Page 27 of 66

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 2:54 pm
by chad878262
Escaped Orcish Slave of Thay. Served as a slave within church of Loviatar and found the doctrine aligned with his or her beliefs. How is this a snowflake? There are Orcish Slaves in Thay... While most are utilized as shock troops it is not beyond reason if one was a bit weaker and less skilled in battle, but smart and lucky it might find favor as a slave in a temple (as opposed to a shallow grave). I wouldn't say it is a snowflake in this instance as it is well within the lore of the setting that such a thing might take place.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 2:55 pm
by aaron22
and that makes more sense than an orc following and orc god?

Re: NEXT UPDATE : Planar Calling

Posted: Fri Jul 28, 2017 3:02 pm
by Nachti
I expanded the truename list to a total of 33 creatures. Enjoy!

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 3:05 pm
by chad878262
Meh, take with a grain of salt I guess... My first and longest character on the server was a Human Ranger that considered Shevarash his patron deity... Perhaps this didn't make sense in the larger picture of Faerun, but it did make sense in within the individual context of Cranston's backstory. Maybe some would call that snowflaky, but I chose to think of such things as placing real impacts that make sense in the context of the character. Cranston's parents were killed in a drow raid on a small village where he grew up and he was saved by luck/chance by a shevarashen wood elf ranger that had been stlalking the war party. Thus, growing from a young age from that elfs training it only made sense Cranston would identify with the Black Archer.

I suppose the same is somehow not plausible for an orc who somehow identifies with a human deity while enduring enslavement? Perhaps it does not make as much sense as a 'standard' orc following a 'standard' deity, but there is a bit of distance between 'unique' and 'snowflake' IMO.

Regardless, there is no mechanical restriction to follow an orcish deity so it is allowable to make such a build.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 3:35 pm
by Valefort
Steve wrote:What is the range of Inspire Fear? Is the save every round? If not, would leaving the AoE then re-entering cause a new Check?
It's bard inspiration, save every round.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 4:04 pm
by aaron22
look. i love the back and forth, but i really have a hard time believing that you are justifying that build with the concept of selecting a god from an opposing race as the best possible answer.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 4:05 pm
by Steve
Valefort wrote:
Steve wrote:What is the range of Inspire Fear? Is the save every round? If not, would leaving the AoE then re-entering cause a new Check?
It's bard inspiration, save every round.
Is Bard Inspiration the same distance as Long/Medium/Short range spells? Because I'm thinking that if the -2 Saves is not long enough for those spells that we would figure in the DC for Clerics—for example—then we can't really figure that -2 into the DC.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 4:18 pm
by aaron22
also taking loviatar as your god gives you one free feat but takes away another. tyranny(gruumsh) gives SF enchantment. of course that gives you the freedom to pick SF **anything** but ench is as good as any.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 4:52 pm
by Valefort
@Steve It should correspond to medium range.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Fri Jul 28, 2017 4:58 pm
by Steve
Valefort wrote:@Steve It should correspond to medium range.
Good, so it can be useful at some range, and not just when in direct melee.

Re: NEXT UPDATE : Orcish War Drummer

Posted: Sun Jul 30, 2017 3:34 am
by aaron22
DRATS!!! had a cool build idea and felled by your insightful design limitations rendering it unacceptable.

Re: NEXT UPDATE: Spellfocus Conjuration

Posted: Sun Jul 30, 2017 6:04 pm
by Nachti
The wiki has been updated with summons.

Slaads and the Marut will be available with the update.

Re: NEXT UPDATE: Spellfocus Conjuration

Posted: Sun Jul 30, 2017 11:09 pm
by Aeb Ankor
How is this questionable homebrew nerf good for the server???

1) It took Dev time...

2) I complicates the process to make and test a viable build.

3) This absolutely changes the scaling and performance of the summons from the current levels, since each base summon is lower HD vs the level of foes faced at the relevant gained spell level.

4) It benefits mainly those specialized and maximized characters for players that have more than common knowledge of the custom server rules and build limits... the testing teams alts?

5) It nerfs the majority of casters that might occasionally use summons... the rest of us?

This is a change that doesn't serve the population here... it serves someone's personal idea of a powerbuild.

Don't do this. Please find a better way.

mrm3ntalist wrote:
Planehopper wrote:Love to hear the many reasons.

More "this is how it is" from the top is not helping things.
Many as in everything that wouldnt allow for something to be implemented, apply here.

1. Dev time
2. There is already a good synergy between the Thaumaturge PRC and the prereq feats.
3. The scaling of the summons and where the get their bonuses from, is something we are happy with. Not looking into changing it.

Re: NEXT UPDATE: Spellfocus Conjuration

Posted: Sun Jul 30, 2017 11:10 pm
by mrm3ntalist
Aeb Ankor wrote:How is this questionable homebrew nerf good for the server???

1) It took Dev time...

2) I complicates the process to make and test a viable build.

3) This absolutely changes the scaling and performance of the summons from the current levels, since each base summon is lower HD vs the level of foes faced at the relevant gained spell level.

4) It benefits mainly those specialized and maximized characters for players that have more than common knowledge of the custom server rules and build limits... the testing teams alts?

5) It nerfs the majority of casters that might occasionally use summons... the rest of us?

This is a change that doesn't serve the population here... it serves someone's personal idea of a powerbuild.

Don't do this. Please find a better way.

mrm3ntalist wrote:
Planehopper wrote:Love to hear the many reasons.

More "this is how it is" from the top is not helping things.
Many as in everything that wouldnt allow for something to be implemented, apply here.

1. Dev time
2. There is already a good synergy between the Thaumaturge PRC and the prereq feats.
3. The scaling of the summons and where the get their bonuses from, is something we are happy with. Not looking into changing it.
Why is it a nerf? Do you remember the summons stats before they were changed in the last update? ( not this one, the one before )

Re: NEXT UPDATE: Spellfocus Conjuration

Posted: Sun Jul 30, 2017 11:20 pm
by Aeb Ankor
It doesn't matter what the current or past summons stats are...

It is a nerf since it reduces the ability of the MAJORITY of ALL casters, of all types.

It then only boosts a hand picked specialized few builds that will all be made after a %100 RCR and never need to face a foe in battle on the first level after they could finally use that neat new summon IV spell to save their party from death.... Only to find that new reduced HD summon is a wet paper cut out when facing a real foe of the level that spell is gained in natural progression.

This is a change focused on end game RCR characters

Edit:

A level 1 or 5 character using a -2HD summons how does that work?