Aelcar wrote:Races capable of wizardry who reach Sshamath of their own accord as free-willed beings have the right to remain within the city for as long as they obey its laws and conduct ongoing business with residents. Actual citizenship is never granted to nondrow, though permanent residency is allowed so long as business is conducted as mentioned above.
The above seems to contradict a lot with what Novus wrote in another topic:
Subject: UD/Surface
DM Novus wrote:The same essentially applies to Surfacers that go into the Underdark. The DM Team has witnessed COUNTLESS acts of misbehavior and realistic/immersion breaking behavior, and each time it happens and when we have the option to address it as DMs, we do. Many Surface PCs seem to think that just because their powers allow them to travel to the Underdark, and that the Underdark is low on Player Character population, that somehow it is appropriate and safe for the PC to be there. How do I say this...You. Are. Wrong. The Underdark—for the most part—is the most terrifying and unsafe place for a Surface Character to stick their big fat nose. Yet, 99% of PCs that travel to the UD DO NOT Role-play this way. And that, my friendly Player-base, is the root of the problem.
Either Surfacers are allowed to come to the UD and live there, or they are not. Or is this to be understood in such a way that the laws of Sshamath allow Surfacers to live in Sshamath, but they would/should never be able to get there by any means that would grant them the right to live there, as per Sshamath law?
Example 1:
Surface CE level 30 Human Red Wizard Necromancer, wishing to increase his power, explores Durlag's Tower in the search of tomes of knowledge, finds entrance to the Underdark, realizes where he is and runs back home to mommy, knowing fully well that he would find everything he was looking for in the Underdark, but is too scared to press on.
Though he have a reason to go there and would be able to on his own, he would never be able to due to the fear of the Underdark that all surfacers should have.
Example 2:
Surface LE level 22 Human Rogue, seeking new shady business connections, happens upon three suspicious characters on the surface at nighttime and they engage in conversation, though the trio is not very fluent in Common*. The trio extends an offer to the Rogue for what he seeks, in exhance for services rendered and comming with them to their hideout. Intriqued, he follows along to a well-hidden place. The trio, one or more being Drow, reveal themselves to be members of Bregan D'Aerthe looking to setup a trade and information network on the surface**. Fearing for his life, the Rogue agree to their terms. After some time of favorable business dealings, the Rogue is offered a chance to come study the finer arts of his trade in Sshamath as an associate of Bregan D'Aerthe, an offer which he accepts, fearing the consequences of declining the offer.
*: Most Drow are
capable of speaking Common, although rarely fluently.
**: This is a big part of what Bregan D'Aerthe as a whole does, at least in Menzoberranzan, where they provide exotic tradegoods, such as real wood, to those who can afford it.
Though he have a reason to go there, he cannot get there on his own and require help from citizens in Sshamath, thus no longer meeting the requirement by Sshamath law.
I'm certain others can think of many more examples where the RP is there, but due to either Sshamath law or the paralyzing fear of the Underdark that all Surfacers should have, there is really no way for them to ever get to Sshamath and be allowed to stay/live there for an extended period.