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Re: Ki Step is a game-breaking feat
Posted: Fri Apr 01, 2016 7:10 pm
by Arn

It IS kind of hard to respond to the feat in an IC way...
Re: Ki Step is a game-breaking feat
Posted: Sat Apr 30, 2016 12:32 am
by Arn
So Ki Step can still be abused. I can ignore mobs, escape from player characters with a click, and travel the entire Sword Coast in five minutes.
If a monk wanted to, he could ki step in, assassinate a Duke, and ki step to freedom. And it would all be perfectly IC.
After using this feat for weeks, I truly think Ki Step needs a distance limit AND a cooldown timer. If it only has a distance limit without a cooldown timer, you could still Ki Step in quick succession to get to where you want to go in seconds. And if it only has a cooldown timer without a distance limit, you could still cross the entire map with a single click.
Also, no one knows how to really respond to Ki Step in RP, so it kind of just gets ignored. I think most people think it's a lag jump or something; that's how weird and jarring it is.
Re: Ki Step is a game-breaking feat
Posted: Sat Apr 30, 2016 2:51 am
by Jepop
Arn wrote:So Ki Step can still be abused. I can ignore mobs, escape from player characters with a click, and travel the entire Sword Coast in five minutes.
If a monk wanted to, he could ki step in, assassinate a Duke, and ki step to freedom. And it would all be perfectly IC.
After using this feat for weeks, I truly think Ki Step needs a distance limit AND a cooldown timer. If it only has a distance limit without a cooldown timer, you could still Ki Step in quick succession to get to where you want to go in seconds. And if it only has a cooldown timer without a distance limit, you could still cross the entire map with a single click.
Also, no one knows how to really respond to Ki Step in RP, so it kind of just gets ignored. I think most people think it's a lag jump or something; that's how weird and jarring it is.
I'm having a blast with this feat on my main and it makes doing quests very quick. Having said that, I agree with everything you said. It needs a nerf big time. Limit distance and a cooldown time would certainly do the trick. Plus it makes RP very awkward when you can rainbow teleport all around the place.
Re: Ki Step is a game-breaking feat
Posted: Sat Apr 30, 2016 3:04 am
by Beachgamer
I truly enjoy this feat as well. Its great, and i love the RP I am able to do with it, or the reactions I get from it. Its a pretty strong feat though, bypassing traps and what not. I like the cooldown timer recommendation.
Re: Ki Step is a game-breaking feat
Posted: Mon May 09, 2016 1:02 am
by Arn
This feat is still overpowered, but at least I figured out a way to RP it!

Re: Ki Step is a game-breaking feat
Posted: Sun Jan 22, 2017 1:42 pm
by Steve
Endelyon wrote:- Ki Step now has a distance limit of 40 feet and a cooldown of 30 seconds. If Ki Step fails because of line of sight the cooldown should reset so you can try again immediately.
Looks like this is up and running on BGTSCC now, and still a very interesting Feat to take (but much less OP than it once was).
But I have a question: was it intentional that Ki Stepping when in Stealth, breaks Stealth?
Is Ki Step considered an aggressive action, that which is known to break Stealth? Because Ki Stepping does not break Invisibility, but I do not have a comparison list between that which breaks Stealth vs. that which breaks Invisibility.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 22, 2017 1:44 pm
by mrm3ntalist
Steve wrote:But I have a question: was it intentional that Ki Stepping when in Stealth, breaks Stealth?
All custom feats break stealth the moment they are used. To my knowledge, there is nothing we can do about it.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 22, 2017 1:52 pm
by Steve
mrm3ntalist wrote:Steve wrote:But I have a question: was it intentional that Ki Stepping when in Stealth, breaks Stealth?
All custom feats break stealth the moment they are used. To my knowledge, there is nothing we can do about it.
Okay, got it. That damn uncrackable engine!!!
But I was wondering...when a custom feat is scripted, is there an option to have that Feat Script run, at the very end, a forced-cooldown-reset and force-reSteatlth, once the Custom Action/Feat is finished? Is something like that an option that can even be forced, or is the Stealth cooldown also hardcoded?
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 22, 2017 1:53 pm
by mrm3ntalist
Steve wrote:But I was wondering...when a custom feat is scripted, is there an option to have that Feat Script run, at the very end, a forced-cooldown-reset and force-reSteatlth, once the Custom Action/Feat is finished? Is something like that an option that can even be forced, or is the Stealth cooldown also hardcoded?
Believe me, i asked. Many times. The answer i got was no.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 22, 2017 1:54 pm
by Steve
Damn. Well, we'll live with what we got then!! Cheers.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 29, 2017 1:26 pm
by Steve
Ki Step is continually showing the broken cooldown timer on the Hotbar, even with me never using it during a session. I also have Imp. Knockdown and Expose Weakness, and neither of those are experience the broken timer (and I'm using them).
So, maybe this is just another one of those weirdness issues, or, Ki Step has something special to it (like being Custom?!?).
Just an FYI.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 29, 2017 2:03 pm
by Valefort
Uh, not the cooldown no.
Re: Ki Step is a game-breaking feat
Posted: Sun Jan 29, 2017 2:07 pm
by Steve
Valefort wrote:Uh, not the cooldown no.
I know it has a cooldown, AND I've seen it get the broken cooldown effect, but never before seen it get the broken cooldown effect when not even using it.
And usually, my experience has been that if you experience the broken cooldown on EW or Knockdown, the other will also "break," in that all cooldown feats show broken on the Hot Bar, and not that only 1 of X will get broken (which is the case here, with Ki Step I have now seen).