Remove Archmage Class Restrictions
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Eclypticon
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Re: Remove Archmage Class Restrictions
I'm going to chime in and say that I support removing restrictions unless we find something that is a major issue in QC that would warrant leaving some. Several additions should not be much of a over powered new set of combos.
- Hawke
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Re: Remove Archmage Class Restrictions
Honestly,
Power gamers will find that ultimate combo to unbalance things.
The community should be on the lookout, and if such a class combo is found, treat it like Monk and Druid....
So open it up, but leave a very clear message that it is subject to change/modification.
If you want to know if a weapon will survive combat... put it in the hands of privates.
Power gamers will find that ultimate combo to unbalance things.
The community should be on the lookout, and if such a class combo is found, treat it like Monk and Druid....
So open it up, but leave a very clear message that it is subject to change/modification.
If you want to know if a weapon will survive combat... put it in the hands of privates.
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- Maecius
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Re: Remove Archmage Class Restrictions
It sounds like we'll be removing the restrictions. Duster47 is away for a couple weeks, however, so this will not happen in game right away.
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Re: Remove Archmage Class Restrictions
Nice
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Re: Remove Archmage Class Restrictions
This will change the world!
If the text is this color, I am on duty, everything else is just my humble opinion.
- TheKai
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Re: Remove Archmage Class Restrictions
Thank you for the response Maecius! I did not know it was a mechanical limitation. Are DMs able to grant the feat in the mean time?Maecius wrote:It sounds like we'll be removing the restrictions. Duster47 is away for a couple weeks, however, so this will not happen in game right away.
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- Steve
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Re: Remove Archmage Class Restrictions
Has this been updated?TheKai wrote:Are DMs able to grant the feat in the mean time?
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- mrm3ntalist
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Re: Remove Archmage Class Restrictions
Not yet but it will. It has been aproved so only the updating is left to do - hopefully in the next update.
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- Thorsson
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Re: Remove Archmage Class Restrictions
Hiss. Boo.
Another Quality Control "failure".
Another Quality Control "failure".
Life is far too important a thing ever to talk seriously about it
- mrm3ntalist
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Re: Remove Archmage Class Restrictions
Obviously any desicion is not universally accepted.Thorsson wrote:Hiss. Boo.
Another Quality Control "failure".
Speaking about a failed desicion without expanding on that, is the easy thing to say.
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- Young Werther
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Re: Remove Archmage Class Restrictions
Well multiclassing with duelist/invis blade could be good... then add some palemaster. Hmm.
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- Steve
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Re: Remove Archmage Class Restrictions
True.mrm3ntalist wrote: Obviously any desicion is not universally accepted.
So as it seems, Archmage from "source" does not preclude multiclassing, so that is just that.
But the IDEA of being an Archmage was one that specialized in Magic, and deterring one's study to take up the Skills of another non-magic focused Class/PrC, in my humble opinion, goes against the spirit of an Archmage.
But oh well...these are New Rules we are now allowed to play in. Game on!
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- mrm3ntalist
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Re: Remove Archmage Class Restrictions
How is that a problem? Mechanically this will result in a subpar build. The AM prereqs make certain of that.Young Werther wrote:Well multiclassing with duelist/invis blade could be good... then add some palemaster. Hmm.
Steve, you can make a wizard with 11INT. That goes against the common spirit of a wizard as well. The most important thing is the RP supporting your character concept.Steve wrote:But the IDEA of being an Archmage was one that specialized in Magic, and deterring one's study to take up the Skills of another non-magic focused Class/PrC, in my humble opinion, goes against the spirit of an Archmage.
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- Young Werther
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Re: Remove Archmage Class Restrictions
Idk. Go 7 cleric with a strength domain. That'd teach 'em not to mess with gishes. I actually like this change and don't want it reverted.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- Steve
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Re: Remove Archmage Class Restrictions
Sure...but I thought we were talking about Archmage:mrm3ntalist wrote: Steve, you can make a wizard with 11INT. That goes against the common spirit of a wizard as well. The most important thing is the RP supporting your character concept.
" Its most advanced practitioners are frequently archmages, persons who can weave spells in ways unimaginable to other spellcasters. "
"Most archmages are pure wizards or sorcerers rarely multiclassed, choosing instead to concentrate on perfecting their arcane skills.
"Their pursuit of arcane excellence and their familiarity with High Arcana places them above most of their peers."
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