Convolutedline wrote:no i go to yuan tis with my current build a lot [or did I'm still newly back but, i've been three times this week] an yes spell breach / dispel can effect me but, it rarely hits level six spells an up like extended shadow shield or extended greater heroism - thats at cl21 wizard with practice spell caster / prodigy. - it always hits my level two - three spells like blessed, blessed aim
Your perception is incorrect. If you check your logs, you'll see it's quite a different story:
- For Spell Breach, the Caster Level or Spell Level have zero relevance. Spell Breaches strip the indicated number of buffs in a very precise order, and you will see that your Shades, Premonition, Shadow Shield and Energy Immunity are extremely high priority. In breach-intensive areas, don't even bother using those spells. Memorize something actually useful (hint: Nagas have very high Reflex Saves and Evasion/Imp Evasion, but they have relatively low Fortitude...Kill the casters with Death Spells before they cast Shadow Shield themselves.)
- Spellcasting Prodigy only affects your spells offensively. It has zero bearing on preventing dispels, nor breaches (see above).
- You mentioned your Wizard CL, but then you name a couple of Cleric spells that are often dispelled. Regardless, with CL 21 expect to be stripped completely by a lot of epic mobs that can dispel.
so as a MT I try not to be so buff heavy at first an sorta buff as I go since I always play with different people an such I don't know if they hang back or not, maybe it'd be better to buff them instead of me? That also sorta feels more scaffolding / fluid than say buffing like mad - I previously would do that but, ugh - I like that more because people are just like going, its not such a grind eck...
Buffing them, or yourself, won't matter, nor work with such CLs. Your best bet is to avoid dispel-heavy areas, and in breach-heavy areas, avoid buffing (anybody) with the spells on the breach list that are not easily replaced (ie: higher than 3rd-4th Circle ones).
Make intensive use of speed boosts to stay out of trouble (Expeditious Retreat, Haste, Battletide...w/e you want), and prepare quickened Displacements, Imp. Invisibilities (both for your and your friends) and Mirror Images (for you). Equip every +4 AC item (per type) you can find and + Saves ones as well, since your wards are as reliable as snow in hell.
I don't cast mirror image for instance usually unless the target approaches me - its more reactive/predictive than preventative/predictive I also try to hang back more when I see a caster who will dispel to see if they try to dispel my improved mage armor or snakeskin off an ally [which they tend not to be able to dispel either for whatever reason] because if they don't they're either already about to die, busy casting a different spell or will at times target me immediately if I approach depending circumstance.
If the target approaches you, it's too late, especially if a dispel flies your way in the same round.
You need to position yourself in such a way that makes it either impossible for enemies to reach you, or forces them through AoOs from your team/summons/allies. In the latter case, move around with speed boosts to avoid the most of their attacks, and cause more and more AoOs.
So yes the dispels hit an I actually mem an extra shades spell for premonition an the like - an for a while when I was weaker I memmed extra shadow shield - I didn't get extend til late too. [I dont know if prot vs spells helps vs dispel, looks like a nope] I think if I mt I would probably try to consider maximize as it would help with reserved feats but :S an random situations where high damage would be most useful
Nothing protects against dispels, except a high CL (which you don't, and can't have in such a build). Protection against Spells is just giving you +8 saves, which have nothing to do with dispels. Reserve Feats cannot be metamagicked. Also, they are objectively bad: never pick one if you aren't built with tons of feats to spare (like 30 Wizard, for instance).
High damage does not mean much on the server, where mobs have far, far higher HP than they normally should. Your best bet for spell economy is control and cloud spells, or summons: translated, damage over time, with burst spells as final blow only, if needed.