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Re: Darkhold Rises.
Posted: Fri Mar 22, 2013 10:25 pm
by Blame The Rogue
very nice
has a castlevania kind of feel to it
Re: Darkhold Rises.
Posted: Fri Mar 22, 2013 11:26 pm
by Azmodeth
when my personal castle going to be done, gosh !
Re: Darkhold Rises.
Posted: Sat Mar 23, 2013 1:53 pm
by IAmDeathComeForThee
I apologize, I am lazy and put things off. I'll try and put some work into it tonight.
Re: Darkhold Rises.
Posted: Sat Mar 23, 2013 9:37 pm
by Luna
IAmDeathComeForThee wrote:I apologize, I am lazy and put things off. I'll try and put some work into it tonight.
*cough cough* and awesome weapons!

Re: Darkhold Rises.
Posted: Sun Mar 24, 2013 1:01 am
by IAmDeathComeForThee
Luna wrote:IAmDeathComeForThee wrote:I apologize, I am lazy and put things off. I'll try and put some work into it tonight.
*cough cough* and awesome weapons!

*sighs* so much to do, so much to do...
Re: Darkhold Rises.
Posted: Sun Mar 24, 2013 2:23 am
by Azmodeth
I apologize, I am lazy and put things off. I'll try and put some work into it tonight.
*cracks the whip*
LOL
Re: Darkhold Rises.
Posted: Sun Mar 24, 2013 5:52 pm
by Simian
IAmDeathComeForThee wrote:Luna wrote:IAmDeathComeForThee wrote:I apologize, I am lazy and put things off. I'll try and put some work into it tonight.
*cough cough* and awesome weapons!

*sighs* so much to do, so much to do...
*Cough cough* and the owlbears!

Re: Darkhold Rises.
Posted: Mon Mar 25, 2013 12:02 am
by IAmDeathComeForThee
*sighs an even deeper sigh...* Yes... and the owlbears. And the other little side projects being done for friends... Death, what a mess you've made.

Re: Darkhold Rises.
Posted: Mon Mar 25, 2013 8:52 am
by Simian
And does anyone wonder why I said; 'Sorry, all I can do is 40x40 pixel .tga images.

'
But you do not necessarily have to make custom attack animations or anything. It is not like our troll models have proper running animations, or things like that.
Re: Darkhold Rises.
Posted: Sat Mar 30, 2013 11:11 pm
by ghostly_rose
And you forgot about logging IG so that I can bug you!
Re: Darkhold Rises.
Posted: Sun Mar 31, 2013 12:43 pm
by IAmDeathComeForThee

It's those head pats, I still haven't thought of a solution to counter those damned things...

Re: Darkhold Rises.
Posted: Sun Mar 31, 2013 3:19 pm
by IAmDeathComeForThee
Re: Darkhold Rises.
Posted: Sun Mar 31, 2013 6:53 pm
by tfunke
Very impressive Death. That looks GREAT!
Re: Darkhold Rises.
Posted: Sun Mar 31, 2013 7:39 pm
by Ardul
There is a discussion about a possible connection of darkhold to the UD
http://bgtscc.net/viewtopic.php?f=25&t=32799
With a cool plot and some DM supervision it could perhaps make your great castle temporarily aviable for us UD players?
Re: Darkhold Rises.
Posted: Sun Mar 31, 2013 7:51 pm
by Hoihe
tfunke wrote:Very impressive Death. That looks GREAT!
TFUNKE!!!!!!!!!!!!!!!!!!
He's back!
[at least forum-vise, but still!]