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Re: Ways to make a PURE Sorcerer more appealing
Posted: Thu Aug 17, 2017 4:30 pm
by BlueAce417
I'd throw my hat in that blood, my Dragon Sorcerer seems kind of misplaced without bloodline powers. Or a nod to bloodlines at least. Kind of like heritage feats, maybe.
But something like D20PFSRD I know couldn't be done.
http://www.d20pfsrd.com/classes/core-cl ... loodlines/
However, Kaedrin created something for this in NWN2 already:
http://nwn2customcontent.wikidot.com/bloodline-exemplar
Re: Ways to make a PURE Sorcerer more appealing
Posted: Thu Aug 17, 2017 6:27 pm
by Flights of Fantasy
There are a lot of assumptions to be made without actual testing to see how the server reacts before hand. And I'm loving all these new ideas. Keep them coming.
On a side note, I've been told that a sorcerer does not necessarily have to have dragon (or whatever else) blood to cast their magic. I was told that sorcerers can also make pacts much like warlocks to gain their powers. However, this might be from another setting because I was playing on Sigil at that time.
Re: Ways to make a PURE Sorcerer more appealing
Posted: Thu Aug 17, 2017 9:38 pm
by metaquad4
Sorcerers don't make pacts, no. That is spirit shamans or warlocks. Sorcerers have magical blood in their veins that lets them cast spells naturally. Fiends, Celestials, Dragons, Fey, any sort of extra-planar or highly magical creature could produce one somewhere along the line.
Re: Ways to make a PURE Sorcerer more appealing
Posted: Tue Aug 29, 2017 8:36 pm
by ubergish
Paladins have kits, why not sorcerers? I suppose the main problem is that sorcerers have nothing to 'take away' besides spell casting.
Sorcerers have:
Pros:
- Spontaneous casting
- Great synergy for charisma classes
Cons:
- Limit spells known (on a server with tons of cool custom spells)
- Minimal skill points with little room for int (Cha > dex > con)
- Minimal hit dice
- Minimal weapon and armor proficiencies
- 0 bonus feats.
Maybe the bloodline 'kits' could require certain 'sub optimal' precious spells to be known as well as a skill point tax to justify any power increase. For example, Lore: The Planes. The problem with this is you don't 'learn' a bloodline, but perhaps it is role played as discovering where your magic originated from?
The other option would be to tie the bloodline to the heritage feat chosen at level 1. The problem here is you have to know you are playing a sorcerer from the beginning.
Nothing is stopping a sorcerer from taking the heritage feats. Well there are five of them, and are limited to Fiendish and Fey in vanilla, not sure if more are implemented in this module.
Re: Ways to make a PURE Sorcerer more appealing
Posted: Tue Aug 29, 2017 8:56 pm
by metaquad4
I was actually thinking dread necromancer could be a good kit. Considering, they have CHA-based casting and all. It would be good from a mechanical standpoint.
Re: Ways to make a PURE Sorcerer more appealing
Posted: Wed Aug 30, 2017 12:36 pm
by V'rass
Dread-Necro would be nice indeed.
Re: Ways to make a PURE Sorcerer more appealing
Posted: Wed Aug 30, 2017 12:45 pm
by aaron22
aaron22 wrote:if sorc was given anything close to the bloodline abilities, i would roll one the next day. not sure it would be to 30, but whatever i felt gave me what the concept i was seeking.
still feel this. ever since this came up, i have dreamed up builds with these.