Re: BG Content Expansion (poll until Oct 7th)
Posted: Sun Aug 16, 2015 5:53 am
Rasael well all the server use this spell system ?
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Isn't it a bit premature for any sort of voting then? I am glad for the option to take a look at what may be in the pipeline, but who in good faith can vote on a ten page bill when they can only read the first page?Rasael wrote:The example module is representative for the included content and how it might work on the server. But parts of it certainly need more polish and balancing, and other parts aren't even hooked up yet (don't work, aren't enabled for public testing, or only partially work). It shows you the potential.
The idea is to vote for a commitment. If there is no commitment to head a certain direction then why develop anything in that direction?Boddynock wrote:Isn't it a bit premature for any sort of voting then? I am glad for the option to take a look at what may be in the pipeline, but who in good faith can vote on a ten page bill when they can only read the first page?Rasael wrote:The example module is representative for the included content and how it might work on the server. But parts of it certainly need more polish and balancing, and other parts aren't even hooked up yet (don't work, aren't enabled for public testing, or only partially work). It shows you the potential.
Maybe it's me, but I don't think you see how a new spell system will dramatically change how Casters are made and played. How would a current lvl 30 caster of any type—especially those with a fixed spellbook like the Sorcerer—get to benefit from the new Spell System? Would they simply receive a 1-time spellbook change? What happens when Players RCR to take advantage of this new Spell System, but then there are bugs, and then those bugs make it unplayable, and the System is reverted to the Original...how to Builds go back from an expanded spell book to a more limited one?Rasael wrote: Luna asked whether the magic replacement system could be implemented without messing up existing characters, and whether it could be easily reverted.
The answer to both questions is Yes. It doesn't mess up anything, that's why I call it a system-extension. And its easy to revert, it could just be taken down from a server if it causes too many issues, and then the stock magic system will pick up where things were left off.
I'm not selling.... take it or leave it (as it were). You won't get any guarantees for a game that's not supported by its Publisher or developers. Whichever way we go it will always be by ourselves.I think if you plan on development, then a more detailed White Paper from which the Player base—that is voting on this—can critically review and understand fully what they're voting for, is necessary to provide.
Because otherwise, all the reactions to those posting here describe many things not "working" to expectation. And with that, alone, comes uncertainty.
This was all thought of already. If the system is enabled on a server the existing characters will get a one time re-pick to fill their new spellbook.Maybe it's me, but I don't think you see how a new spell system will dramatically change how Casters are made and played. How would a current lvl 30 caster of any type—especially those with a fixed spellbook like the Sorcerer—get to benefit from the new Spell System? Would they simply receive a 1-time spellbook change? What happens when Players RCR to take advantage of this new Spell System, but then there are bugs, and then those bugs make it unplayable, and the System is reverted to the Original...how to Builds go back from an expanded spell book to a more limited one?
You can't have more spells because the game crashes if you learn more than 255. We have a very ugly, and mostly not-working, work-around that I wrote to deal with that.More spells
I've seen you make new spells alreaady, like Deez' Shadow Barrier or whatevreitscalled. Are new spells just far too much of a pain to code in the Original Spell System?
Ofcourse. There a ranged one to transform Touch spells into ranged touch spells, and there's Sacred and Vile metamagic. Others could be made, these are just proof-of-concept.new metamagic(s)
This sounds really great...but what are they? Are they based off of D&D 3.5e?
I presume you know that Blackguards and Assassins don't actually have any spell books. They have a work-around via feats because the developer thought it was too much of a hassle to make books for them.new spellbooks
What is wrong with the old spell books
I haven't said otherwise. I've said it can go in whenver. I can't think of a better time than with a new magic system and free-spell-repick for everyone, though.dispel uses casterlevel
I believe this fix can be done without a fully New Spell System. It could be done today, if the Will was there.
You can't select your opposition school in stock NWN2, no.selectable opposition schools
And this cannot be changed with the Original Spell System?
This means the options menu you get when you cast a spell with sub-options. It can't be implemented stand-alone, it requires the new magic system.vastly expanded spell radials
Does this mean the UI interface for spell casting?
There's no guarantee they would go on the server, just that they would be up for discussion if the time comes. You could look at true seeing, darkness, invisibility, warlocks, spirit shamans.tons of other magic related features.
I'd like to know exactly what those features are, how they work, and so.
It's already been established that a quick revert back to stock NWN2 is perfectly possible. There's no reason to worry, especially not HUGELY.Like BMD stated, there is also the HUGE WORRY that a New Spell System will create many bugs or silly issues to be fixed, and BGTSCC isn't really moving that fast on updates/improvements/additions as of late.
The importance of both is miniscule. From a mechanical, technical, numerical stability and even a CRPG point of view, DnD5 is so far beyond 3.5 that it isn't even worth playing anymore. Hell, Pathfinder was already ahead of 3.5. DnD5 solved the skill system inflation, overwrought combat mechanics, low level spell caster weakness and the CoDzilla problem in one fell swoop.Thorsson wrote:The question really is whether the proposed new systems are:
1. NWN2; and
2. D&D 3.5.
You might argue about the importance of either, but that's what the majority of people still playing NWN2 signed up for.
The more you move away from base the greater the barrier to entry.