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Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:30 pm
by Blame The Rogue
if no more xp is to be earned, why change the system?
adventure ic when we want to, and rp in a tavern when we want to. epic combat xp is low. rp xp is already capped
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:33 pm
by Rasael
The system is changed to give you an equally attractive choice between roleplaying chattily / socially and grinding / adventuring. The idea is not to make it quicker to earn experience. That is not the intent. That's why the tallies are used.
In terms of the game, this should make it more attractive to forgo combat. You won't immediately lose out on character development just because you want to roleplay non-combatively. But for people who like combat, nothing changes. Except that they get the choice to equally enjoy non-combative roleplay while still seeing some character progression.
And then in turn, this hopefully means people will grind less and roleplay and adventure more. It probably won't be a shift of epic proportions. But it might help.
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:34 pm
by Hope
I just want to say, I'm not against the changes, just worried about what I posted causing a bigger division between RP and 'Hunting'.
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:38 pm
by Blame The Rogue
but isn't it already this way? get combat xp when we adventure. get rp xp with others no matter where we are or what we are doing. all this proposed change would do is really really confuse folks on their xp
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:44 pm
by Valefort
Okay, I understand the proposal, that being said the idea of equal experience gain rate through chatting still seems completely wrong to me. You don't learn to wield a sword through chatting

Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:45 pm
by Hope
Blame The Rogue wrote:but isn't it already this way? get combat xp when we adventure. get rp xp with others no matter where we are or what we are doing. all this proposed change would do is really really confuse folks on their xp
Right now RP exp is just a fun bonus, it cannot and will not replace active grinding of zones in terms of exp gain and leveling. What Rasael is proposing is an attempt to balance it out a bit so that people who RP heavy builds or people who prefer to RP over any form of grinding doesn't get quite so left behind as well as making it so that people have a bit of an alternative to grinding for exp. That's what I took it as, anyway.
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:52 pm
by Blame The Rogue
Valefort wrote:Okay, I understand the proposal, that being said the idea of equal experience gain rate through chatting still seems completely wrong to me. You don't learn to wield a sword through chatting

agreed
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:56 pm
by Rasael
Valefort wrote:Okay, I understand the proposal, that being said the idea of equal experience gain rate through chatting still seems completely wrong to me. You don't learn to wield a sword through chatting

Nor do you gain charisma by killing Orcs and goblins
Or intelligence. The way the levelling system works is like that. Out of character. You can roleplay it as training and education though. You don't necessarily have to adventure and actually kill stuff.
Hope wrote:Right now RP exp is just a fun bonus, it cannot and will not replace active grinding of zones in terms of exp gain and leveling. What Rasael is proposing is an attempt to balance it out a bit so that people who RP heavy builds or people who prefer to RP over any form of grinding doesn't get quite so left behind as well as making it so that people have a bit of an alternative to grinding for exp. That's what I took it as, anyway.
Yes!
I am trying to propose a system that lets you make a viable choice between combat and non-combat styles of play. And a mix between the two. In turn, I hope this might reduce grinding on the server in favour of roleplay.
I would say that currently the server is setup in such a way that it encourages grinding if you want to level up a character. So that will no longer be necessary if we implement this. Because then you can also level up through roleplay

Re: Roleplay Experience
Posted: Sat Aug 17, 2013 4:58 pm
by Hope
Rasael wrote:
I would say that currently the server is setup in such a way that it encourages grinding if you want to level up a character. So that will no longer be necessary if we implement this. Because then you can also level up through roleplay

Which I am all for, that sounds awesome.
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 5:04 pm
by Blame The Rogue
i don't feel the server is set up to lvl by grinding. epic combat xp is very low
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 5:06 pm
by Rasael
Blame The Rogue wrote:i don't feel the server is set up to lvl by grinding. epic combat xp is very low
It is slow for epics, they generally do better using RP XP already. (to my knowledge)
But for non-epics it is that way. Grinding is a lot better and quicker. We're not necessarily only discussing epic characters.

Re: Roleplay Experience
Posted: Sat Aug 17, 2013 5:07 pm
by Carbondk
My opinion on the matter:
The RP exp system and the grinding system shouldn't be competing, that is, mutually exclusive. So if you, say, engage in an hour of grinding, you won't get any RP exp and vice versa.
One of the charms with the current exp system is that you can grind for exp, and still engage in some group RP to gain a little extra exp. If those are going to be mutually exclusive, we'll most likely end up with a division on the server between the grinders, who do so mostly oocly - why RP when you get nothing, not even the small RP exp reward - and the RP'ers, who'll sit around various campfires talking about nothing at all in order to obtain exp.
I'm not sure I'd prefer that system over the one we have. The grind system and the RP system should be complimentary, so characters can decide which method they want to use, instead of being forced to choose between the two.
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 5:14 pm
by Valefort
Rasael wrote:
Nor do you gain charisma by killing Orcs and goblins
Or intelligence. The way the levelling system works is like that. Out of character. You can roleplay it as training and education though. You don't necessarily have to adventure and actually kill stuff.
You can justify the intelligence or charisma gain by saying you experimented with magic a lot, chatting a lot isn't quite as good a justification

Re: Roleplay Experience
Posted: Sat Aug 17, 2013 5:31 pm
by Blame The Rogue
it all ties in together. we need to look at character skill progression overall, as well as character story progression
character skill progression between 1-20 with the current system seems fine to me
character story progression 1-20 is fine
character skill progression 21-30 with the current system takes a long time
character story progression 21-30 advances a lot faster than their skill progression
this leads to their reputation goin farther than their skill. the saying "your mouth is writing checks your body cant cash"
imo, epic combat xp is too low, forcing players to progress their sword skills by chatting and/or spending way too much time adventuring. my main is always an active adventurer, but even adventurers need to grab an ale and sleep on occasion
i don't want lvl 30 in a day mind you. it should take a good amount of time. it should be earned. it should be challenging enough to be something to be proud of, without being so difficult to drive one mad
what i would like to see is a raise in epic combat xp with a hard cap put on kills xp per reset. high enough cap to not stunt active adventurers, but low enough to stop grinders from grinding for 10hrs a day. this idea is after a recent discussion i just had with vale
the difference between adventuring and grinding? adventuring is done ic. you don't ignore rp
edit: when i refer to the current system, i refer to combat xp, rp xp, and weekly quests
Re: Roleplay Experience
Posted: Sat Aug 17, 2013 6:04 pm
by Considerate_
Personally, I don't think RP XP should equal that of effective grinding.
I do however think it should be better than what we we have now . I'm curious to see how this system will work out, it seems good on paper at least

of course, there might be some number tweaking involved.