Possible QC change - Community input appreciated

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Thorsson
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Re: Possible QC change - Community input appreciated

Unread post by Thorsson »

mrm3ntalist wrote:1. Is it a nerf on sneaks or an power boost for the classes that get uncanny dodge. Anyway, it is hardly felt on sneaks, whichever way you see it

2. About the CL fix I couldnt agree more. Another waste of time. Still i am volunteering my time to fix any issues with something i didnt agree with. Once it was decided to fix it, which i was against, I stopped coomplaining and helped fixing it. Something that is hard for some here to do
1. It's not felt much on PvM true, because most mobs don't have UD.

2. That's part of the job mate, but if you want a pat on the back, there's one here for you. *pat* Not seeing the relevance to the topic at hand though.

BTW I haven't read back, but I think my default position here was against a FS nerf. The more you protest, the more I seem to be in favour of it, because your arguments are weak.
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Re: Possible QC change - Community input appreciated

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*Saunters in and looks about slowly, taking in the surroundings and the discussion. He hooks his thumbs in his gun belt and rocks back and forth from heel to toe, contemplating. Finally he speaks up slowly.*

"Lets try'n keep the personal dialogue out o' this here thread folks. If'n ye feel the need ta go back'n forth, take it to them there PM's. Lets all remember why we're here after all. Thank ye kindly."
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Thorsson
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Re: Possible QC change - Community input appreciated

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chad878262 wrote:The March update was HUGE and include vast amounts of undocumented fixes/changes/additions/etc.
I can't say I was aware of all the ramifications at the time and I'm not sure how many others were either. Lots of new Feats I'd never heard of, which I don't agree with and which are buggy, would have better been left out. Clearly some things had been tested well and others hadn't. Maybe the only option was all or nothing, but I find that hard to believe.

The 100% RCR that arose is a separate issue and not directly tied to the update. Although I'm not in favour of it, it clearly enjoys the support of the majority and would have done, update or no.
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Akroma666
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Re: Possible QC change - Community input appreciated

Unread post by Akroma666 »

chambordini wrote:And let's face it, if the class was nerfed to be in line with others, (which even then that might be a very debatable action, excruciatingly long discussions would have to ensue), more so than for just removal, everyone playing it would stop, because everyone playing it does not use it for its RP potential in this RP server, rather for its mechanical power.
That is solely speculation. And if that's the case, then consider a removal.. but as it stands now, its played and people enjoy it.
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mrm3ntalist
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Re: Possible QC change - Community input appreciated

Unread post by mrm3ntalist »

Thorsson wrote:2. That's part of the job mate, but if you want a pat on the back, there's one here for you. *pat*
The last i need is a pat in the back. Never asked for one. I learned to try to get the things i want on my own and try to have fun even if things dont go my way. If you are speaking for yourslef though i would be happy to give you one :)
Not seeing the relevance to the topic at hand though.
Relevance? is this a joke? MAte we are posting in the public forums. About half of the posts are not relevant.
BTW I haven't read back, but I think my default position here was against a FS nerf. The more you protest, the more I seem to be in favour of it, because your arguments are weak.
That doesnt concern me a bit. Like chambo said, it is my right to argue, even if they are weak :D
Thorsson wrote:
chad878262 wrote:The March update was HUGE and include vast amounts of undocumented fixes/changes/additions/etc.
I can't say I was aware of all the ramifications at the time and I'm not sure how many others were either. Lots of new Feats I'd never heard of, which I don't agree with and which are buggy, would have better been left out. Clearly some things had been tested well and others hadn't. Maybe the only option was all or nothing, but I find that hard to believe.
It was all or nothing. Everything had been implemented. To break it down would basically mean start all over it again. Two years worth of changes. PM Maecius if you still dont believe.
The 100% RCR that arose is a separate issue and not directly tied to the update. Although I'm not in favour of it, it clearly enjoys the support of the majority and would have done, update or no.
The 100% RCR is the result of the update and directly tied to it. No update, no 100% RCR. End of the update issues, end of the 100%RCR
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lostinspace
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Re: Possible QC change - Community input appreciated

Unread post by lostinspace »

Not a fan of FS, I'll be frank.

Divine casting classes submit to a set of RP expectations in exchange for their powerful spells. You're essentially a greater power's agent on the prime material, acting as their pawn in the grand cosmic chess game. Clerics must represent and advance the dogma of their deity. Druids must maintain the natural balance as envisioned by their patron. Paladins must adhere to a strict code of conduct and smite down the enemies of their god. And so forth.

Favored Souls don't care one whit about what the gods think. They are, by definition, their own special little snowflake. They're single-player Chosen Ones in a multiplayer setting.

The fact that they're so mechanically powerful only adds insult to injury.
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mrm3ntalist
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Re: Possible QC change - Community input appreciated

Unread post by mrm3ntalist »

chambordini wrote:but it's all in your head really.
Quoted for truth!
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mrm3ntalist
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Re: Possible QC change - Community input appreciated

Unread post by mrm3ntalist »

lostinspace wrote:Favored Souls don't care one whit about what the gods think. They are, by definition, their own special little snowflake. They're single-player Chosen Ones in a multiplayer setting.
If we were to take action against all snowflake characters or badly RP classes and builds, then the only class we would be allowed to play would be level1 commoners. Everythign else should be removed.
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Akroma666
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Re: Possible QC change - Community input appreciated

Unread post by Akroma666 »

mrm3ntalist wrote:
lostinspace wrote:Favored Souls don't care one whit about what the gods think. They are, by definition, their own special little snowflake. They're single-player Chosen Ones in a multiplayer setting.
If we were to take action against all snowflake characters or badly RP classes and builds, then the only class we would be allowed to play would be level1 commoners. Everythign else should be removed.
PLEASE add a merchant class.. Would RCR a 30 for a level 1 merchant!
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Maecius
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Re: Possible QC change - Community input appreciated

Unread post by Maecius »

Thorsson wrote:Clearly some things had been tested well and others hadn't. Maybe the only option was all or nothing, but I find that hard to believe.
This was essentially how the update was packaged.

It was approximately two years of work that had been piling up after Luna decided to stop updating the server. Much of it was connected together already.

I asked if it was possible for us to portion it out in measured releases, but I was told that it was either going to be all or nothing. It may be wise to begin pulling out buggy and nonworking content, but even that's a lot of work, since so much of everything is connected together, and unplugging one thing can have unforeseen consequences on another.

What it really needs is continued patching and bugfixes, and a lot of time spent working on untangling what remains tangled. Our devs are doing just that, but it's not exactly "fun stuff," and they're doing it on their own time, for free, so we can't really ask them to go any faster or work any harder than they are already. ;)
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Thorsson
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Re: Possible QC change - Community input appreciated

Unread post by Thorsson »

mrm3ntalist wrote:The 100% RCR is the result of the update and directly tied to it. No update, no 100% RCR. End of the update issues, end of the 100%RCR
You miss my point entirely. My point is that while the 100% RCR was given due to the change, the fact that it is so popular is nothing to do with the change - hence the cries to keep it.
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Thorsson
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Re: Possible QC change - Community input appreciated

Unread post by Thorsson »

Maecius wrote:This was essentially how the update was packaged.
I accept this. I wonder how many were aware exactly what that meant though? I certainly didn't.
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Garn Greymoon
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Re: Possible QC change - Community input appreciated

Unread post by Garn Greymoon »

Guy's & Gal's this is D&D, you can't possibly balance it. The list of balance issues with 3.XX goes so long it's mind boggling. Leave it alone, remember we are all on a role-playing server.

Let the developers, DM's, QC focus on things that are actually fun and that provide new content and ways to engage each other. Spend you're energy on something healthy and positive.

Now move along!

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AC81
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Re: Possible QC change - Community input appreciated

Unread post by AC81 »

The best way to shut down favoured souls and casters in general is to deny them rest. So I'll say again ... Is there anyway we could possibly look at changing the rest timer AND changing the game time:real time ratio???

This would also act as a buff to ALL melee classes btw ...
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Tantive
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Re: Possible QC change - Community input appreciated

Unread post by Tantive »

There was a poll before to change the server time speed, perhaps time to dig up that discussion again.
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