Suggestion: Which game time to real time ratio do you prefer
Moderators: Moderator, Quality Control, Developer, DM
- Steve
- Recognized Donor
- Posts: 8127
- Joined: Wed Jul 08, 2015 5:42 am
- Location: Paradise in GMT +1
Re: Suggestion: Which game time to real time ratio do you pr
Question:
What was the IG time to RL time adjusted to, actually?
I was wondering about that in conjunction with the new 5-hour Server reset, because, whenever the Server restarts, it is nighttime. And recently, it has seemed like it is ALWAYS night time, IG, when I log on.
Just a coincidence, and an odd perception, on my part? Or...?
What was the IG time to RL time adjusted to, actually?
I was wondering about that in conjunction with the new 5-hour Server reset, because, whenever the Server restarts, it is nighttime. And recently, it has seemed like it is ALWAYS night time, IG, when I log on.
Just a coincidence, and an odd perception, on my part? Or...?
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
-
- Posts: 238
- Joined: Sun Jun 27, 2010 8:29 pm
- Location: Michigan USA
Re: Suggestion: Which game time to real time ratio do you pr
As a primary UD player who has had reason to go to the surface I would personally prefer if the nights could be longer.
I definitely understand the need to have multiple day/night cycles per average game session, but having it too short can be just as limiting as having it too long. I voted for the 6:1 option because I think a little bit longer would be enough without going overboard.
EDIT: Oops, didn't realize just how old this poll is. Oh well, my vote still stands.
I definitely understand the need to have multiple day/night cycles per average game session, but having it too short can be just as limiting as having it too long. I voted for the 6:1 option because I think a little bit longer would be enough without going overboard.
EDIT: Oops, didn't realize just how old this poll is. Oh well, my vote still stands.
Passiflora wrote: AS A DROW you will kill DUERGARS for like..... lvl 9 to 25. A DAMN LOT OF DUERGARS.
- Maecius
- Retired Admin
- Posts: 11640
- Joined: Sat May 16, 2009 4:24 pm
Re: Suggestion: Which game time to real time ratio do you pr
I believe it's currently running at the "most popular" level:
15 RL-min/game-hr.
As of last update.
15 RL-min/game-hr.
As of last update.
r e s o u r c e s :
- BG:TSCC Wiki
- Community News
- Server Rules and Information
- Supporting BG:TSCC
- Steve
- Recognized Donor
- Posts: 8127
- Joined: Wed Jul 08, 2015 5:42 am
- Location: Paradise in GMT +1
Re: Suggestion: Which game time to real time ratio do you pr
This then translates to 20 IG hours per reset every 5 RL hours.Maecius wrote:I believe it's currently running at the "most popular" level:
15 RL-min/game-hr.
As of last update.
So we are not seeing a full 24 hours before the reset, which always resets to night time hours.
So...not to be too suggest-y here, but would forcing a Server Reset at 6 hours, not make every reset a Full IG day? And...maybe that would be kinda cool?!
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
-
- QC Coordinator
- Posts: 9333
- Joined: Thu Sep 18, 2014 6:55 pm
Re: Suggestion: Which game time to real time ratio do you pr
I like that idea.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Maecius
- Retired Admin
- Posts: 11640
- Joined: Sat May 16, 2009 4:24 pm
Re: Suggestion: Which game time to real time ratio do you pr
If we can improve the module's stability, we might be able to do that. I've talked it over with Endelyon, and we don't think it'd be a safe move right now.
Not because it's not a good idea, but because we've finally got the crashes somewhat under control. And pushing back the server resets, even by an hour, before further stabilizing efforts, might negatively impact the server's stability.
Not because it's not a good idea, but because we've finally got the crashes somewhat under control. And pushing back the server resets, even by an hour, before further stabilizing efforts, might negatively impact the server's stability.
r e s o u r c e s :
- BG:TSCC Wiki
- Community News
- Server Rules and Information
- Supporting BG:TSCC
- Steve
- Recognized Donor
- Posts: 8127
- Joined: Wed Jul 08, 2015 5:42 am
- Location: Paradise in GMT +1
Re: Suggestion: Which game time to real time ratio do you pr
You work for the Lords of Darkness and wish for Everlasting Night!!!Maecius wrote:If we can improve the module's stability, we might be able to do that. I've talked it over with Endelyon, and we don't think it'd be a safe move right now.
Not because it's not a good idea, but because we've finally got the crashes somewhat under control. And pushing back the server resets, even by an hour, before further stabilizing efforts, might negatively impact the server's stability.
JUST KIDDING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Is there any chance that there is a switch to flip where when the Server resets—as it exists now in the time ratio—it is morning?
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
-
- Posts: 484
- Joined: Sun Nov 30, 2014 7:06 pm
Re: Suggestion: Which game time to real time ratio do you pr
No please i like my night!Steve wrote:You work for the Lords of Darkness and wish for Everlasting Night!!!Maecius wrote:If we can improve the module's stability, we might be able to do that. I've talked it over with Endelyon, and we don't think it'd be a safe move right now.
Not because it's not a good idea, but because we've finally got the crashes somewhat under control. And pushing back the server resets, even by an hour, before further stabilizing efforts, might negatively impact the server's stability.
JUST KIDDING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Is there any chance that there is a switch to flip where when the Server resets—as it exists now in the time ratio—it is morning?
Best would be that it remembers the time when it shuts down and restarts at the same IG time
Characters:
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
- Steve
- Recognized Donor
- Posts: 8127
- Joined: Wed Jul 08, 2015 5:42 am
- Location: Paradise in GMT +1
Re: Suggestion: Which game time to real time ratio do you pr
This is also a fantastically excellent idea!!! Is it even possible to script such a thing?ctothep wrote:Best would be that it remembers the time when it shuts down and restarts at the same IG time
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- Aspect of Sorrow
- Custom Content
- Posts: 2633
- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
Re: Suggestion: Which game time to real time ratio do you pr
Yep, time adjusting persistence has been around for a while in the NWN sphere.Steve wrote:This is also a fantastically excellent idea!!! Is it even possible to script such a thing?ctothep wrote:Best would be that it remembers the time when it shuts down and restarts at the same IG time
- Maecius
- Retired Admin
- Posts: 11640
- Joined: Sat May 16, 2009 4:24 pm
Re: Suggestion: Which game time to real time ratio do you pr
^ I'd be fine with it. Can you talk it out with the others on the dev forums, particularly if you know a way to do it, AoS? Unless you mean it's only currently possible on NWN1?
r e s o u r c e s :
- BG:TSCC Wiki
- Community News
- Server Rules and Information
- Supporting BG:TSCC
- gedweyignasia
- Custom Content
- Posts: 1353
- Joined: Sat Nov 23, 2013 11:27 pm
- Location: EST/UTC-4
- Contact:
Re: Suggestion: Which game time to real time ratio do you pr
I implemented and committed the code for this to the SVN last night. Time will be persistent across resets to within 4 minutes ingame time (1 minute realtime), whenever that update makes it to the server.
- Aspect of Sorrow
- Custom Content
- Posts: 2633
- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
Re: Suggestion: Which game time to real time ratio do you pr
It's provided via NWNX for both games.Maecius wrote:^ I'd be fine with it. Can you talk it out with the others on the dev forums, particularly if you know a way to do it, AoS? Unless you mean it's only currently possible on NWN1?
-
- Posts: 21
- Joined: Wed Jul 24, 2013 4:20 pm
Re: Suggestion: Which game time to real time ratio do you pr
Returning player here...
I don't know exactly what changed since last year, but the fact is that it's always night for me: in the last few days I've never been able to play in daylight, and it's getting really annoying...
I don't know exactly what changed since last year, but the fact is that it's always night for me: in the last few days I've never been able to play in daylight, and it's getting really annoying...
Fortinbras Hornblower - Lightfoot Halfling Bard.
Duinhir - Human Ranger.
Duinhir - Human Ranger.