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Re: The Caravan idea...

Posted: Wed Apr 12, 2017 5:05 am
by Steve
Face wrote:
Steve wrote:What about this:

Create a Caravan System where it's a dice-roll-for-success, once per reset, per NPC caravaner.

Thus, if at BG, your toon hopes to "catch a ride" to Nashkel, she'll have a 50% chance to succeed in finding that leaving Caravan, and, should the PC have some social Skills, they may be able to influence that percentage for a greater success. But still, one time per Reset.

Additionally, if your Toon would fail the BG to X attempt, after having walked or teleported to X, there would be a Caravan NPC there at X, one that they would have another once-per-reset chance to get a return lift.

Risk v. reward!!
Where is the risk in this?
It's a one time thing: use it when it counts!?!

I'd be equally happy to see it require a flat 1k coin, success or failure.

Re: The Caravan idea...

Posted: Wed Apr 12, 2017 7:34 am
by Lambe
To have any kind of caravan system viable not just in an insta-warp sort of way, there needs to be some drawback from travelling by foot, like a fatigue system. And no, being waylaid is not nearly enough. A caravan between BG and Nashkel would certainly cut travel time compared to even hasted runners, but it bypasses all sorts of friendly or deadly encounters on the way. Multiple stop caravans can fix that somehow, but a jump of only two or so areas sounds more troublesome than simply walking it. This is all speaking from a pro-encounter viewpoint. If the whole idea is avoiding heavy traffic then by all means, make it easier please.

Re: The Caravan idea...

Posted: Wed Apr 12, 2017 8:23 am
by Sun Wukong
Lambe wrote:A caravan between BG and Nashkel would certainly cut travel time compared to even hasted runners, but it bypasses all sorts of friendly or deadly encounters on the way.
A level three wizard can already cast Invisibility and bypass all sorts of friendly or deadly encounters on the way. He can also stock up on Expeditious Retreat to move even faster through the areas.
Stonebar wrote:I'm not opposed to something replacing the boat that was there before.
Just having something similar enough to replace that boat would be fair enough for me.

Re: The Caravan idea...

Posted: Wed Apr 12, 2017 1:25 pm
by Hawke
Steve wrote:
Face wrote:
Steve wrote:What about this:

Create a Caravan System where it's a dice-roll-for-success, once per reset, per NPC caravaner.

Thus, if at BG, your toon hopes to "catch a ride" to Nashkel, she'll have a 50% chance to succeed in finding that leaving Caravan, and, should the PC have some social Skills, they may be able to influence that percentage for a greater success. But still, one time per Reset.

Additionally, if your Toon would fail the BG to X attempt, after having walked or teleported to X, there would be a Caravan NPC there at X, one that they would have another once-per-reset chance to get a return lift.

Risk v. reward!!
Where is the risk in this?
It's a one time thing: use it when it counts!?!

I'd be equally happy to see it require a flat 1k coin, success or failure.
This.

And I would be equally ok with the 1,000 gold cost, whether or not you get the roll or not. Risk vs Reward. But it is 150 gold more than teleport? You won't be able to block the caravan with a spell that costs nothing like you can with teleport.

If you make it too easy to get around, this may end up like any other MMO... just hang around the hubs to meet and talk to people and then go out and kill.... teleport back, sell, repair, get a group, then teleport somewhere and kill.... repeat.

At least here you have to walk around, and may meet someone. That and a lot of classes/PrCs can teleport themselves. Few cannot. Why not hit up a person who can and give em some cash?

RP?

Re: The Caravan idea...

Posted: Wed Apr 12, 2017 1:44 pm
by Face
Where is my flying mount?

Re: The Caravan idea...

Posted: Fri Apr 14, 2017 8:50 pm
by 7threalm
A simple solution make every caravan go to the BG gate hub. And players can take that hub to their like location , this creates a rp hub in the caravan place and players would bump into each other

Re: The Caravan idea...

Posted: Fri Apr 14, 2017 9:40 pm
by The Whistler
Add a 30 minute cooldown between caravan uses and suddenly you have a caravanserai where players hook up and roleplay.

Re: The Caravan idea...

Posted: Fri Apr 14, 2017 10:02 pm
by Lighters
A simple solution make every caravan go to the BG gate hub. And players can take that hub to their like location , this creates a rp hub in the caravan place and players would bump into each other
The Whistler wrote:Add a 30 minute cooldown between caravan uses and suddenly you have a caravanserai where players hook up and roleplay.
Maybe however long the teleport timer is? I dont know the length.

I voted no earlier, but this sort of implementation would be kinda neat.

Re: The Caravan idea...

Posted: Fri Apr 14, 2017 10:48 pm
by Akroma666
7threalm wrote:A simple solution make every caravan go to the BG gate hub. And players can take that hub to their like location , this creates a rp hub in the caravan place and players would bump into each other
This is honestly genius.. We already have carvans from Soubar, Roaring Shore, Darkhold, etc. What's wrong with adding a few more with a hub network? Even without the timer, people will still travel using the roads. Up the cost to 100gp and all new characters or cheap characters will use the normal roads. In addition, there's great leveling spots along the road.

Re: The Caravan idea...

Posted: Fri Apr 14, 2017 11:23 pm
by Lighters
Without the timer this would solve nothing, really.

A hub won't increase interaction if you jump off one and on to another.

Re: The Caravan idea...

Posted: Sat Apr 15, 2017 2:26 am
by K'yon Oblodra
Lighters wrote:Without the timer this would solve nothing, really.

A hub won't increase interaction if you jump off one and on to another.
I think this is a matter of believe, some think having BG as caravan hub would lead to people meeting there for adventures all over the server due to easier access from there and others think the instant travel would further disperse the community like teleport spells.

I'd think people would meet at said caravan place and from there venture together which would be making it easier to find groups for further away ventures.

On the other hand this might make other points where people usually meet unnecessary emptying them, making them obsolete.

So yea I am not sure if it would make things better or worse...

Re: The Caravan idea...

Posted: Sat Apr 15, 2017 9:29 am
by 7threalm
Add a sliding scale to caravan system from the hub

First use 100 gold
2nd use 200 gold
Etc

Return trips would cost the same gold

And have it reset at the server reset

This creates another gold sink

Lower level players can get to far off areas like ede doron amar kraak helazk etc


But the locations should be

Soubar
Darkhold
Bereghost
Nashkel
Ede
Doron amar
Fai
Greenleaf
Gullykin
Candlekeep
Kraak helzak
Roaringshore

Other ooc rules should be added as well no guild areas at the hub
Less law enforcement for evil players to be able to use the area

My idea would be to have it in a bg gate slum type area in the city, not every guard checking the carvans etc

We could also add valefort random merchant code to add random return caravans

Also we could use the DM areas for random encounters so those resources could be used more often

Re: The Caravan idea...

Posted: Sat Apr 15, 2017 9:55 am
by Sun Wukong
If that 'Mule' has awesome carrying capacity, it could help traveling merchants and just about any low dexterity character... But will the mule act as some kind of bag of holding? Can you unsummon it and retain your equipment? What if the server crashes or someone kills your mule?

Re: The Caravan idea...

Posted: Sat Apr 15, 2017 11:25 am
by K'yon Oblodra
A mule could be cool, also like the mounted combat idea but no idea how hard that would be to work into the server.

Re: The Caravan idea...

Posted: Sat Apr 15, 2017 6:02 pm
by V'rass
How about adding horses... people would still be forced to travel overland but at least it would be alot faster. Besides, who does not want a mount? Every paladin on the server should be demanding them at the least given in pnp its pretty much a class feature lol.