Advanced Beta Jegs module feedback

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Lockonnow
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Re: Advanced Beta Jegs module feedback

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why sould we make a list it take years to what is been don
chad878262
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Re: Advanced Beta Jegs module feedback

Unread post by chad878262 »

In the legs test module nixies grace appears to have been nerfed to grant +2 wisdom and dexterity. Is this on purpose?
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Lockonnow
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Re: Advanced Beta Jegs module feedback

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well i wish we could have a new instruments so we can see it is a new instrument when a Bard hold it and sound like it a Lyre
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Rasael
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Re: Advanced Beta Jegs module feedback

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chad878262 wrote:In the legs test module nixies grace appears to have been nerfed to grant +2 wisdom and dexterity. Is this on purpose?
I don't think so. Its a case of the testing environment missing a file from the server. I could get it if I plan on updating it but otherwise just ignore it. :)
Lockonnow wrote:well i wish we could have a new instruments so we can see it is a new instrument when a Bard hold it and sound like it a Lyre
I might look at a few new features for bards. I've been meaning to do so. Something with songs, mixing songs, and music in general.

What I'm looking for is bug reports regarding the Spell replacement pack, melee feats, and so on. Or wishes for new content such as feats, spells or classes.
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Lockonnow
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Re: Advanced Beta Jegs module feedback

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I found a bug on Bard the spell Soinc weapon do not show wfx like the soinc weapon from Paladin and it is the same spell that one sould be fix and then we have Haste spell if you cast haste and the Goblin soothsayer cast Moonbolt like the xwart do you be slow but when yuou then drink lesser potion of restoration it wont help you if you cast haste again you stil run normel you need to wait til the old haste spell has past off before you can cast a new on that will work i think that is a bug to
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Rasael
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Re: Advanced Beta Jegs module feedback

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I will examine the reported bugs.

For the upcoming version a number of subsitution level type PRCs will be added following the model of the Long Death Monk. They will be PRCs for the Cleric, Paladin, Monk and Ranger. These are classes which are actually substitution levels, but grant you most of the regular base class features & progression. They essentially count as a regular base class level.

For the Paladin spells (and some others) I will change the item damage buff. The damage property won't stick anymore, and you won't have to unequip (sometimes forced).
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Re: Advanced Beta Jegs module feedback

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The to-do list,

Substitution Level PRCs
  • - Add substitution PRC feats for all base classes.
    - Through feat conversation select substitution levels for following level ups in that class.
    - Give settings notice when opening character sheet window.
    - Adjust level-up sequence to show fake feats the level-up script will add for a PRC.
    - Adjust Character sheet to display substitution level PRCs.
    - Add non-usable class entries in class selection window which show the substitution levels and explain how to enable them.

Touch Attack rework
  • - Route touch attacks through a replacement function.
    - Generate touch attack roll by re-using custom attack-roll code.
    - Substitute Ranged type for Melee type touch attack if specified, for example with certain metamagic.
    - Adjust spell-replacement quickcast to offer a quickcast row with active touch spells that may be used on demand, if not cast directly at a target. Regulate expiration.

Spell Replacement Quickcast & Hotbar refinement
  • - Give hotbar feats 1 use. Increment remaining use when selected.
    - Render hotbar feat unavailable when code empties the linked spell slot for that feat.
    - Increment uses to make available again if code later adds uses for its linked spellslot

Scaling Consumable Crafting & Selling
  • - Put casterlevel property on items, displaying item casterlevel.
    - Override default item casterlevel with casterlevel property.
    - Do not allow regular mechants to purchase these consumables.
    - Implement special sales conversation for selling these items.
    - Determine whether to cap items at casterlevel 18 or 20.
    - Update Use-Magic-Device skill to use proper casterlevel. If set on an item.
    - Do not affect pre-existing items. Balance issues for items with multiple spells of varying casterlevels.

Enchanting
  • - Bug-fixes.

Crafting
  • - Bug-fixes.
    - Material Procurement system.

Companions & Familiars
  • - Creatures may be replaced through certain spells and feats.
    - Beastmaster PRC has a list of companions, may add & remove them at will, only 1 may be active at a given time.
    - Social options & personality options via conversation with the creature. Add option to disable personality.
    - Creatures may ask to be petted. May want to be fed. Etc. See old Tamagotchi hype.

Dominant Mood system
  • - Characters may be struck by a mood periodically, unless they changed mood manually less than an hour ago.
    - By appraising a character another player may interpret the body language and gauge the target's mood.
    - Certain spells may affect mood, or reveal it.
    - Option to disable moods or to always display a certain static mood.
    - Certain moods grant effects coupled with penalties.
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    Valefort
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    Re: Advanced Beta Jegs module feedback

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    What does substitution level PRCs mean ?
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    Rasael
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    Re: Advanced Beta Jegs module feedback

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    You level up your base class but the level counts as a level in a PRC (mechanically). Meaning you get most base class perks, but also get the PRC perks. But the PRC usually also involves drawbacks.
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    Valefort
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    Re: Advanced Beta Jegs module feedback

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    Alright, but why not making new PRCs instead ? Wouldn't it be simpler ?
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    Rasael
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    Re: Advanced Beta Jegs module feedback

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    Because the game won't consider it progression in your base class. Like for certain feats, abilities, and use progression and DC progression. A number of those things we cannot progress via a new PRC. You only get them with the one class. A hardcode limitation.
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    Valefort
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    Re: Advanced Beta Jegs module feedback

    Unread post by Valefort »

    What are those things that cannot progress via a new PRC ? Favored enemy, bard songs ? There are classes that only get feats when they progress and don't think you would need any PRC for those ?
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    Rasael
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    Re: Advanced Beta Jegs module feedback

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    Valefort wrote:What are those things that cannot progress via a new PRC ? Favored enemy, bard songs ? There are classes that only get feats when they progress and don't think you would need any PRC for those ?
    That's true but then we'd end up with some Substitution level classes being regular classes, and some being triggered via the feat conversation. Its systematicly consistent to put them all in the conversations.

    Another advantage is that you don't use up a level slot. You could have regular 4 classes + 2 substitution level PRCs. It opens up a lot of new possibilities for mixing base-classes (just think of it!) :)
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    Valefort
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    Re: Advanced Beta Jegs module feedback

    Unread post by Valefort »

    Many possibilities indeed if you develop an alternate path for each base class ! What are those things that cannot progress via a new PRC though ? Because that's where the building opportunities would mainly be with such a system.
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    Rasael
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    Re: Advanced Beta Jegs module feedback

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    Rasael wrote:
    Valefort wrote:What are those things that cannot progress via a new PRC ? Favored enemy, bard songs ? There are classes that only get feats when they progress and don't think you would need any PRC for those ?
    That's true but then we'd end up with some Substitution level classes being regular classes, and some being triggered via the feat conversation. Its systematicly consistent to put them all in the conversations.

    Another advantage is that you don't use up a level slot. You could have regular 4 classes + 2 substitution level PRCs. It opens up a lot of new possibilities for mixing base-classes (just think of it!) :)
    Valefort wrote:Many possibilities indeed if you develop an alternate path for each base class ! What are those things that cannot progress via a new PRC though ? Because that's where the building opportunities would mainly be with such a system.
    One example is the progression to DC, AC, or damage that is typed or tied with a base class level. Think of the Monk's AC and Stunning Fist DC's for example.

    Another example are feat uses which are tied to a base class level, such as a Paladin's Smites, Bard Songs.
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