Comments Only wrote:[Snip] We decide what a reasonable time frame is for a character to go from level 1 to level 30. We divide the xp required for level 30 (ECL 0) over the number of days we decide is reasonable. It is automatically granted to you on a daily basis... [Snap]
Basically, what you suggest is some kind of script that runs on the entire server vault, and takes the experience value of a character and updates it with that predetermined increment.
I suppose it would have to be done when the server is down, which might prolong the server down time for a considerable extent.
Not to mention that many could be annoyed at a possible limitation on the number of characters. After all, there is still a need for mule characters and sometimes you just want to try out a new character concept without having to axe one of your older characters - and there would be those who can easily circument such charatcer limitations and therefore gain unfair advantage over the others. Additionally, any clever builder can easily make do with just +2 or +3 equipment - something you can pull out of the consignment store for a mere pittance. (Not to mention how you could just stomp the low level dungeons for loot and that too takes care of any lack of equipment.)
What would make this system incorrigible in my opinion is how it would tear away any adventuring soul this server has. There would be no point to take on any in game challenge, because all that you get is just an empty ale stein and an experience penalty upon death. In fact, you would not even need to log in for months, and the "DnD" player inside me protests how no experience has been actually earned.
However, it would be great boon for those who just stand around the campfires and often are 'AFK' for several hours in a row to boot.
Well, maybe a character limit isn't even necessary. I mean, what's the difference between 3 level 30 pc's, and 10? It's not like you can play them at the same time. I don't see how that would give you an advantage over anybody else. But wouldn't somebody need multiple cd-keys to have multiple accounts? If so, I'm fine with that.
As for "needing" mules, I'm not so sure we do. Disregarding the fact that mules and twinking are completely anti-roleplay, we do have in-game merchants with persistent storage now. I can't think of many (any?) players that would OOC betray you for your gear during an OOC transfer of items. And I think there are ways to use the disguise skill to completely eliminate the need for a helper anyway.
Some builds don't need amazing gear to be good? Stomping low level dungeons for gear? How is that any different than the current set-up?
As for killing the adventuring soul, I strongly disagree. Either your character is an adventurer, or it is not. If you sit down at a tabletop pnp game with a character that wants to be a merchant and loiter in town hawking his wares all day, it's not going to work out particularly well for you. The DM is making some sort of adventure for you to experience. The least you can do is create a character that wants to be an adventurer.
On this server you actually CAN be a merchant if you want. It's amazing. But if your character IS an adventurer and has in-character goals and desires conducive to adventuring, then I would imagine going on a raid of some foul creature's lair would be right up said character's alley.
And as a DnD player, if your DM's campaign was to kill the same mob for two straight months because you need to 'earn' your xp, I'm sure you'd find a new DM. A tabletop game is fun from start to finish,
with the DM in total control of your xp rewards and how fast you level up. If BGTSCC was the same way, would it be so bad? Sure, finding an ale stein isn't fun. Perhaps treasure rewards could be examined more closely or something, but I feel like that's a separate issue that affects the current server as well.
It isn't all about afk campfire RPer's either. By the time I finish this epic post, I'll have approximately 1.5 hours max to play before my wife gets home. I might be able to find some interesting roleplay somewhere, but I can't go on much of an adventure. There will be no noticeable mechanical progression from xp rewards. . . UNLESS, I run the quests with a character. I'm sure I have a couple who are due. 6000 xp in 1.5 hours is hard to pass up. . . since I've already said I like higher level action, what am I likely to do?
In some ways, the current server already HAS the system in place I'm advocating. But instead of doing nothing to get xp, you have to do something unfun (like slowly driving an ice pick into your brain...). You see a character running quests or grinding, grinding, grinding, you have no interesting rp with them, and in a few months, they're level 30! It's okay because they "earned" it? Bleh. The end-game is worth it to me, but for many, it's just not.