thebeasttt wrote:ARHicks00 wrote:
1. Depends on what classes. Humans are well rounded, but not the best. Elves are better at being Rangers and Rogue than humans along with Halflings. Dwarves are better at being at Fighters and Gold dwarves are better at being Paladins. Humans and Elves are pretty even as Paladins since both are likely to land 12 Constitution, though Elves get a slight edge with the immunity to enchantment. Halflings also even with Elven and Human and they can also become EDM paladins despite a strength disadvantage. (Though they can only use shortswords without monkey grip to help them use a longsword) I could keep going, but that would redundant as you would find a lot of race are either even or can do better humans in certain aspect, but those races end up specializing as a result of it whereas humans do not. (Their biggest advantage) The only race that humans are better than are a non-customized half-elf and a half-orc.
Almost none of your examples are accurate. The reason Human's are so powerful is because the vast majority of builds are either feat starved or skill starved. Dwarf fighter? Skill starved. Elf rogue? Feat starved. Human addresses both of these issues, on top of the underrated advantage of having no preferred class. This opens up a plethora of builds, all at the cost of 0 ECL.
Halflings are great but are also pigeonholed into just a few classes. Even for a highly specialized build, Humans provide a feat and skills that every other race does not. I'm not sure why you made so many paladin examples but Aasimar dominate this department anyways and is one of the few races on par with Human. That's not to say Human's are always the best but there's a reason they make up 50% of the server.
1. Actually, it's super accurate consider a Ranger gets two modes to sense enemies while maintaining normal speed, traps, and stealth characters making Elves superior as Rangers over humans. You don't nrrf a con higher than 12 to boot so that -2 to Con make sense in this situation. As I said, I could go on, but the human's biggest advantage is they are well rounded. They are by no mean superior, nice try though. They can match a lot of race in certain areas and sure they are better than some races in other areas such as a better bard than a Half-Orc or certain Gensais, but that's about it.
2. Fighters aren't know for their skills so being short one skill may hurt them slightly roleplaying wise, but at least the Dwarf is working with more abilities to make up for it. Again with #1, Human have versatility, which is their greatest strength. Aasimar dominating? Yeah, they get extra points to put towards attributes that matter, but ECL hurts their progression. Not that it is a bad idea, but my point about the other races is that they match or excel what the human does when it comes to classes. You pretty much proved my argument right with that example.
3. LOL, at thinking Halfling get pigeonholed. As I said, Halfling can paladin and get EDM despite their size, but they force to use a shortsword. You can play them as fighters too, but again, you're looking at using lightweapons to make up for what they can't get as if they were medium size. Unlike the Half-Orc, Halfling gets ONE -2 to attributes leaving them 4 other attributes to put their points and they work around their strength. Half-Orc has a different problem as he only has 3 attributes he can work around Con, Str, and Wisdom. This guarantee to pigeonhole them as fighters, barbarians, druids (who are jus barbarians who can cast magic), and battle clerics with little Charisma. You can play other classes, but you dismissal compare to other races and you working with less feats and skills compare to said classes, which I mentioned in a few post back.

Again, other classes excel at those classes I noted so this mean Half-Orcs excel at nothing or they are force to be pigeonholed as big dumb orcs.
We can keep going in circles, but the truth is truth, Half-Orcs need a upgrade. Right now, I'm not seeing a counter argument, but false accusations and frustration. (no insult) Saying giving +2 to one attribute and reducing the negative to just one calls for ECL, not only is that person being dishonest, but the same rule of the thumb has to applied across the board for other race.

I'm calling it out for what it is. This is no insult or trolling. If you are honest saying this, that's basically what you are doing. We're adults here so let's call the situation for what it is. I've read careful over every post, but every post is either filled with extra bias with hint of player snob or it said poster doesn't under how balance work. And worst, people trying to use the manual for justification, yet we've diverge from the manual in both gameplay and attributes.
To put it simple, if you are not going to apply to ECL across the board for an orc change or you can't justify the +1 Con and blooded feats (As no positive example has been provided for the past 3 pages), then this race better bonus than one provided. As I said, after being with the orc, the +1 just floats and you can add it to any attribute except his negative attribute, but it does nothing for said attribute.
mrm3ntalist wrote:Mechanically half orcs are great for the server
As I before the mechanic concern orcs haven't really changed so they work here as they would any server. The blooded feat is bugged and does not added itself your to your feat list and the +1 is completely useless after toying with when building. A +3 increase to two attribute and bugged starter feat (It feels like I'm taking crazy pills as I noted this several times) with -4 two attributes is not sign of balance, but continue telling yourself that.
AlfarinIcebreaker wrote:I think that Half Orcs are OK (especially with new additions to Barbarian class), just that maybe we should replace Blooded feat with something more useful - say Improved Initiative perhaps. That works fine in a RP sense and opens up path to Epic Charge if that is your thing. Blooded does nothing.
Dude you just proved my point that other board members trying to deny was not the case, which is pigeonholing.
Razzaband wrote:If you are concerned about the intelligence of half-orcs, just put some points into their intelligence attribute when you are creating them. The racial modifiers are meant to shift around the averages to get a feel for what they excel at lore-wise and what they suffer from. The only orcs that don't suffer from intelligence penalties are Orogs, and Thayan Orcs. One from the underdark, the other are magically bred and engineered. An intelligence penalty is certainly not a major issue, I have played several half-orcs as weapon masters and casters alike and my main is a gray orc wizard and it isn't that bad.
See #1 up above and yeah it is.