Page 30 of 43

Re: RP-Critique/Support/Self Monitoring Club

Posted: Mon Jul 28, 2014 10:08 am
by Hoihe
NegInfinity wrote:
Hitman Hard wrote:I absoloutely agree, dialogue-driven RP leads to more RP. I have a bad habit of emoting too damn much and a wise man named "Atlas" once said: writting about your characters thoughts instead of jumping into the action is lazy RP and unopposedly true.
It doesn't, playing convincing character leads to more rp. You don't have to talk to be convincing. Try playing a mute.

When people chat too much, their characters sometimes start falling apart, unless players try hard to maintain illusion of that character - accents, emotes, etc. Basically, if char says "hi", that could be char speaking, or player speaking, I won't ever know a difference. Saying "Hi!", "Hello", "Hullo", "Hello there *grins*" or "*annoyed* What is it?" is quite different. In this case there's hint of character/personality....

It is true that instead of broadcasting character's thought you should act on them, but it doesn't mean you need to say anything....
Emoting and broadcasting thoughts are not the same, either.

-

Posted: Tue Jul 29, 2014 9:12 pm
by Atlas
-

Re: RP-Critique/Support/Self Monitoring Club

Posted: Tue Jul 29, 2014 10:07 pm
by NegInfinity
Atlas wrote: In regards to this, I'm pretty sure what I said or meant was, emoting specifically what your character is thinking at any given time, unless your audience are Mind Flayers or something, is bad or incorrect role play.

Example A:

*His face goes red with rage as he thinks of all of the horrible ways in which he will inflict pain and torment on the man with the red hat.*

-This is the incorrect way of emoting, because no player characters are psychic and your thoughts can at no time be read by other player characters.
I would not go as far as to call it "incorrect".

Emotes are provided for both you and your char. They basically contain information that other player think might be useful for the player and/or observable for the char. In your example, player provides slightly excessive information. It is your job (as a player) to filter information out, and use only portions your character can perceive (a quarter of second should be enough for that). If someone emotes *thinking about all the ways to kill xyz* I would assume that they're thinking about it and it shows on their face.

Another thing....
Warrior: *He snaps the man's neck with little effort through the size and girth of his biceps.*

-This is godmoding, and is incorrect for many reasons, here in this example the person has jumped the gun; an action must be performed first after the correct emote is made, which is:


Example B:

Warrior: *He grabs the man's face and the back of his head with both hands and twists his head around violently in an effort to break his victim's neck.*
Many people cannot type fast enough. Emotes should be short, and if you're saying something long, you should split it into parts. Otherwise everyone will be forced to wait for 15 minutes while you finish typing something incredibly profound.

The biggest problem with first emote is that it smells a lot like mary sue syndrome. It happens when player tries to show off how cool their character is through emotes. Frankly, it stinks, and is annoying even more than god moding and metagaming, since it implies that player is trying to turn their character into main hero and make sure that story revolves around him/her. It is better to keep descriptions neutral. If you do something incredible, emote it neutrally, and let other people decide whether they should be awed by that or not. Do not expect people to react in specific way, though.

Second example is god-moding too, because you do not give a chance to the "man" to dodge the grab.

If you want a rp-fight, it would go like this:

"*attempts to grab man's head*"
//if succeeds
"*grabs man's head and tries to break the neck*"
//if succeeds
"*breaks neck with little effort*"

There is a problem with it, though. It can devolve into roll play, which can be incredibly boring.

Re: RP-Critique/Support/Self Monitoring Club

Posted: Wed Jul 30, 2014 12:40 am
by Hitman Hard
Yes I was just para-sentencing what atlas advised me on-- pretty much meant exactly what i posted. Not sure what neginfinity is going on about. No one has to respond to STR rolls/ skill rolls at any time unless a DM mandates it.

-

Posted: Wed Jul 30, 2014 3:57 am
by Atlas
-

Re: RP-Critique/Support/Self Monitoring Club

Posted: Thu Jul 31, 2014 3:26 am
by NegInfinity
Atlas wrote: I don't know of any situation outside of such where it could possibly occur, since anything remotely hostile between characters in this game outside of the DM quests and events devolves into player verses player combat, usually before any kind of narrative can even be established.
I saw people roleplaying fistfights like that. With punches, grapples, throwing opponents down, resisting etc, along with animations. Doesn't happen often, of course, but it is fairly entertaining when it happens.
Atlas wrote: I've only had the chance to "roll play" once in all of my time here, and it turned out to be quite an enjoyable DM Quest. There are far more factors that need to be taken into account to make an enjoyable DM Quest.
The problem with rollplay is diplomancy, bluffomancy and sense motive skills.
A single roll of 80 on bluff, diplomacy or sense motive can kill a lot of fun dialogue, if the other player accepts the roll. Yeah, can be fun when DM oversees that, but without DM, people might start to attempt using it as "I win" button.

Re: RP-Critique/Support/Self Monitoring Club

Posted: Mon Aug 04, 2014 2:42 am
by illithid
Unnervingly.

Can it be used as an adjective to an emote, or only in context of the receiver of an emote?

eg.
*His eyes focus on the man unnervingly* assumes the person has been unnerved doesn't it?
vs
*His eyes focus on the man, completely still, without blinking*, (then later, telling his friends) "Then he just looked at me unnervingly"

Can it only be used to describe a situation where someone has been unnerved by the act?

Re: RP-Critique/Support/Self Monitoring Club

Posted: Sun Sep 07, 2014 12:53 am
by TheKai
nonee wrote:All right - I've been here two months now. I'm invested! ...so I'm wanting to check in about my character Berea Merriman. Whether by her journal entries via the forum, or by RP interactions in game, I am wanting to know if she is coming across as a clear, consistent character. Thoughts?
I've never interacted with you IG, but as my PM said, I absolutely love your journal. When I read it, I picture it like i'm watching a movie and the main character's thought are being narrated out loud. +1 from me. It also inspired me to write in a similar fashion (hope you don't mind?). I love the PCs perspective on everyone she meets and the situations she's in, as well as the insight into the decisions she's making. It's like a great book to read :)

Also, very creative in that family tree you posted. Well done there as well!

Re: RP-Critique/Support/Self Monitoring Club

Posted: Fri Oct 17, 2014 4:52 pm
by duracele
It is high time!
I want some feedback on the rp of my pc Forsun, please. and only that! no sugarcoating! no one gets that from me either. send me a pm.
he is really haunted. and not very smart. at least not wise.

let me know e.g. i f you are not happy with journal entries. happy to edit to your liking

Re: RP-Critique/Support/Self Monitoring Club

Posted: Sat Oct 18, 2014 9:30 pm
by Calodan
I know I have put Kory up here before but I want some cereal feedback you all! Go ahead and get rough with it just keep it honest and respectable. I am really trying to play in the same sandbox with all of you and would love to improve my RP further and be an engaging force on this server! Please PM me so as not put anything that may be a little off in a sense of moderation on this thread. Peace be the Journey! :D

Re: RP-Critique/Support/Self Monitoring Club

Posted: Tue Nov 25, 2014 6:56 am
by Shotgunbunny
So I'm playing a wild elf that's supposed to be really bad at speaking Common. I consider myself to be pretty good at emoting. However, I noticed that whenever I'm in a group and we start adventuring, her Common gets better gradually the longer the group sticks together.

Basically, when she meets people it's a lot of emoting and simple words. But as we're just RPing and leveling, the things being said will generally increase in complexity a bit. Not wanting to fall silent, I'll generally 'allow' her to say a bit more complex stuff so the party doesn't have to wait for me to stop and think "How on earth am I going to emote that?". This is also a problem during combat. I'd rather not have people lose precious XP while I take the time to work out an emote and just shout a (possibly complex) warning, for example.

I suppose I may be putting the combat above the RP here, which may be bad in and of itself. But nonetheless, it leads to some rather inconsistent RP. Does anyone have experience with this type of thing? Any tips?

Re: RP-Critique/Support/Self Monitoring Club

Posted: Tue Nov 25, 2014 9:38 am
by Empoweredfan
In combat, type *In elven* as you speak. That may colour the character as using her/his native tongue in a stressful situation. . . or put it in your character description. . . . or you could do the broken English stick. =) "I halved my reasons. You to cold have don't these."

Re: RP-Critique/Support/Self Monitoring Club

Posted: Mon Dec 08, 2014 4:24 am
by PiaMango
I would appreciate comment on how well Sveta has run the councils so far, and advice on how I might improve upon running such events in the future. I found that I had trouble involving all of the members of the council, and I think I wrongfully brushed over a few questions that some raised. They were topics I wished for the council to explore but more pressing topics overshadowed them and they fell forgotten. I think the main reason for my troubles were due to the size of the council, I would have preferred a smaller scale meeting but due to the gravity of the surround events I wished to open it to many.

I'm trying to find balance in the discussion. Do you think Sveta should be more controlling of the discussion to keep it on track, or allow it more freedom for the talks to flow? There were a few points where the council seemed to stall in progression, Sveta wasn't really in the easiest of positions push it forward.

Re: RP-Critique/Support/Self Monitoring Club

Posted: Tue Dec 09, 2014 10:34 am
by chad878262
I don't know Sveta in game, but as someone IRL who spends a LOT of time leading conference calls and meetings for work I figured I would give some simple advice which may or may not apply to your rp...
- the leader should always keep the meeting on track. Follow the agenda and have someone tagging minutes to flag any takeaways or tangent discussions needed.
- leave space on the agenda for others to ask questions our bring up concerns/additional topics at the end of the meeting.
- request attendees provide discussion topics 24 hours before the meeting so you can add then to the agenda if needed.
- at the end of the meeting come back to tangent discussions if time allows or sign follow ups to folks so information is available to discuss at the next meeting.

Hope this helps happy gaming!

Re: RP-Critique/Support/Self Monitoring Club

Posted: Tue Dec 09, 2014 11:16 am
by Killington
Does anyone that's RPed with Tegeus Cromis have any criticicriticism to offer? I'm trying to RP as well as I can with him, started a journal and published some books in Candlekeep, and I like to think I have a fair knowledge of Hoar's teachings, but there's always more you can do/know.