Actually if I made a mage here it would be a 70+ ac mage build with 30 CL.. that without PM which would lower the CL and DCs a bit but make AC insane.. I think that plus quickened interposing hand makes you pretty unhittable.. From there you just decide how to deal with that silly archer at your leisure.. But I don't build things like that on this server because I try to not be PvP focused.. but as it is a RP server, not a PvE server or a PvP server I believe all aspects should be considered for balance.. since both PvE and PvP are a part of RP.. ((And mages are also very powerful on a RP standpoint.. Try playing a monk in an event.. All you can do is spout off bits of wisdom and look stupid while the mages/priest/druids handle the real plans...I have high diplomacy though! Just let me find that creature that I can sweet talk and I will tear that up!...Or a mage can just charm monster it >.>))Aelcar wrote:
Not exactly. You just need to know what to do against them. Go play a mage vs Mendel, and mrm3ntalist will destroy you. And it's not like Rangers are PvP monsters...it's about knowing what to do, and when.
Not to say mages need a buff, they're extremely powerful. But this looks like the "Amazing Neverending Spells Archwizard of Doom". Come to think of it...I like it...yeeesss...
((To further argue against mages not being able to have high defenses.. Add that 70+ AC to 4 base hps, +2 base con, +2 endurance, +1 Beetle, +2 Ring of the Knight (yes I realize the 2 con from the ring of the knight doesn't stack with endurance and the bonus hps you get is a bug, but either way it is there and exist, can't be ignored) yu get 11 HP per level.. That is actually the same as my monk and respectable IMHO))
My point though.. was that mages shouldn't become "Amazing Neverending Spells Archwizard of Doom".. Which is what I see as possible if reserve feats are made strong enough for mages to use them as an effective farming mechanic.
Currently you can just summon stuff, buff it, allow your summons to terrorize a dungeon and save your awesome nuking skillz for the boss at the end. In that way it is strong both on a PvE and PvP stand point.. And mage is the highest skill cap class in the game.. They don't mindlessly throw spells but choose when to use what where.. So again my point is to not make something -that powerful- mindless as well by giving them something they can spam over and over without any cost..
((Edit: Ohh did I forget dominate monster to add them to your friend's list? I don't know how effective that is here but I remember in NWN1 dominating a powerful creature, buffing it and having your summon to help you made an extremely effective tank line...))