Aelcar, you know as well as i that the UD needs more areas. This is not to be contested, it is simply the truth, but if Steve is correct then there are plans in motion here. To be against the surface drow idea is all well and fine, that is up for debate. New areas won't save you from boredom, but it will stave it off for quite a while, and keep helping staving it off for a long time.Aelcar wrote:I don't think so, Israe.Israe wrote: What I'm getting at basically-
1. We need DM's. As a long time drow player, I don't feel that DM's have favortism, I feel that we are DISFAVORED. As if we are a plague or something.
2. We need more areas, and more exploration.
3. Cross Realm RP and conflict is VERY positive for players, if done maturely. If not, well you have send to home location.
1) The UD needs DM attention, like everything and everywhere else. But nobody is DISFAVORED: DMs just generally don't feel confident to DM the UD, and leave it alone for fear of making decisive mistakes and upset players. It is up to the players themselves to do some extra work to help the DMs, or BECOME DMs.
2) Areas and exploration are fine, but when I was playing in the UD, I had fun even in a single room for hours. What you need, is players committed to the UD, instead of this Surface Drow crap (sorry, no disrespect meant). To generate intrigue you need the people, you need the factions, you need plans and counter-moves...not only the "silence, I kill you!" PvP stuff...that's a small, latent part of it. Without the committed people, the areas won't save you from boredom.
3) I have rarely ever seen it "done maturely". It utopistic at best, but yeah, one can dream...personally speaking, never been overly optimistic, though...
TL;DR -> Committed people (5-6 players, 2-3 factions...the rest will come), that PLAY IN THE UD, with the objective of PLAYING IN THE UD instead of going anywhere else...and intrigue. Shadows, cobwebs, smoke and mirrors...PvP crap kept to a minimum, but with amazing, everlasting consequences agreed among the players to make it COUNT, instead of dying like flies only to come back and die again...and come back.
That's what you need. When the UD had that, we used to have LOADS of fun, and the areas were less than now, and the DMs just as rare.
I agree with you on the first point, many DM's avoid the UD for that reason, and it is understandable to some degree. The solution i can think of is to of course get DM's that are comfortable down there, but also let the "surface" DM's at least attempt minor events in the UD to get used to it. Perhaps they should make a rule for themselves, that for every 2 events they do on the surface (no matter how small), they should do 1 below.
Anyhow, i need to get back to my semester paper.