Re: Lore Assistance
Posted: Tue Jul 28, 2009 1:27 pm
Same website under Stone Golem says that it just loses it's immunity to magic and damage reduction for a round.
Ain't DnD great?
Ain't DnD great?
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
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Well, it would depend on DM magic, now wouldn't it?Zealote wrote:LOL, if a Stone Golem could be transformed into a Flesh Golem just by casting Stone to Flesh, you could do the opposite with a Flesh Golem, and I doubt that will work.
Although the entry on Stone to Flesh mentions it would turn a Stone Golem into a Flesh Golem, the entry on Stone Golems has the following:Chasted wrote:What happens to a stone golem when you cast stone to flesh on it?
(And the opposite on a Flesh Golem)
Sellular wrote:Although the entry on Stone to Flesh mentions it would turn a Stone Golem into a Flesh Golem, the entry on Stone Golems has the following:Chasted wrote:What happens to a stone golem when you cast stone to flesh on it?
(And the opposite on a Flesh Golem)
A stone golem is immune to any spell or spell-like ability that allows spell resistance.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Stone to Flesh and Flesh to Stone both allow spell resistance.
Oddly enough, there is no mention of these spells in the Flesh Golem's entry.
I'd say that the having someone else cast a 2nd Stone to Flesh on the golem immediately after yours would turn it into a flesh golem. First one negates it's spell resistance for 1 round, 2nd one hits it without the SR.
Out of Lands of Intrigue: Amn, page 22:Sir_Carnifex wrote:Quick one: What year does the Amnish plague start? I'm pretty sure I heard it's between 1344 and 1346 but I'd like to be sure.
I think this one has been more-or-less covered!Chasted wrote:What happens to a stone golem when you cast stone to flesh on it?
What can be said about our region's climate with absolute certainty comes from the Campaign Setting:KoS wrote:What is the climate and weather of the area? More importantly, the general direction of storms? Like winter one way and summer the other, etc.
Do any of you know approximately when it was that this occurred and what happened? If it's still an ongoing thing, I wouldn't mind basing a character around the idea. If it's something that happened way back in the past; well, I do enjoy the cults of dead gods.In the Underdark, he [Talos] had an aspect with a small following as Malyk, a god of evil wild magic and rebellion. His cult, along with all mages who utilised wild magic, were branded as terrorists in the city of Sshamath and hunted down.
Funnily enough, I just read about that a little while ago. The only timeline given is that it happens after the Time of Trouble so they're not around in the city just yet.PiousHeretic wrote:UD folk, particularly Sellular and Kelsfar:
Do you know anything about Talos' adventures in the Underdark, particularly in Sshamath, masquerading as the evil god of wild magic and rebellions, known as Malyk? Wikipedia has this to say:
Do any of you know approximately when it was that this occurred and what happened? If it's still an ongoing thing, I wouldn't mind basing a character around the idea. If it's something that happened way back in the past; well, I do enjoy the cults of dead gods.In the Underdark, he [Talos] had an aspect with a small following as Malyk, a god of evil wild magic and rebellion. His cult, along with all mages who utilised wild magic, were branded as terrorists in the city of Sshamath and hunted down.
You guys, or any UD players really, know anything about this?
Drizzt Do'Urden's Guide to the Underdark wrote: The Cult of Malyk purports to revere a divine entity whose faith first appeared in the Underdark after the Time of Troubles. Malyk, secretly an aspect of Talos, is said to be the god of wild, evil magic and rebellion. Followers claim that their god was an aged, powerful Sshamathan drow lich who stole some of Mystra's power when he stumbled across a powerful wild magic region in the Underdark beneath Castle Crag. Since the Conclave of Sshamath banned wild magic long ago, wild magic practitioners have chafed under the rule of the city's schools of wizardry.
Several years after the Fall of the Gods, the Cult of Malyk scored its greatest coup against the Conclave by capturing the Guardian's Tear, a powerful relic created by Helm. This massive king's tear is fashioned from raw magic that spins off "bubbles" of wild and dead magic. When a half dozen wild mages of the Cult of Malyk relocated the Guardian's Tear to Sshamath, chaos predictably ensued. For months, magical research and fabrication were severely disrupted by spheres of wild and dead magic drifting undetected throughout the city.
Eventually the Conclave of Sshamath, exhibiting rare unanimity, drove the followers of Malyk into the surrounding Underdark along with the Guardian's Tear they had come to revere. Nevertheless, zones of wild and dead magic, while rare, continue to plague the city, sometimes destroying years of effort and research. This has greatly impacted the availability of many items traditionally offered for sale in the Dark Weavings Bazaar. Rumors of the cult's continued activities suggest that the threat has not yet abated.
At present, the Cult of Malyk is led by a mysterious wizard known only as the Wildstorm (CE male drow WM 19). Seventeen wild mages serve as the sect's clergy. The Shrine of the Weavetear may be found nearly anywhere in the environs of Sshamath, or even in the city itself, as the relic is said to be located wherever the Guardian's Tear hovers and spins.