Coming Soon: Discussion Thread (2017)
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chad878262
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Re: NEXT UPDATE : Orcish War Drummer
Escaped Orcish Slave of Thay. Served as a slave within church of Loviatar and found the doctrine aligned with his or her beliefs. How is this a snowflake? There are Orcish Slaves in Thay... While most are utilized as shock troops it is not beyond reason if one was a bit weaker and less skilled in battle, but smart and lucky it might find favor as a slave in a temple (as opposed to a shallow grave). I wouldn't say it is a snowflake in this instance as it is well within the lore of the setting that such a thing might take place.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
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A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- aaron22
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Re: NEXT UPDATE : Orcish War Drummer
and that makes more sense than an orc following and orc god?
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Nachti
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Re: NEXT UPDATE : Planar Calling
I expanded the truename list to a total of 33 creatures. Enjoy!
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chad878262
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Re: NEXT UPDATE : Orcish War Drummer
Meh, take with a grain of salt I guess... My first and longest character on the server was a Human Ranger that considered Shevarash his patron deity... Perhaps this didn't make sense in the larger picture of Faerun, but it did make sense in within the individual context of Cranston's backstory. Maybe some would call that snowflaky, but I chose to think of such things as placing real impacts that make sense in the context of the character. Cranston's parents were killed in a drow raid on a small village where he grew up and he was saved by luck/chance by a shevarashen wood elf ranger that had been stlalking the war party. Thus, growing from a young age from that elfs training it only made sense Cranston would identify with the Black Archer.
I suppose the same is somehow not plausible for an orc who somehow identifies with a human deity while enduring enslavement? Perhaps it does not make as much sense as a 'standard' orc following a 'standard' deity, but there is a bit of distance between 'unique' and 'snowflake' IMO.
Regardless, there is no mechanical restriction to follow an orcish deity so it is allowable to make such a build.
I suppose the same is somehow not plausible for an orc who somehow identifies with a human deity while enduring enslavement? Perhaps it does not make as much sense as a 'standard' orc following a 'standard' deity, but there is a bit of distance between 'unique' and 'snowflake' IMO.
Regardless, there is no mechanical restriction to follow an orcish deity so it is allowable to make such a build.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Valefort
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Re: NEXT UPDATE : Orcish War Drummer
It's bard inspiration, save every round.Steve wrote:What is the range of Inspire Fear? Is the save every round? If not, would leaving the AoE then re-entering cause a new Check?
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- aaron22
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Re: NEXT UPDATE : Orcish War Drummer
look. i love the back and forth, but i really have a hard time believing that you are justifying that build with the concept of selecting a god from an opposing race as the best possible answer.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Steve
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Re: NEXT UPDATE : Orcish War Drummer
Is Bard Inspiration the same distance as Long/Medium/Short range spells? Because I'm thinking that if the -2 Saves is not long enough for those spells that we would figure in the DC for Clerics—for example—then we can't really figure that -2 into the DC.Valefort wrote:It's bard inspiration, save every round.Steve wrote:What is the range of Inspire Fear? Is the save every round? If not, would leaving the AoE then re-entering cause a new Check?
The Steve will rise again.
- aaron22
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Re: NEXT UPDATE : Orcish War Drummer
also taking loviatar as your god gives you one free feat but takes away another. tyranny(gruumsh) gives SF enchantment. of course that gives you the freedom to pick SF **anything** but ench is as good as any.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Valefort
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Re: NEXT UPDATE : Orcish War Drummer
@Steve It should correspond to medium range.
Mealir Ostirel - Incorrigible swashbuckler
- Steve
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Re: NEXT UPDATE : Orcish War Drummer
Good, so it can be useful at some range, and not just when in direct melee.Valefort wrote:@Steve It should correspond to medium range.
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- aaron22
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Re: NEXT UPDATE : Orcish War Drummer
DRATS!!! had a cool build idea and felled by your insightful design limitations rendering it unacceptable.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Nachti
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Re: NEXT UPDATE: Spellfocus Conjuration
The wiki has been updated with summons.
Slaads and the Marut will be available with the update.
Slaads and the Marut will be available with the update.
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Aeb Ankor
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Re: NEXT UPDATE: Spellfocus Conjuration
How is this questionable homebrew nerf good for the server???
1) It took Dev time...
2) I complicates the process to make and test a viable build.
3) This absolutely changes the scaling and performance of the summons from the current levels, since each base summon is lower HD vs the level of foes faced at the relevant gained spell level.
4) It benefits mainly those specialized and maximized characters for players that have more than common knowledge of the custom server rules and build limits... the testing teams alts?
5) It nerfs the majority of casters that might occasionally use summons... the rest of us?
This is a change that doesn't serve the population here... it serves someone's personal idea of a powerbuild.
Don't do this. Please find a better way.
1) It took Dev time...
2) I complicates the process to make and test a viable build.
3) This absolutely changes the scaling and performance of the summons from the current levels, since each base summon is lower HD vs the level of foes faced at the relevant gained spell level.
4) It benefits mainly those specialized and maximized characters for players that have more than common knowledge of the custom server rules and build limits... the testing teams alts?
5) It nerfs the majority of casters that might occasionally use summons... the rest of us?
This is a change that doesn't serve the population here... it serves someone's personal idea of a powerbuild.
Don't do this. Please find a better way.
mrm3ntalist wrote:Many as in everything that wouldnt allow for something to be implemented, apply here.Planehopper wrote:Love to hear the many reasons.
More "this is how it is" from the top is not helping things.
1. Dev time
2. There is already a good synergy between the Thaumaturge PRC and the prereq feats.
3. The scaling of the summons and where the get their bonuses from, is something we are happy with. Not looking into changing it.
"It is a good bet that I like your character, more than I like you... keep it IC and close to lore and we might stay friends."
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter
- mrm3ntalist
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Re: NEXT UPDATE: Spellfocus Conjuration
Why is it a nerf? Do you remember the summons stats before they were changed in the last update? ( not this one, the one before )Aeb Ankor wrote:How is this questionable homebrew nerf good for the server???
1) It took Dev time...
2) I complicates the process to make and test a viable build.
3) This absolutely changes the scaling and performance of the summons from the current levels, since each base summon is lower HD vs the level of foes faced at the relevant gained spell level.
4) It benefits mainly those specialized and maximized characters for players that have more than common knowledge of the custom server rules and build limits... the testing teams alts?
5) It nerfs the majority of casters that might occasionally use summons... the rest of us?
This is a change that doesn't serve the population here... it serves someone's personal idea of a powerbuild.
Don't do this. Please find a better way.
mrm3ntalist wrote:Many as in everything that wouldnt allow for something to be implemented, apply here.Planehopper wrote:Love to hear the many reasons.
More "this is how it is" from the top is not helping things.
1. Dev time
2. There is already a good synergy between the Thaumaturge PRC and the prereq feats.
3. The scaling of the summons and where the get their bonuses from, is something we are happy with. Not looking into changing it.
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus
Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun 
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Aeb Ankor
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Re: NEXT UPDATE: Spellfocus Conjuration
It doesn't matter what the current or past summons stats are...
It is a nerf since it reduces the ability of the MAJORITY of ALL casters, of all types.
It then only boosts a hand picked specialized few builds that will all be made after a %100 RCR and never need to face a foe in battle on the first level after they could finally use that neat new summon IV spell to save their party from death.... Only to find that new reduced HD summon is a wet paper cut out when facing a real foe of the level that spell is gained in natural progression.
This is a change focused on end game RCR characters
Edit:
A level 1 or 5 character using a -2HD summons how does that work?
It is a nerf since it reduces the ability of the MAJORITY of ALL casters, of all types.
It then only boosts a hand picked specialized few builds that will all be made after a %100 RCR and never need to face a foe in battle on the first level after they could finally use that neat new summon IV spell to save their party from death.... Only to find that new reduced HD summon is a wet paper cut out when facing a real foe of the level that spell is gained in natural progression.
This is a change focused on end game RCR characters
Edit:
A level 1 or 5 character using a -2HD summons how does that work?
"It is a good bet that I like your character, more than I like you... keep it IC and close to lore and we might stay friends."
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter