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Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 4:33 am
by NegInfinity
mrm3ntalist wrote:freekender wrote:Just realized yesterday in a quick log that one fo my chars has 5 times the same languages (drow, drowsign and undercommon if I remeber well). Only selecting one of the copies makes the language window appear, the other 4 don't seen to work. The rest of the languages appear once, as they should. I haven't RCRed this char during th update/bug-fixing period, although I have logged several times with it.
Any clue of how can this be fixed? Without RCRing if it's possible.
It can only be fixed with an rcr
I believe the language list is stored within DFMI tool. A DM should be able to remove DFMI tool from char inventory, and upon relogging the server should create a new one, then you should be able to re-select languages for the char.
At least this is how it used to work in the past. One of my character had some kind of language issue and it was solved this way.
That's how I rememebr it, anyway.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 10:44 am
by WobbleTop
1. Every time I try to stack blood draughts of the same type the maximum blood draught counter reduces per blood draught I stack. I.E if I stack 3 blood draughts of mage armor it will say I have only one blood draught in the system.
2. If I try to use a stacked blood draught it uses up the whole stack.
3. Blood magus Awaken blood is given at level 7, not level 8.
4. Counterspelling is still broken. It always says Counterspell roll of 0, no matter what you do.
5. If you try to scribe a summoning spell to the spellbook with the feat, and the "Choose creature menu" pops up, it wastes the scroll without scribing it to the book. To solve this you have to prechoose the summon through the "Character Details" before scribing so the menu does not pop up.
6. If I cast "Shades: Self" first and Shield afterwards, the +4 AC each stacks for +8 ac.
If I have the regular Shield first and the "Shades: Self" after, it replaces the Shield properly for only +4 AC.
Edit :7. Maximized Cloudkill seems to do 2 Con damage on succeeded save and 4 only if you fail. The description says 1d4 even if you succeed save so the description is wrong. ((Old nwn2 bug.))
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 12:46 pm
by roke42
roke42 wrote:Once again, my lolthite cleric is unable to cast any spells again except for spider shape. It's again the "forbidden deity" thing. Must have been slipped through one of the spellcasting fixes in the update.
It's happening again. But it was fine during the weekend. Don't know if anything has changed in between?
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 3:00 pm
by BigJ
Hi,
Practised Invoker is still bugged, doesn't increase the CL for duration / effects on my invocations.
Tested with Flee the Scene and Retro Invisibility, both 24 secs short of what they should be.
BigJ
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 3:07 pm
by Snarfy
I did some more testing on my sorcerer and can confirm: if you cast a bigbys spell and damage the summoned hand with an area of effect spell it will cause NPC's to turn hostile towards your character.
Another player brought up something to me in tells as well, regarding the possibility of other characters who damage the bigbys summon having the NPC's turn hostile on them. I might test this later.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 6:06 pm
by Steve
Myself and one other Player were unable to make Sense Motive skill rolls.
I also noticed there is a new "SpeakLang" skill option, which is also not possible to select.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 9:56 pm
by Uncleboffo
Still cannot take the techsmith class after today's update.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 10:04 pm
by Duster47
Uncleboffo wrote:Still cannot take the techsmith class after today's update.
We did not address TechSmith problems in this update.
Locking this thread. Please post new bugs in appropriate forum.
Yes, we know TS is borked. Working on it.
We also know Lore needs work. Eventually...