dzidek1983 wrote:Black Flame Zealot - is complete (#2), nobody with some common sense would ever use it, if you want a divine rogue you take the Divine Seeker
Improvements to BFZ have been approved by QC, just haven't had a dev volunteer to do the work.
dzidek1983 wrote:Order of the Bow Initiate - currently a broken class, that had a lot of potential for being used a lot by people that wanted "normal" archers not those HIPS'ing rogues
Recently a dev took up the cause for OOBI and has posted some questions to QC, so this is being worked on.
dzidek1983 wrote:Battlerager - change the prerequisites so it opens with FB Frenzy, now it forces you to become a barbarian
Bear Warrior - as people stated above, you get gimped the Dragon Druid way, but dont have such bonuses and cool spellbook...
I think changes were already implemented to improve Battlerager, I'll check just to be sure, but it's unlikely any further improvements will be made.
dzidek1983 wrote:Dragon Warrior - altough i know not every PRC has to be a powerhouse like AK, he could receive at least more draconic perks to emanate his heritage a bit more
This PRC needs no help. For a CON based warrior this is a fantastic PRC since the DC for Dragonbreath is CON based. B20/DW10 is perfectly viable as is F12/DW10/DC8, for example. It's a rare combination of granting some decent free defenses while still giving an offensive option with dragon breath and applying elemental damage to a weapon.
dzidek1983 wrote:Ghost Faced Killer - change the DC on his abilities do 1d20+character level/2+CHA mod
Ghost Faced Killer already received a bump by moving Cleave earlier in levels and giving it True Sight. The DC's have never been a real issue. DC is never calculated with a d20 roll, it is static. Without the d20 roll the DC would be 15+CHA mod, vs the current of 10+GFK level+ CHA mod, so for a character with 10 GFK levels you would be reducing the DC by 5 (or nerfing it).
dzidek1983 wrote:Men At Arms - so this is a base class that is best pure, need high CHA and in the same time doesnt have feats like a fighter to help with his lower STR, idk what to propose here, this fighter just needs more AB, do demoralize opponent and daunting challenge work correctly?
should give a -2 penalty to AB, skills and saves each and should stack for -4...
Pure M@A is an option, if you want to focus on Demoralize opponent and the challenges. However, consider this.
Four levels gives you +1 AC from shield and free Heavy Armor Optimization, a fifth level gives you a bonus feat...That's 3 feats in 5 levels, which is what a Fighter would get (1, 2, 4), but the M@A also gets 2 more HP / level. Going to level 11 gets you another +1 Shield AC, Greater Heavy Armor Optimization and another bonus feat, so 6 feats in 11 levels, vs. Fighter who also gets 6. Going to 15 gets you Rescue and a bonus feat, so 8 feats total vs. F15 which would also have 8. At 20 you have Indomitable Soul and another Bonus Feat (10 vs. a F20 which would have 11). Going to 30 you gain 2 more Shield AC, 4 more Epic Feats so the M@A has a total of 16 Feats vs. a Fighter 30 which also has 16 bonus feats. However, you also have more HP and your challenges as well as high Will Saves. Point being a M@A is, perhaps shoe-horned in to a more defensive build, since it gains 4 non-epic and 4 epic bonus feats that they get to pick, while the other 8 feats grant them +4 Shield AC, +2 Dodge AC (via Gr. Heavy Armor Optimization) and two feats that may not be picked, but are great picks in any case (Rescue and Indomitable Soul). If you eschew (or at least don't focus on CHA) and just say go with 13 or 15, you can still get solid STR and CON. You can dump DEX at 9 and use a +3 item since you are build to wear non-mithral Full Plate, you can also leave WIS at 8 comfortably thanks to high Will Saves and Indomitable Soul. INT is your choice, but should probably be 12 or 14 to allow for max Tumble and Taunt, as well as 15 Spellcraft plus some RP skills. However, you can leave it at 10 from a PB perspective and just go 30 Tumble, 15 Spellcraft. This leaves plenty of room for you to get MAX STR or ~ 21 STR and CON so that you will have a solid AB as well as be able to get Epic DR and/or Fast Healing. Why does this class need help again? seems to me to be more of an issue of being misunderstood, rather than under-powered.
dzidek1983 wrote:Techsmith - the Gondsman is to weak for epic level gameplay, even fully buffed he cant match the high tier summons...
First I'm hearing of this one, can't find any discussions in QC... Why is it to weak for epic level gameplay? What is it's AC when it has been fully buffed by the PC? What's it's AB? What's it's Damage? How does it compare to a Thaumaturge Summon? I ask because the Gondsman is not supposed to be the equivalent of a PM undead or a Druid's animal companion. If it truly is a situation where fully buffed at epic levels the gondsman has 30 AC and 30 AB then sure, it needs a look, but as I said, this is the first I am hearing of an issue and in fact I recall the Gondsman being fairly powerful when I tested it (but that was over a year ago and I am not sure if things were tweaked afterwords).
This was not a post to dismiss your comments, more to provide my feedback on what is being done and what is likely to be done for the various classes. This is my opinion and should not be taken as an official statement since I don't make those decisions. I hope it's at least helpful in some way.