch player attention.
* Player combatlog QoL feedback colorization for Charge/Frontline/Ladies Gambit/Shield Bash/Slam/Trip.
* Snowfall SEF effect layering.
* Messaging from BGTSCC game server to Discord from inc_common.
* QoL Float Message Addition
* NPC vs Player Behavior: Knockdown Event from a NPC toward a player character. Players with medium, heavy armors, carrying heavy or tower shields, and have heavy armor optimization feats in their build reduce the frequency of NPCs knocking them down up to 90% based on equipment and feat investment.
* Many more NPCs are now enabled with the newer implemented Improved Knockdown if they had Imp Knockdown before.
* General NPC KD disregard chance to minimize its spam.
* Multi Jump/Tumble use behavior correction.
* Player rest update for jump/tumble mitigation reset.
* Vale Inn: Kemo chairs corrected.
Re: SERVER UPDATES
Posted: Tue Jan 06, 2026 11:20 am
by Goat
January 6th, 2026
* Divine Seeker: Defensive Roll given in replacement of Divine Perseverance on 4th level. Sacred Defense based on charisma with a max of the class level minus Paladin/Blackguard. Sacred Stealth given +2/cL to Hide/MS vs +1 for +10 Hide & MS at DS 5.
* Gem bag capacity increased
* Flagging down potential crash vector from NWN2's "CalcSafeLocation" [ln:731] with RADIUS_SIZE_MEDIUM (3.048f) after location validation failure, and retest the returned location with an early script exit that objects aren't trying to fourth wall nwserver into an NR state.
* Friendly Arm Inn: Removed some excess foliage and moved/resized some trees. The broken down cart has been scavenged and removed.
* Added three new creatures: Turtles, Alternate giant crab and small monkeys.
* Added some exploit control involving certain items/attributes that will be pinged to DM's and logged
* Hollow Inn: Renamed map to be more clear. Fixed additional kemo chairs.
* Adjusting size/description of some of the more prominent dragon bosses in the server. Note that dragons freely available for the killing here are usually Adults or Younger, and Ancient or Wyrm dragons are creatures so powerful they are reserved for events and the like.
* Fix to server jump on the southern caravan script.
* Whirlwind attack spam mitigation.
* New male appearances in oar category
* Feint, disarm, diversion, expose weakness, brutal strike, backstab, fearsome reputation, stunning fist, arterial strike, staggering strike, awesome blow, flensing strike, low blow, Pious smite, ToG smite, lunge, pommel strike, turmish flourish, chiontar seagull, blinding, trip, aid other AC, aid other AB, all now perform a last feat usage check to ensure that the round specific to the feat has expired before being able to be ab/used.
* DecrementRemainingFeatUses(OBJECT_SELF, GetSpellFeatId()). Usage for the feat abuse exploit.
* Fiery Burst description update.
* Bane blasts remove on reset so you no longer have to 'reset' after a crash/etc as it should be.
* RemoveDisguise should no longer 'break' characters names - even when a crash occurs.
* Multiple instances of RemovesDisguise/DoDisguiseAnim put into the inc_ file.
* Issue resolved with a store and invalid store prices.
Re: SERVER UPDATES
Posted: Wed Jan 14, 2026 12:03 pm
by Goat
January 14th, 2026
* Soubar sign and body hanging outside of the gates updated.
* Potion crafting should work properly again.
* Corrected TMI issue with endless continues in lesser restoration/restoration/greater/heal.
* Bane Blast effects removes on server reboot properly.
* Sacred Defense should now properly give correct boosts to your saves when your charisma changes both positively and negatively. (No longer rest only.)
* Draconic Might: Self only. +4 Str/Con/Char/Nat AC. Sleep/Para Immunity. Duration: 1/min level. Double duration with draconic heritage. Paladin only (still).
* Half-Elves gain +2 to Gather Information via a feat. (No RCR is required + new chars will gain this.)
* Added proper validity guards around armor rule lookups to prevent NWScript VM stack corruption (StackPopInteger failed in GetArmorRulesType), especially during JIT execution paths.
* Fixed broken boolean logic in armor optimization checks (e.g., if (nMaterial == 5 || 7 || 75 || 79)), which always evaluated to true.
* Corrected 2DA lookups so that row 0 is treated as a valid row rather than an error case, using new BG_2DA helpers to properly distinguish real zero values from missing, malformed, or **** entries.
* Changes to giant crabs, added monkey, peryton, tortoises, seagulls.
* Fixed Epic Elementals when unmorphing and not removing bonus stats given on morph.
* Flatfoot Icon (not used yet).
Re: SERVER UPDATES
Posted: Wed Jan 21, 2026 11:24 am
by Goat
January 21st, 2026
* Lantern Keep can be set home by certain races/requires now or via a key. (Given by DM)
* Olin Gisir SLA Word of Might DCs should be working better now.
* Olin Gisir passive HP bonus (temp fix).
* Player House added.
* Skullgorge werewolves have proper DR (silver) now.
* Guard the Lord should no longer spam about AC / and remove properly when the one guarding quits the game.
* Attempt to stop the radical menu appearing on login (after changing servers etc.)
* Attempt to prevent magic circle being 'copied' to other characters when they crashed and someone else casted it.
* "Leadership" feat adjusted to be somewhat useful. +1 party member before max party member cap (7 party members instead of 6 before the 50% XP nerf.) and +1 XP per mob killed (still capped at 50XP however). Must be in a party of 2 or more for XP bonus. Must be the party leader.
* Divine Seeker: Defensive Roll moved to level 5.
* Underdark spore caves should spawn again.