Barbarian Improvements

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Moltrazahn
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Re: Barbarian Improvements

Unread post by Moltrazahn »

Yay!

New content! Thanks y'all! :mrgreen:
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Kauaiian
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Re: Barbarian Improvements

Unread post by Kauaiian »

Love the changes!
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AlfarinIcebreaker
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Re: Barbarian Improvements

Unread post by AlfarinIcebreaker »

I would still like to see Epic Rage granting something unique to the class besides just plain bonus scaling.

Bane of Enemies is a good example of an interesting and powerful feat which awards staying true to the Ranger class. Same goes for Bard's Song of Requiem, and to some extent Monk's Blazing Aura and Warlock's Eldritch Master (they both don't require 21 levels in the class, but still).
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Re: Barbarian Improvements

Unread post by chad878262 »

I'd love to discuss something like this and I bet many others in qc would too. However, from a timing perspective more can get done if we modify requirements to qualify for feats and grant bonuses that can be added simply as they already exist in some form. Creating a unique/custom epic rage feat would require far more discussion and probably dev effort than the changes m3ntalist posted.
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AlwaysSummer Day
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Re: Barbarian Improvements

Unread post by AlwaysSummer Day »

Any news on this?
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chad878262
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Re: Barbarian Improvements

Unread post by chad878262 »

It's been approved so it'll get in when the dev team can get to it...
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Garn Greymoon
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Re: Barbarian Improvements

Unread post by Garn Greymoon »

Just tossing it out there; but what about adding fast healing x for various tiers of rage or maybe only to epic rage.

I like the changes , great job!

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kleomenes
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Re: Barbarian Improvements

Unread post by kleomenes »

Just saw this thread. Love these changes, they are going to make my barbarian much more effective! He was definitely sub par
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AlwaysSummer Day
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Re: Barbarian Improvements

Unread post by AlwaysSummer Day »

I really hope barbarians get an rcr token with this coming out.
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jordanreiss89
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Re: Barbarian Improvements

Unread post by jordanreiss89 »

I was going to ask that same question. Because I'm sure they won't be retroactively put on to barbarians.
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Re: Barbarian Improvements

Unread post by chad878262 »

Only DM's can answer that question, but realize only barbarians with at least 10 levels in the class will be impacted since all of the improvements aside from extra feats at 10/20/30 will apply without need for an RCR. However, things like this (I think) are what RCR tokens are for. If you've spent the time to play a class that has now been improved upon I agree you should get the benefits now applied to the class, but again only an HDM / Admin can make that call.
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Kauaiian
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Re: Barbarian Improvements

Unread post by Kauaiian »

Couldnt you create a level 1 barbarian with a "safe" first level feat and stats and drop the XP on him prior to the 25th? That way you could take advantage of a full RCR. But I guess that would only work if you have more than one PC to play.
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Wyatt
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Re: Barbarian Improvements

Unread post by Wyatt »

I must admit I am extremely excited for these potential changes. Seems that they will bolster barbarians to be more on par with other well built melee builds but they will still have some obvious weaknesses that can be exploited by people (or DM's, we all know they aren't people...) looking to do so. It would be nice to see a few more barbarians floating around without them feeling so weak compared to many of the more popular builds.
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AlwaysSummer Day
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Re: Barbarian Improvements

Unread post by AlwaysSummer Day »

Gonna bump this and ask a question posed on IRC. What will the bonus feat list be? Also are there any volunteer devs willing to make the changes?
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kleomenes
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Re: Barbarian Improvements

Unread post by kleomenes »

I await this with baited breath myself!
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